AIDef:AI/StalEnemyRoot

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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StalEnemyRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
StalEnemyUnit AITreeVariablePointer
IsStopFallCheck Bool False


MapUnitInstParams

Name Type Default value Description
IsCreateStalPart Bool True


StaticInstParams

Name Type Default value Description
SearchFrame Float
InWaterDepth Float
OutOfWaterOffset Float
DeadCheckFrame Float
DeadCount Int
SpreadDist Float
SmallSpreadDist Float
SearchDistXZ Float
SearchDistY Float
FallHeight Float


Children

Name Description
リアクション
奈落
待機
怒り
所持
拾い合体
朝が来た
水中
落下
通常
頭部無し

Derived definitions

通常 (Stal_Bokoblin_Junior_Body, StalBaseAI)

Name Value
SearchFrame 30.0
InWaterDepth 1.6
OutOfWaterOffset 0.1
DeadCheckFrame 2.0
DeadCount 6
SpreadDist 8.0
SmallSpreadDist 8.0
SearchDistXZ 80.0
SearchDistY 60.0
FallHeight 3.0

通常 (Lizalfos_Bone, StalBaseAI)

Name Value
SearchFrame 30.0
InWaterDepth 1.6
OutOfWaterOffset 0.1
DeadCheckFrame 2.0
DeadCount 6
SpreadDist 8.0
SmallSpreadDist 8.0
SearchDistXZ 80.0
SearchDistY 60.0
FallHeight 3.0

通常 (Stal_Moriblin_Bone, StalBaseAI)

Name Value
SearchFrame 30.0
InWaterDepth 1.6
OutOfWaterOffset 0.1
DeadCheckFrame 2.0
DeadCount 6
SpreadDist 8.0
SmallSpreadDist 8.0
SearchDistXZ 80.0
SearchDistY 60.0
FallHeight 5.0