From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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ViewWaitEndWhenAimed| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BoneName |
String |
|
|
| AimedAngle |
Float |
|
|
| BowRange |
Float |
|
|
| EndTime |
Int |
|
|
| Time |
Int |
|
|
| TimeRand |
Int |
|
|
| TurnStartAngle |
Float |
|
|
| CheckOnce |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
Derived definitions
待機 (Enemy_Ganon, 床)
| Name |
Value
|
| BoneName |
Head
|
| AimedAngle |
0.349066
|
| BowRange |
2.0
|
| EndTime |
5
|
| Time |
30
|
| TimeRand |
30
|
| TurnStartAngle |
0.261799
|
| CheckOnce |
False
|
待機 (Enemy_Ganon, 壁)
| Name |
Value
|
| BoneName |
Head
|
| AimedAngle |
0.349066
|
| BowRange |
5.0
|
| EndTime |
5
|
| Time |
90
|
| TimeRand |
30
|
| TurnStartAngle |
3.14159
|
| CheckOnce |
True
|
落雷後待機 (Enemy_Ganon, 遠距離攻撃)
| Name |
Value
|
| BoneName |
Head
|
| AimedAngle |
0.349066
|
| BowRange |
5.0
|
| EndTime |
5
|
| Time |
90
|
| TimeRand |
30
|
| TurnStartAngle |
3.14159
|
| CheckOnce |
True
|