AIDef:AI/TargetKnockBackBasePos

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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TargetKnockBackBasePos
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OnEnterOnly Bool


Children

Name Description
行動

Derived definitions

子1 (Priest_Boss_ShadowClone, 非該当)

Name Value
OnEnterOnly False

子2 (Assassin_Middle_Azito, ダメージ回転)

Name Value
OnEnterOnly False

子2 (Assassin_Middle_Quest, ダメージ回転)

Name Value
OnEnterOnly False

子2 (Assassin_Middle, ダメージ回転)

Name Value
OnEnterOnly False

子1 (Priest_Boss_Normal, 先行動_4)

Name Value
OnEnterOnly False

子1 (Priest_Boss_Normal, 非該当)

Name Value
OnEnterOnly False

子1 (Priest_Boss_ShadowClone_Real, 先行動_4)

Name Value
OnEnterOnly False

子1 (Priest_Boss_ShadowClone_Real, 非該当)

Name Value
OnEnterOnly False

子1 (Assassin_Junior, ふっとび)

Name Value
OnEnterOnly False

子2 (Assassin_Middle_Azito_DLC, ダメージ回転)

Name Value
OnEnterOnly False

子1 (Assassin_Junior_Shooter, ふっとび)

Name Value
OnEnterOnly False

子1 (Assassin_Junior_Azito_Shooter, ふっとび)

Name Value
OnEnterOnly False