From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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WolfLinkFollowPlayerRoot| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LateralDistance |
Float |
|
|
| AnteriorDistanceStop |
Float |
|
|
| AnteriorDistanceRun |
Float |
|
|
| AnteriorDistanceSprint |
Float |
|
|
| DistanceSuccessEnd |
Float |
|
|
| DistanceMovingToward |
Float |
|
|
| DistanceRequestingPath |
Float |
|
|
| DistanceGivingUp |
Float |
|
|
| DistanceThresholdCry |
Float |
|
|
| DistanceCheckAvoidance |
Float |
|
|
| TargetVelocitySuccessEnd |
Float |
|
|
| UpdateTargetPosFrames |
Float |
|
|
| UpdateTargetPosFramesNear |
Float |
|
|
| SuccessEndDelays |
Float |
|
|
| SelfPositionOffsetLocal |
Vec3 |
|
|
| SideDistance |
Float |
|
|
| TargetVelocityDistanceSec |
Float |
|
|
| IsAvoidNavMeshActor |
Bool |
|
|
| IsTargetPosEqualToLeaderPos |
Bool |
|
|
| CanIgnorePlayer |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| DistanceKept |
Float |
|
|
| TargetActor |
Actor |
|
|
Children
| Name |
Description
|
| うろうろする |
|
| 崖である |
|
| 追いかける(近い) |
|
| 追いかける(遠い) |
|
Derived definitions
追従 (WolfLink, 通常行動)
| Name |
Value
|
| LateralDistance |
2.11
|
| AnteriorDistanceStop |
3.5
|
| AnteriorDistanceRun |
4.5
|
| AnteriorDistanceSprint |
8.0
|
| DistanceSuccessEnd |
-1.0
|
| DistanceMovingToward |
2.5
|
| DistanceRequestingPath |
17.0
|
| DistanceGivingUp |
400.0
|
| DistanceThresholdCry |
0.0
|
| DistanceCheckAvoidance |
-1.0
|
| TargetVelocitySuccessEnd |
-1.0
|
| UpdateTargetPosFrames |
30.0
|
| UpdateTargetPosFramesNear |
5.0
|
| SuccessEndDelays |
0.0
|
| SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=1.0)
|
| SideDistance |
0.0
|
| TargetVelocityDistanceSec |
0.0
|
| IsAvoidNavMeshActor |
True
|
| IsTargetPosEqualToLeaderPos |
False
|
| CanIgnorePlayer |
False
|