From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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WillBallOperatedAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
WarpDist |
Float |
|
|
AttakedChangeDist |
Float |
|
|
IsAttackedTimeAffect |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
WaitTime |
Int |
|
|
TargetActor |
Actor |
|
|
Command |
Int |
|
|
BasePos |
Vec3 |
|
|
Children
Name |
Description
|
ワープ |
|
予兆 |
|
待機 |
|
意識途切れ |
|
持ち上げ |
|
攻撃 |
|
放物攻撃 |
|
消滅 |
|
落下攻撃 |
|
Derived definitions
念受信 (PriestBossIronBall, 通常)
Name |
Value
|
WarpDist |
30.0
|
AttakedChangeDist |
-1.0
|
IsAttackedTimeAffect |
True
|
念受信 (WillBall, 通常)
Name |
Value
|
WarpDist |
30.0
|
AttakedChangeDist |
-1.0
|
IsAttackedTimeAffect |
True
|
念受信 (WillBreakBall, 通常)
Name |
Value
|
WarpDist |
30.0
|
AttakedChangeDist |
2.0
|
IsAttackedTimeAffect |
False
|