From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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YunBoCannonAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
ActorName |
String |
|
|
CannonSpot |
Int |
1 |
|
TiltAngle |
Float |
45.0 |
|
TiltAngularSpeed |
Float |
0.1 |
|
Angle |
Float |
0.0 |
|
Speed |
Float |
1.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ReturnAnchorName |
String |
|
|
ActName |
String |
|
|
Offset |
Vec3 |
|
|
ShotNodeName |
String |
|
|
IsDrawDebug |
Bool |
|
|
RotRadAccel |
Float |
|
|
RotBrake |
Float |
|
|
IsUseShotNodeAngle |
Bool |
|
|
ShotCannonBallScale |
Float |
|
|
Children
Name |
Description
|
ユン坊離脱 |
|
待機 |
|
発射 |
|
装填口開放 |
|
装填完了 |
|
装填完了後ユン坊離脱 |
|
Derived definitions
Root (YunBoCannon)
Name |
Value
|
ReturnAnchorName |
ReturnSuccess
|
ActName |
FldObj_GoronCannonBall_YunBo
|
Offset |
Vec3(x=0.0, y=6.0, z=10.0)
|
ShotNodeName |
Shot
|
IsDrawDebug |
False
|
RotRadAccel |
0.000174533
|
RotBrake |
0.000872665
|
IsUseShotNodeAngle |
False
|
ShotCannonBallScale |
1.0
|