AIDef:AI/TargetDistanceSelect
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BoundaryDistance | Float | ||
| OverlapDistance | Float | ||
| IsUpdateTarget | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 内側 | |
| 外側 |
Derived definitions
通常行動 (WolfLink, 戦闘準備)
| Name | Value |
|---|---|
| BoundaryDistance | 11.0 |
| OverlapDistance | 2.0 |
| IsUpdateTarget | True |
突進 (WolfLink, 攻撃_CHAIN)
| Name | Value |
|---|---|
| BoundaryDistance | 20.0 |
| OverlapDistance | 0.0 |
| IsUpdateTarget | True |
下半身 (Lynel_Senior, 弓戦闘近接武器持ち替え下半身)
| Name | Value |
|---|---|
| BoundaryDistance | 10.0 |
| OverlapDistance | 5.0 |
| IsUpdateTarget | True |
移動 (Sandworm, 音反応)
| Name | Value |
|---|---|
| BoundaryDistance | 16.0 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |
直進 (Sandworm, 音反応)
| Name | Value |
|---|---|
| BoundaryDistance | 16.0 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |
下半身 (Lynel_Middle, 弓戦闘近接武器持ち替え下半身)
| Name | Value |
|---|---|
| BoundaryDistance | 10.0 |
| OverlapDistance | 5.0 |
| IsUpdateTarget | True |
移動 (Enemy_SandwormR, 音反応)
| Name | Value |
|---|---|
| BoundaryDistance | 16.0 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |
直進 (Enemy_SandwormR, 音反応)
| Name | Value |
|---|---|
| BoundaryDistance | 16.0 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |
行動A (Wolf, 通常行動)
| Name | Value |
|---|---|
| BoundaryDistance | 11.0 |
| OverlapDistance | 2.0 |
| IsUpdateTarget | True |
突進 (Wolf, 攻撃)
| Name | Value |
|---|---|
| BoundaryDistance | 11.0 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |
下半身 (Lynel, 弓戦闘近接武器持ち替え下半身)
| Name | Value |
|---|---|
| BoundaryDistance | 10.0 |
| OverlapDistance | 5.0 |
| IsUpdateTarget | True |
移動 (Fish, 通常行動)
| Name | Value |
|---|---|
| BoundaryDistance | 1.25 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |
行動A (Bear, 通常行動)
| Name | Value |
|---|---|
| BoundaryDistance | 11.0 |
| OverlapDistance | 1.5 |
| IsUpdateTarget | True |
突進 (Bear, 攻撃)
| Name | Value |
|---|---|
| BoundaryDistance | 11.0 |
| OverlapDistance | 1.0 |
| IsUpdateTarget | True |