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Revision as of 18:11, 14 October 2018 by imported>Leoetlino
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SeqTwoActionAI definition |
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Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 Root (AscendingCurrentBeastGanon)
- 3.2 こける (Stal_Bokoblin_Junior_Body, 基本挙動)
- 3.3 それ以外 (Stal_Bokoblin_Junior_Body, 凍死)
- 3.4 ビタロック (Stal_Bokoblin_Junior_Body, 不調仲間発見)
- 3.5 ふっとび (Stal_Bokoblin_Junior_Body, 暗殺)
- 3.6 マスクだった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)
- 3.7 マスクではなかった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)
- 3.8 レンジ外 (Stal_Bokoblin_Junior_Body, 待機)
- 3.9 レンジ内 (Stal_Bokoblin_Junior_Body, 近接湧き)
- 3.10 遠隔武器 (Stal_Bokoblin_Junior_Body, 行動中仲間発見)
- 3.11 活動者有 (Stal_Bokoblin_Junior_Body, 待機)
- 3.12 感電死 (Stal_Bokoblin_Junior_Body, 死亡)
- 3.13 気配気づき (Stal_Bokoblin_Junior_Body, 乗る)
- 3.14 禁止 (Stal_Bokoblin_Junior_Body, 待機)
- 3.15 警戒 (Stal_Bokoblin_Junior_Body, プレイヤー発見)
- 3.16 警戒 (Stal_Bokoblin_Junior_Body, 騎乗プレイヤー発見)
- 3.17 撃破 (Stal_Bokoblin_Junior_Body, 騎乗時対象NPC)
- 3.18 撃破 (Stal_Bokoblin_Junior_Body, 共通挙動)
- 3.19 撃破 (Stal_Bokoblin_Junior_Body, 対象NPC)
- 3.20 撃破 (Stal_Bokoblin_Junior_Body, 対象獲物)
- 3.21 後行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)
- 3.22 攻撃反応 (Stal_Bokoblin_Junior_Body, 騎乗時通常)
- 3.23 行動 (Stal_Bokoblin_Junior_Body, 気配気づき)
- 3.24 行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)
- 3.25 行動 (Stal_Bokoblin_Junior_Body, 騎乗諦め)
- 3.26 行動 (Stal_Bokoblin_Junior_Body, 後行動_0)
- 3.27 行動 (Stal_Bokoblin_Junior_Body, 待機)
- 3.28 行動 (Stal_Bokoblin_Junior_Body, 囃し立てる_0)
- 3.29 行動B (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
- 3.30 行動B (Stal_Bokoblin_Junior_Body, 頭部奪還)
- 3.31 子0 (Stal_Bokoblin_Junior_Body, 炎上)
- 3.32 子0 (Stal_Bokoblin_Junior_Body, 待機振りまわし攻撃)
- 3.33 子0 (Stal_Bokoblin_Junior_Body, 痺れ)
- 3.34 死亡生成 (Stal_Bokoblin_Junior_Body, 通常)
- 3.35 小攻撃 (Stal_Bokoblin_Junior_Body, 接近小攻撃)
- 3.36 先行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃)
- 3.37 速攻 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
- 3.38 速攻 (Stal_Bokoblin_Junior_Body, 槍装備)
- 3.39 対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
- 3.40 待機 (Stal_Bokoblin_Junior_Body, 騙され)
- 3.41 朝が来た (Stal_Bokoblin_Junior_Body, No14)
- 3.42 怒り (Stal_Bokoblin_Junior_Body, 頭部ロスト)
- 3.43 発見 (Stal_Bokoblin_Junior_Body, 騎乗不審者発見)
- 3.44 発見 (Stal_Bokoblin_Junior_Body, 攻撃反応)
- 3.45 被暗殺 (Stal_Bokoblin_Junior_Body, 死亡)
- 3.46 非該当 (Stal_Bokoblin_Junior_Body, 焼死)
- 3.47 浮遊物発見 (Stal_Bokoblin_Junior_Body, 通常)
- 3.48 バナナ夢中 (Priest_Boss_ShadowClone, バナナモード)
- 3.49 ふっとび (Priest_Boss_ShadowClone, リアクション)
- 3.50 ふっとび (Priest_Boss_ShadowClone, 崩れ落ち)
- 3.51 弓矢攻撃 (Priest_Boss_ShadowClone, 通常モード)
- 3.52 共通 (Priest_Boss_ShadowClone, 第二段階)
- 3.53 空中 (Priest_Boss_ShadowClone, 弓矢攻撃)
- 3.54 後行動 (Priest_Boss_ShadowClone, 後行動_0)
- 3.55 後行動 (Priest_Boss_ShadowClone, 頭上突き)
- 3.56 後行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
- 3.57 攻撃 (Priest_Boss_ShadowClone, 一列流星)
- 3.58 攻撃 (Priest_Boss_ShadowClone, 円陣突進)
- 3.59 子0 (Priest_Boss_ShadowClone, 高速移動攻撃)
- 3.60 子0 (Priest_Boss_ShadowClone, 先行動_5)
- 3.61 子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_0)
- 3.62 子1 (Priest_Boss_ShadowClone, 円陣_現れる_0)
- 3.63 子1 (Priest_Boss_ShadowClone, 先行動)
- 3.64 小ダメージ (Priest_Boss_ShadowClone, リアクション)
- 3.65 陣形作成_現れる (Priest_Boss_ShadowClone, 円陣_現れる_0)
- 3.66 先行動 (Priest_Boss_ShadowClone, 共通_0)
- 3.67 先行動 (Priest_Boss_ShadowClone, 転移_0)
- 3.68 旋回 (Priest_Boss_ShadowClone, 移動)
- 3.69 待機 (Priest_Boss_ShadowClone, 後行動)
- 3.70 待機 (Priest_Boss_ShadowClone, 待機)
- 3.71 第一段階 (Priest_Boss_ShadowClone, フェイズ終了)
- 3.72 中行動 (Priest_Boss_ShadowClone, 転移)
- 3.73 転移 (Priest_Boss_ShadowClone, 奈落_0)
- 3.74 突進後駆け抜け (Priest_Boss_ShadowClone, 一列突進)
- 3.75 突進攻撃 (Priest_Boss_ShadowClone, 通常モード)
- 3.76 分身投げ着地 (Priest_Boss_ShadowClone, 通常モード)
- 3.77 子2 (LynelFlame, 移動量指定)
- 3.78 移動 (Assassin_Senior, プレイヤー生存)
- 3.79 遠距離 (Assassin_Senior, 行動)
- 3.80 遠距離 (Assassin_Senior, 子0_0)
- 3.81 強制ワープ回避 (Assassin_Senior, Root)
- 3.82 強制ワープ回避 (Assassin_Senior, 空中)
- 3.83 後行動 (Assassin_Senior, 攻撃_0)
- 3.84 後退移動完了 (Assassin_Senior, リアクション復帰)
- 3.85 後退不能移動 (Assassin_Senior, ワープ移動)
- 3.86 攻撃 (Assassin_Senior, 先行動)
- 3.87 攻撃 (Assassin_Senior, 鉄球攻撃行動)
- 3.88 行動 (Assassin_Senior, デモ用移動)
- 3.89 行動 (Assassin_Senior, デモ用移動1)
- 3.90 行動 (Assassin_Senior, 死亡システム的な)
- 3.91 行動 (Assassin_Senior, 奈落)
- 3.92 子0 (Assassin_Senior, 後行動_1)
- 3.93 子1 (Assassin_Senior, 玉攻撃後待機)
- 3.94 絶対防御の構え (Assassin_Senior, プレイヤー生存)
- 3.95 先行動 (Assassin_Senior, リアクション復帰)
- 3.96 先行動 (Assassin_Senior, ワープ移動)
- 3.97 先行動 (Assassin_Senior, 奈落)
- 3.98 ダメージ逃走 (Rabbit, 通常行動)
- 3.99 地上 (Rabbit, 倒れ中_0)
- 3.100 地上 (Rabbit, 倒れ中_1)
- 3.101 逃走 (Rabbit, 通常行動)
- 3.102 デモ待ち大ダメージ (SiteBossBow, リアクション)
- 3.103 起き上がり (SiteBossBow, ふっとび)
- 3.104 竜巻複数生成 (SiteBossBow, 戦闘)
- 3.105 デモ待ち大ダメージ (SiteBossSpear, リアクション)
- 3.106 水位上昇 (SiteBossSpear, 戦闘_0)
- 3.107 Demo_ChemicalPlus (SiteBossSpear)
- 3.108 インクレディブル (WolfLink, 出現)
- 3.109 気づき戦闘 (WolfLink, 通常行動)
- 3.110 戦闘攻撃できない (WolfLink, 戦闘)
- 3.111 大ダメージ (WolfLink, リアクション)
- 3.112 突風 (WolfLink, リアクション)
- 3.113 仮死 (Guardian_B, 通常)
- 3.114 起動 (Guardian_B, 通常)
- 3.115 視覚反応 (Guardian_B, 通常)
- 3.116 待機 (Guardian_B, 通常)
- 3.117 感電死 (InsectStopGo, 死亡)
- 3.118 行動 (InsectStopGo, 繰り返し行動A)
- 3.119 行動 (InsectStopGo, 繰り返し行動B)
- 3.120 消滅 (InsectStopGo, 死亡)
- 3.121 凍死 (InsectStopGo, 死亡)
- 3.122 徘徊歩行 (InsectStopGo, 通常行動)
- 3.123 気づき (NpcHearts, 音気づき)
- 3.124 警戒 (NpcHearts, プレイヤー発見)
- 3.125 潜る (NpcHearts, 逃げる)
- 3.126 潜る (NpcHearts, 逃走)
- 3.127 逃走 (NpcHearts, 安全確認)
- 3.128 逃走 (NpcHearts, 逃げる)
- 3.129 逃走 (NpcHearts, 逃走)
- 3.130 発見 (NpcHearts, プレイヤー発見)
- 3.131 その他 (Octarock_Forest, 死亡)
- 3.132 その他 (Octarock_Forest, 吹っ飛び)
- 3.133 近づき (Octarock_Forest, 隠れ時プレイヤー発見)
- 3.134 死亡生成 (Octarock_Forest, 通常)
- 3.135 小ダメージ (Octarock_Forest, 隠れリアクション)
- 3.136 体内爆発 (Octarock_Forest, 吹っ飛び)
- 3.137 怒り (Octarock_Forest, 通常)
- 3.138 凍死 (Octarock_Forest, リアクション)
- 3.139 突風 (Octarock_Forest, 通常)
- 3.140 非子所持 (Octarock_Forest, 隠れる)
- 3.141 崩れ落ち (Octarock_Forest, 通常)
- 3.142 気づき (NpcRunner, 音気づき)
- 3.143 警戒 (NpcRunner, プレイヤー発見)
- 3.144 潜る (NpcRunner, 逃げる)
- 3.145 潜る (NpcRunner, 逃走)
- 3.146 逃走 (NpcRunner, 安全確認)
- 3.147 逃走 (NpcRunner, 逃げる)
- 3.148 逃走 (NpcRunner, 逃走)
- 3.149 発見 (NpcRunner, プレイヤー発見)
- 3.150 右腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
- 3.151 右腕のみ (Enemy_Golem_Fire_R, 撃破)
- 3.152 遠距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
- 3.153 遠距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
- 3.154 遠距離 (Enemy_Golem_Fire_R, 腕なし戦闘攻撃)
- 3.155 後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し右腕攻撃)
- 3.156 後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し左腕攻撃)
- 3.157 後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)
- 3.158 後行動 (Enemy_Golem_Fire_R, 右腕遠距離攻撃)
- 3.159 後行動 (Enemy_Golem_Fire_R, 撃破右腕のみ)
- 3.160 後行動 (Enemy_Golem_Fire_R, 撃破左腕のみ)
- 3.161 後行動 (Enemy_Golem_Fire_R, 撃破腕なし)
- 3.162 後行動 (Enemy_Golem_Fire_R, 左腕遠距離攻撃)
- 3.163 左腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
- 3.164 左腕のみ (Enemy_Golem_Fire_R, 撃破)
- 3.165 死亡生成 (Enemy_Golem_Fire_R, 通常)
- 3.166 時間超過 (Enemy_Golem_Fire_R, 行動)
- 3.167 先行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)
- 3.168 先行動失敗 (Enemy_Golem_Fire_R, 右腕接近攻撃)
- 3.169 先行動失敗 (Enemy_Golem_Fire_R, 左腕接近攻撃)
- 3.170 通常 (Enemy_Golem_Fire_R, 死亡)
- 3.171 両腕有 (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
- 3.172 両腕有 (Enemy_Golem_Fire_R, 撃破)
- 3.173 腕なし (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
- 3.174 腕なし (Enemy_Golem_Fire_R, 速攻)
- 3.175 遠距離 (ForestGiant_Middle, 素手攻撃射程チェック)
- 3.176 横になる (ForestGiant_Middle, 睡眠)
- 3.177 起き上がる (ForestGiant_Middle, 睡眠)
- 3.178 近距離 (ForestGiant_Middle, レンジ外槍攻撃)
- 3.179 近距離 (ForestGiant_Middle, 寝床距離チェック)
- 3.180 行動 (ForestGiant_Middle, 暗闇目覚め)
- 3.181 行動B (ForestGiant_Middle, 近距離)
- 3.182 死亡生成 (ForestGiant_Middle, 通常)
- 3.183 足踏み (ForestGiant_Middle, 直下攻撃)
- 3.184 投石 (ForestGiant_Middle, 投石戦闘)
- 3.185 エリア外移動 (ZoraHeroRelicBattle, ナビ高速移動)
- 3.186 ビタロック (Lizalfos, 不調仲間発見)
- 3.187 ふっとび (Lizalfos, 暗殺)
- 3.188 マスクだった (Lizalfos, プレイヤーに変更)
- 3.189 マスクではなかった (Lizalfos, プレイヤーに変更)
- 3.190 餌発見 (Lizalfos, 餌発見)
- 3.191 遠隔武器 (Lizalfos, 行動中仲間発見)
- 3.192 怪しむ (Lizalfos, 疑似餌発見)
- 3.193 崖でない (Lizalfos, 行動C)
- 3.194 崖でない (Lizalfos, 槍戦闘レンジ内)
- 3.195 崖でない (Lizalfos, 対象見張り台)
- 3.196 崖でない (Lizalfos, 武器投げ)
- 3.197 感電死 (Lizalfos, 死亡)
- 3.198 気配気づき (Lizalfos, 通常)
- 3.199 脅威感知 (Lizalfos, 通常)
- 3.200 近距離 (Lizalfos, 虫発見)
- 3.201 警戒 (Lizalfos, プレイヤー発見)
- 3.202 警戒 (Lizalfos, 水中プレイヤー発見)
- 3.203 撃破 (Lizalfos, 共通挙動)
- 3.204 撃破 (Lizalfos, 対象NPC)
- 3.205 後行動 (Lizalfos, 餌発見)
- 3.206 後行動 (Lizalfos, 近距離)
- 3.207 後行動 (Lizalfos, 水中攻撃反応)
- 3.208 行動 (Lizalfos, 行動)
- 3.209 行動 (Lizalfos, 団欒騒ぎ)
- 3.210 行動 (Lizalfos, 囃し立て騒ぎ)
- 3.211 行動 (Lizalfos, 騙され)
- 3.212 子0 (Lizalfos, 炎上)
- 3.213 死亡生成 (Lizalfos, 通常)
- 3.214 水上 (Lizalfos, 痺れ)
- 3.215 水中 (Lizalfos, 痺れ)
- 3.216 待機 (Lizalfos, 座る)
- 3.217 待機 (Lizalfos, 騙され)
- 3.218 停止 (Lizalfos, レール移動)
- 3.219 停止 (Lizalfos, 水中レール移動)
- 3.220 凍死 (Lizalfos, 死亡)
- 3.221 発見 (Lizalfos, 攻撃反応)
- 3.222 範囲外 (Lizalfos, 未帰還)
- 3.223 被暗殺 (Lizalfos, 死亡)
- 3.224 非該当 (Lizalfos, 焼死)
- 3.225 浮遊物発見 (Lizalfos, 通常)
- 3.226 未発見 (Lizalfos, 攻撃反応)
- 3.227 死亡生成 (Enemy_AirOctarock, 子1)
- 3.228 滝死亡 (Enemy_AirOctarock, 子1)
- 3.229 凍死 (Enemy_AirOctarock, 死亡)
- 3.230 板切断 (Enemy_AirOctarock, 子1)
- 3.231 子0 (InsectLizard, 逃走)
- 3.232 消滅 (InsectLizard, 死亡)
- 3.233 通常 (InsectLizard, 通常)
- 3.234 後行動 (Priest_Boss_EarthRelease_Normal, Root)
- 3.235 死亡生成 (Stal_Lizalfos_Head, 通常)
- 3.236 朝が来た (Stal_Lizalfos_Head, 通常)
- 3.237 消滅 (InsectCrab, 死亡)
- 3.238 通常 (InsectCrab, 通常_2)
- 3.239 デモ待ち大ダメージ (SiteBossLsword, リアクション)
- 3.240 起き上がり (SiteBossLsword, ふっとび)
- 3.241 初回ケミカル付与 (SiteBossLsword, 戦闘)
- 3.242 大火球投げ (SiteBossLsword, 戦闘)
- 3.243 気配気づき (GanonGrudge_Lizalfos, 通常)
- 3.244 後行動 (GanonGrudge_Lizalfos, 撃破)
- 3.245 行動 (GanonGrudge_Lizalfos, 待機)
- 3.246 死亡生成 (GanonGrudge_Lizalfos, 通常)
- 3.247 気づき (Npc, 音気づき)
- 3.248 警戒 (Npc, プレイヤー発見)
- 3.249 潜る (Npc, 逃げる)
- 3.250 潜る (Npc, 逃走)
- 3.251 逃走 (Npc, 安全確認)
- 3.252 逃走 (Npc, 逃げる)
- 3.253 逃走 (Npc, 逃走)
- 3.254 発見 (Npc, プレイヤー発見)
- 3.255 レンジ外 (Bee_Swarm, 戦闘攻撃)
- 3.256 レンジ内 (Bee_Swarm, 戦闘攻撃)
- 3.257 後行動 (Bee_Swarm, レンジ外)
- 3.258 攻撃反応 (Bee_Swarm, 通常)
- 3.259 死亡生成 (Bee_Swarm, Root)
- 3.260 不意討ち (Bee_Swarm, 戦闘)
- 3.261 爆発 (IceArrow, Root)
- 3.262 こける (Bokoblin_Red, 基本挙動)
- 3.263 それ以外 (Bokoblin_Red, 凍死)
- 3.264 ダンス (Bokoblin_Red, ボコブリンダンス)
- 3.265 デモ中 (Bokoblin_Red, 初期状態)
- 3.266 ビタロック (Bokoblin_Red, 不調仲間発見)
- 3.267 ふっとび (Bokoblin_Red, 暗殺)
- 3.268 マスクだった (Bokoblin_Red, プレイヤーに変更)
- 3.269 マスクではなかった (Bokoblin_Red, プレイヤーに変更)
- 3.270 遠隔武器 (Bokoblin_Red, 行動中仲間発見)
- 3.271 感電死 (Bokoblin_Red, 死亡)
- 3.272 気配気づき (Bokoblin_Red, 乗る)
- 3.273 警戒 (Bokoblin_Red, プレイヤー発見)
- 3.274 警戒 (Bokoblin_Red, 騎乗プレイヤー発見)
- 3.275 撃破 (Bokoblin_Red, 騎乗時対象NPC)
- 3.276 撃破 (Bokoblin_Red, 共通挙動)
- 3.277 撃破 (Bokoblin_Red, 対象NPC)
- 3.278 撃破 (Bokoblin_Red, 対象獲物)
- 3.279 後行動 (Bokoblin_Red, 騎乗音気づき)
- 3.280 攻撃反応 (Bokoblin_Red, 騎乗時通常)
- 3.281 行動 (Bokoblin_Red, Sleep)
- 3.282 行動 (Bokoblin_Red, 気配気づき)
- 3.283 行動 (Bokoblin_Red, 騎乗音気づき)
- 3.284 行動 (Bokoblin_Red, 騎乗諦め)
- 3.285 行動 (Bokoblin_Red, 後行動_0)
- 3.286 行動 (Bokoblin_Red, 待機)
- 3.287 行動 (Bokoblin_Red, 団欒囃し立て)
- 3.288 行動 (Bokoblin_Red, 囃し立て)
- 3.289 行動 (Bokoblin_Red, 囃し立てる_0)
- 3.290 行動A (Bokoblin_Red, 雨)
- 3.291 行動A (Bokoblin_Red, 停止)
- 3.292 行動B (Bokoblin_Red, 戦闘攻撃)
- 3.293 子0 (Bokoblin_Red, 炎上)
- 3.294 子0 (Bokoblin_Red, 初期sleep)
- 3.295 子0 (Bokoblin_Red, 食事)
- 3.296 子0 (Bokoblin_Red, 待機振りまわし攻撃)
- 3.297 子0 (Bokoblin_Red, 痺れ)
- 3.298 死亡生成 (Bokoblin_Red, 通常)
- 3.299 小攻撃 (Bokoblin_Red, 接近小攻撃)
- 3.300 雪 (Bokoblin_Red, 徘徊雪)
- 3.301 先行動 (Bokoblin_Red, 騎乗近接戦闘攻撃)
- 3.302 速攻 (Bokoblin_Red, 騎乗近接武器)
- 3.303 速攻 (Bokoblin_Red, 槍装備)
- 3.304 対象泳ぎ (Bokoblin_Red, 騎乗近接武器)
- 3.305 待機 (Bokoblin_Red, 座る)
- 3.306 待機 (Bokoblin_Red, 騙され)
- 3.307 発見 (Bokoblin_Red, 騎乗不審者発見)
- 3.308 発見 (Bokoblin_Red, 攻撃反応)
- 3.309 範囲外 (Bokoblin_Red, 未帰還)
- 3.310 被暗殺 (Bokoblin_Red, 死亡)
- 3.311 非該当 (Bokoblin_Red, 焼死)
- 3.312 浮遊物発見 (Bokoblin_Red, 通常)
- 3.313 変化感知 (Bokoblin_Red, 小物連携)
- 3.314 遠距離 (ForestGiant_Senior, 素手攻撃射程チェック)
- 3.315 横になる (ForestGiant_Senior, 睡眠)
- 3.316 起き上がる (ForestGiant_Senior, 睡眠)
- 3.317 近距離 (ForestGiant_Senior, レンジ外槍攻撃)
- 3.318 近距離 (ForestGiant_Senior, 寝床距離チェック)
- 3.319 行動 (ForestGiant_Senior, 暗闇目覚め)
- 3.320 行動B (ForestGiant_Senior, 近距離)
- 3.321 死亡生成 (ForestGiant_Senior, 通常)
- 3.322 足踏み (ForestGiant_Senior, 直下攻撃)
- 3.323 投石 (ForestGiant_Senior, 投石戦闘)
- 3.324 仮死 (Guardian_A, 通常)
- 3.325 起動 (Guardian_A, 通常)
- 3.326 視覚反応 (Guardian_A, 通常)
- 3.327 ナビメッシュ外 (Assassin_Middle_Azito, 威嚇)
- 3.328 ふっとび (Assassin_Middle_Azito, 暗殺)
- 3.329 プレイヤー死亡 (Assassin_Middle_Azito, 未撃破)
- 3.330 崖でない (Assassin_Middle_Azito, 近距離)
- 3.331 該当 (Assassin_Middle_Azito, 通常)
- 3.332 該当 (Assassin_Middle_Azito, 非該当)
- 3.333 気づき (Assassin_Middle_Azito, デモ中)
- 3.334 気配気づき (Assassin_Middle_Azito, 通常)
- 3.335 禁止 (Assassin_Middle_Azito, 不審物発見)
- 3.336 警戒 (Assassin_Middle_Azito, プレイヤー発見)
- 3.337 後行動 (Assassin_Middle_Azito, バナナ発見)
- 3.338 攻撃反応 (Assassin_Middle_Azito, 通常)
- 3.339 子0 (Assassin_Middle_Azito, 炎上)
- 3.340 死亡生成 (Assassin_Middle_Azito, 通常)
- 3.341 待機 (Assassin_Middle_Azito, 後行動)
- 3.342 中行動 (Assassin_Middle_Azito, 転移)
- 3.343 追跡 (Assassin_Middle_Azito, プレイヤー発見)
- 3.344 通常 (Assassin_Middle_Azito, 感電死)
- 3.345 通常 (Assassin_Middle_Azito, 死亡)
- 3.346 通常 (Assassin_Middle_Azito, 凍結砕き)
- 3.347 通常 (Assassin_Middle_Azito, 凍死)
- 3.348 通常 (Assassin_Middle_Azito, 被暗殺)
- 3.349 通常 (Assassin_Middle_Azito, 被特効)
- 3.350 停止 (Assassin_Middle_Azito, レール移動)
- 3.351 非該当 (Assassin_Middle_Azito, 非該当)
- 3.352 痺れ (Assassin_Middle_Azito, リアクション)
- 3.353 ナビメッシュ外 (Assassin_Middle_Quest, 威嚇)
- 3.354 ふっとび (Assassin_Middle_Quest, 暗殺)
- 3.355 プレイヤー死亡 (Assassin_Middle_Quest, 未撃破)
- 3.356 該当 (Assassin_Middle_Quest, 通常)
- 3.357 該当 (Assassin_Middle_Quest, 非該当)
- 3.358 子0 (Assassin_Middle_Quest, 炎上)
- 3.359 死亡生成 (Assassin_Middle_Quest, 通常)
- 3.360 中行動 (Assassin_Middle_Quest, 転移)
- 3.361 通常 (Assassin_Middle_Quest, 感電死)
- 3.362 通常 (Assassin_Middle_Quest, 死亡)
- 3.363 通常 (Assassin_Middle_Quest, 凍結砕き)
- 3.364 通常 (Assassin_Middle_Quest, 凍死)
- 3.365 通常 (Assassin_Middle_Quest, 被暗殺)
- 3.366 通常 (Assassin_Middle_Quest, 被特効)
- 3.367 非該当 (Assassin_Middle_Quest, 非該当)
- 3.368 痺れ (Assassin_Middle_Quest, リアクション)
- 3.369 アイス (Chuchu, ナビメッシュ無し攻撃)
- 3.370 アイス (Chuchu, 戦闘攻撃)
- 3.371 エレキ (Chuchu, ナビメッシュ無し攻撃)
- 3.372 エレキ (Chuchu, 戦闘攻撃)
- 3.373 ケミカル有効 (Chuchu, 溺死)
- 3.374 ジャンプ (Chuchu, ナビ移動)
- 3.375 ノーマル (Chuchu, 戦闘攻撃)
- 3.376 ファイア (Chuchu, 戦闘攻撃)
- 3.377 気配気づき (Chuchu, 通常)
- 3.378 近接湧き (Chuchu, 待機)
- 3.379 後行動 (Chuchu, ケミカル戦闘攻撃)
- 3.380 後行動 (Chuchu, 戦闘攻撃)
- 3.381 攻撃 (Chuchu, アイス戦闘攻撃)
- 3.382 攻撃反応 (Chuchu, 通常)
- 3.383 子0 (Chuchu, アイス後行動)
- 3.384 子0 (Chuchu, アイス攻撃)
- 3.385 子0 (Chuchu, エレキ放出攻撃)
- 3.386 子1 (Chuchu, アイス攻撃)
- 3.387 子1 (Chuchu, ドロップ生成)
- 3.388 子1 (Chuchu, 湧出)
- 3.389 死亡生成 (Chuchu, 通常)
- 3.390 痺れ (Chuchu, リアクション)
- 3.391 子0 (Pigeon, 水中)
- 3.392 子0 (Pigeon, 水中_0)
- 3.393 通常死亡 (Pigeon, 倒れ中_0)
- 3.394 通常死亡 (Pigeon, 倒れ中_1)
- 3.395 投擲生成 (Octarock_Bullet_L, 後行動)
- 3.396 投擲 (GiantShootBomb, Action)
- 3.397 爆破 (GiantShootBomb, 後行動)
- 3.398 最後の手段 (Boar, ダメージ逃走)
- 3.399 最後の手段 (Boar, 逃走)
- 3.400 地上 (Boar, 倒れ中_0)
- 3.401 地上 (Boar, 倒れ中_1)
- 3.402 デモ待ち大ダメージ (SiteBossSwordCastle, リアクション)
- 3.403 後行動 (SiteBossSwordCastle, 先行動_0)
- 3.404 後行動 (SiteBossSwordCastle, 中行動_0)
- 3.405 退避 (SiteBossSwordCastle, 戦闘)
- 3.406 落雷攻撃 (SiteBossSwordCastle, 戦闘)
- 3.407 落雷攻撃前移動 (SiteBossSwordCastle, 戦闘)
- 3.408 ふっとび (Assassin_Middle, 暗殺)
- 3.409 プレイヤー死亡 (Assassin_Middle, 通常)
- 3.410 遠距離 (Assassin_Middle, 角度差大)
- 3.411 遠距離 (Assassin_Middle, 魔法攻撃)
- 3.412 該当 (Assassin_Middle, 通常)
- 3.413 該当 (Assassin_Middle, 非該当)
- 3.414 行動 (Assassin_Middle, 攻撃後逃走)
- 3.415 行動 (Assassin_Middle, 奈落)
- 3.416 行動 (Assassin_Middle, 落下)
- 3.417 子0 (Assassin_Middle, 炎上)
- 3.418 子1 (Assassin_Middle, 攻撃やられ)
- 3.419 死亡生成 (Assassin_Middle, 通常)
- 3.420 先行動 (Assassin_Middle, 落下)
- 3.421 中行動 (Assassin_Middle, 転移)
- 3.422 中行動 (Assassin_Middle, 内側転移)
- 3.423 通常 (Assassin_Middle, 感電死)
- 3.424 通常 (Assassin_Middle, 死亡)
- 3.425 通常 (Assassin_Middle, 凍結砕き)
- 3.426 通常 (Assassin_Middle, 凍死)
- 3.427 通常 (Assassin_Middle, 被暗殺)
- 3.428 通常 (Assassin_Middle, 被特効)
- 3.429 諦め (Assassin_Middle, プレイヤー生存)
- 3.430 非該当 (Assassin_Middle, 非該当)
- 3.431 変身デモ (Assassin_Middle, 待機)
- 3.432 湧出 (Assassin_Middle, 出現)
- 3.433 痺れ (Assassin_Middle, リアクション)
- 3.434 子0 (PriestBossIronBall, 落雷)
- 3.435 デモ待ち大ダメージ (SiteBossBowCastle, リアクション)
- 3.436 起き上がり (SiteBossBowCastle, ふっとび)
- 3.437 竜巻複数生成 (SiteBossBowCastle, 戦闘)
- 3.438 子0 (WillBall, 落雷)
- 3.439 子2 (WillBall, 待機)
- 3.440 接地 (WillBall, 追尾)
- 3.441 仮死 (GuardianNoMove, 通常)
- 3.442 起動 (GuardianNoMove, 通常)
- 3.443 視覚反応 (GuardianNoMove, 通常)
- 3.444 待機 (GuardianNoMove, 通常)
- 3.445 最後の手段 (Deer, ダメージ逃走)
- 3.446 最後の手段 (Deer, 逃走)
- 3.447 地上 (Deer, 倒れ中_0)
- 3.448 地上 (Deer, 倒れ中_1)
- 3.449 遠距離 (ForestGiant, 素手攻撃射程チェック)
- 3.450 横になる (ForestGiant, 睡眠)
- 3.451 起き上がる (ForestGiant, 睡眠)
- 3.452 近距離 (ForestGiant, レンジ外槍攻撃)
- 3.453 近距離 (ForestGiant, 寝床距離チェック)
- 3.454 行動 (ForestGiant, 暗闇目覚め)
- 3.455 行動B (ForestGiant, 近距離)
- 3.456 死亡生成 (ForestGiant, 通常)
- 3.457 足踏み (ForestGiant, 直下攻撃)
- 3.458 投石 (ForestGiant, 投石戦闘)
- 3.459 丸太化 (TreeWeapon, 伐採)
- 3.460 その他 (Octarock_Water, 死亡)
- 3.461 その他 (Octarock_Water, 吹っ飛び)
- 3.462 音気づき (Octarock_Water, 通常)
- 3.463 気配気づき (Octarock_Water, 怒り)
- 3.464 脅威感知 (Octarock_Water, 通常)
- 3.465 撃破 (Octarock_Water, プレイヤー発見)
- 3.466 撃破 (Octarock_Water, 水中隠れプレイヤー発見)
- 3.467 行動中仲間発見 (Octarock_Water, 通常)
- 3.468 死亡生成 (Octarock_Water, 通常)
- 3.469 水上 (Octarock_Water, 隠れ小ダメージ)
- 3.470 水中 (Octarock_Water, 隠れ小ダメージ)
- 3.471 生成中 (Octarock_Water, 水中リロード)
- 3.472 先行動 (Octarock_Water, 水中カツラ攻撃反応)
- 3.473 体内爆発 (Octarock_Water, 吹っ飛び)
- 3.474 諦め (Octarock_Water, 通常)
- 3.475 怒り (Octarock_Water, 通常)
- 3.476 凍死 (Octarock_Water, リアクション)
- 3.477 突風 (Octarock_Water, 通常)
- 3.478 崩れ落ち (Octarock_Water, 通常)
- 3.479 デモ待ち大ダメージ (SiteBossSpearCastle, リアクション)
- 3.480 水位上昇 (SiteBossSpearCastle, 戦闘_0)
- 3.481 Demo_ChemicalPlus (SiteBossSpearCastle)
- 3.482 気づき (NpcTripMaster, 音気づき)
- 3.483 警戒 (NpcTripMaster, プレイヤー発見)
- 3.484 潜る (NpcTripMaster, 逃げる)
- 3.485 潜る (NpcTripMaster, 逃走)
- 3.486 逃走 (NpcTripMaster, 安全確認)
- 3.487 逃走 (NpcTripMaster, 逃げる)
- 3.488 逃走 (NpcTripMaster, 逃走)
- 3.489 発見 (NpcTripMaster, プレイヤー発見)
- 3.490 感電死 (InsectDragonFly, 死亡)
- 3.491 消滅 (InsectDragonFly, 死亡)
- 3.492 凍死 (InsectDragonFly, 死亡)
- 3.493 徘徊飛行 (InsectDragonFly, 通常行動)
- 3.494 炎上 (Wizzrobe, リアクション)
- 3.495 攻撃反応 (Wizzrobe, 通常)
- 3.496 死亡生成 (Wizzrobe, 通常)
- 3.497 中行動 (Wizzrobe, 諦め移動失敗)
- 3.498 凍死 (Wizzrobe, 死亡)
- 3.499 非該当 (Wizzrobe, チャンスタイム)
- 3.500 痺れ (Wizzrobe, リアクション)
- 3.501 ジャンプ (Lynel_Senior, 遠隔武器ナビメッシュ無し)
- 3.502 ナビメッシュ無し (Lynel_Senior, 遠距離観察)
- 3.503 レンジ外 (Lynel_Senior, ナビ無し近接射程内高低差)
- 3.504 右 (Lynel_Senior, 戦闘攻撃)
- 3.505 遠距離 (Lynel_Senior, ナビメッシュ無し攻撃レンジ外)
- 3.506 遠距離 (Lynel_Senior, 剣弓)
- 3.507 遠距離 (Lynel_Senior, 剣弓有素手警戒)
- 3.508 遠距離 (Lynel_Senior, 剣装備)
- 3.509 遠距離 (Lynel_Senior, 槍装備戦闘開始攻撃)
- 3.510 遠距離 (Lynel_Senior, 大剣右方攻撃)
- 3.511 遠距離 (Lynel_Senior, 大剣近接攻撃戦闘開始)
- 3.512 遠距離 (Lynel_Senior, 大剣後方攻撃)
- 3.513 遠距離 (Lynel_Senior, 大剣左方攻撃)
- 3.514 遠距離 (Lynel_Senior, 大剣戦闘開始攻撃)
- 3.515 下半身 (Lynel_Senior, 戦闘攻撃)
- 3.516 気づき (Lynel_Senior, 音気づき)
- 3.517 気配気づき (Lynel_Senior, 通常)
- 3.518 弓装備 (Lynel_Senior, 見失い)
- 3.519 近距離 (Lynel_Senior, 遠隔武器ナビメッシュ無し)
- 3.520 近距離 (Lynel_Senior, 弓装備警戒)
- 3.521 近距離 (Lynel_Senior, 剣弓)
- 3.522 近距離 (Lynel_Senior, 素手戦闘剣弓)
- 3.523 駆け寄り (Lynel_Senior, 上半身)
- 3.524 警戒 (Lynel_Senior, プレイヤー発見)
- 3.525 剣盾装備 (Lynel_Senior, 見失い)
- 3.526 剣装備 (Lynel_Senior, 見失い)
- 3.527 後 (Lynel_Senior, 戦闘攻撃)
- 3.528 後行動 (Lynel_Senior, 近接武器持ち替えジャンプ切り)
- 3.529 後行動 (Lynel_Senior, 戦闘中抜弓高速ギア)
- 3.530 後行動 (Lynel_Senior, 大剣突進切りモード)
- 3.531 後退不能 (Lynel_Senior, 近距離槍戦闘開始)
- 3.532 後退不能 (Lynel_Senior, 近接戦闘)
- 3.533 攻撃 (Lynel_Senior, ブレス)
- 3.534 攻撃 (Lynel_Senior, 突進切りモード)
- 3.535 行動 (Lynel_Senior, 興味失い帰還)
- 3.536 行動A (Lynel_Senior, ナビメッシュ無しジャンプ切り)
- 3.537 行動B (Lynel_Senior, ナビメッシュ無しジャンプ切り)
- 3.538 高速ギア (Lynel_Senior, 戦闘中抜弓)
- 3.539 左 (Lynel_Senior, 戦闘攻撃)
- 3.540 斬り抜け (Lynel_Senior, 戦闘)
- 3.541 子0 (Lynel_Senior, 危険回避)
- 3.542 子0 (Lynel_Senior, 弓攻撃)
- 3.543 子0 (Lynel_Senior, 弓上空撃ち攻撃)
- 3.544 子1 (Lynel_Senior, ワープ先行動)
- 3.545 子2 (Lynel_Senior, 城湧き空中)
- 3.546 死亡生成 (Lynel_Senior, 通常)
- 3.547 上半身 (Lynel_Senior, 弓装備近接武器持ち替え上半身)
- 3.548 先行動 (Lynel_Senior, 威嚇帰還ワープ)
- 3.549 先行動失敗 (Lynel_Senior, 遠距離)
- 3.550 素手 (Lynel_Senior, 戦闘開始咆哮)
- 3.551 素手 (Lynel_Senior, 対象泳ぎ戦闘)
- 3.552 素手 (Lynel_Senior, 対象騎乗)
- 3.553 槍装備 (Lynel_Senior, 見失い)
- 3.554 速攻 (Lynel_Senior, 槍装備)
- 3.555 待機 (Lynel_Senior, 発見行動)
- 3.556 大剣装備 (Lynel_Senior, 見失い)
- 3.557 低速ギア (Lynel_Senior, 戦闘中抜弓)
- 3.558 突進切り (Lynel_Senior, 城戦闘)
- 3.559 突進切り (Lynel_Senior, 城大剣戦闘)
- 3.560 突進切り (Lynel_Senior, 槍戦闘)
- 3.561 抜弓 (Lynel_Senior, 観察行動)
- 3.562 抜弓 (Lynel_Senior, 撃破)
- 3.563 抜弓 (Lynel_Senior, 戦闘開始)
- 3.564 抜弓 (Lynel_Senior, 戦闘開始咆哮)
- 3.565 抜刀 (Lynel_Senior, 観察行動)
- 3.566 抜刀 (Lynel_Senior, 撃破)
- 3.567 抜刀 (Lynel_Senior, 対象泳ぎ戦闘)
- 3.568 抜刀 (Lynel_Senior, 対象騎乗)
- 3.569 被暗殺 (Lynel_Senior, 死亡)
- 3.570 平地 (Lynel_Senior, 近接装備威嚇)
- 3.571 暴れる (Lynel_Senior, ロデオ)
- 3.572 デモ待ち大ダメージ (SiteBossSpearR, リアクション)
- 3.573 水位上昇 (SiteBossSpearR, 戦闘_0)
- 3.574 Demo_ChemicalPlus (SiteBossSpearR)
- 3.575 冷却中 (GoronCannon, 通常)
- 3.576 気づき (Npc_Gerudo_Queen, 音気づき)
- 3.577 警戒 (Npc_Gerudo_Queen, プレイヤー発見)
- 3.578 潜る (Npc_Gerudo_Queen, 逃げる)
- 3.579 潜る (Npc_Gerudo_Queen, 逃走)
- 3.580 逃走 (Npc_Gerudo_Queen, 安全確認)
- 3.581 逃走 (Npc_Gerudo_Queen, 逃げる)
- 3.582 逃走 (Npc_Gerudo_Queen, 逃走)
- 3.583 発見 (Npc_Gerudo_Queen, プレイヤー発見)
- 3.584 泳ぐ終了待ち (BoneHorse, Root)
- 3.585 後方成功 (BoneHorse, 逃走(小))
- 3.586 後方成功 (BoneHorse, 逃走_0)
- 3.587 逃走(火) (BoneHorse, 非騎乗)
- 3.588 ダメージ逃走 (Dog, 通常行動)
- 3.589 行動 (Dog, 後行動)
- 3.590 最後の手段 (Dog, 通常行動)
- 3.591 後行動 (AttackGrave, Root)
- 3.592 右腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)
- 3.593 右腕のみ (Golem_Senior, 撃破)
- 3.594 遠距離 (Golem_Senior, 右腕戦闘攻撃)
- 3.595 遠距離 (Golem_Senior, 左腕戦闘攻撃)
- 3.596 遠距離 (Golem_Senior, 腕なし戦闘攻撃)
- 3.597 後行動 (Golem_Senior, ナビメッシュ無し右腕攻撃)
- 3.598 後行動 (Golem_Senior, ナビメッシュ無し左腕攻撃)
- 3.599 後行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)
- 3.600 後行動 (Golem_Senior, 右腕遠距離攻撃)
- 3.601 後行動 (Golem_Senior, 撃破右腕のみ)
- 3.602 後行動 (Golem_Senior, 撃破左腕のみ)
- 3.603 後行動 (Golem_Senior, 撃破腕なし)
- 3.604 後行動 (Golem_Senior, 左腕遠距離攻撃)
- 3.605 左腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)
- 3.606 左腕のみ (Golem_Senior, 撃破)
- 3.607 死亡生成 (Golem_Senior, 通常)
- 3.608 時間超過 (Golem_Senior, 行動)
- 3.609 先行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)
- 3.610 先行動失敗 (Golem_Senior, 右腕接近攻撃)
- 3.611 先行動失敗 (Golem_Senior, 左腕接近攻撃)
- 3.612 通常 (Golem_Senior, 死亡)
- 3.613 両腕有 (Golem_Senior, ナビメッシュ無し戦闘攻撃)
- 3.614 両腕有 (Golem_Senior, 撃破)
- 3.615 腕なし (Golem_Senior, ナビメッシュ無し戦闘攻撃)
- 3.616 腕なし (Golem_Senior, 速攻)
- 3.617 ビタロック (Lizalfos_Fire, 不調仲間発見)
- 3.618 ふっとび (Lizalfos_Fire, 暗殺)
- 3.619 マスクだった (Lizalfos_Fire, プレイヤーに変更)
- 3.620 マスクではなかった (Lizalfos_Fire, プレイヤーに変更)
- 3.621 餌発見 (Lizalfos_Fire, 餌発見)
- 3.622 遠隔武器 (Lizalfos_Fire, 行動中仲間発見)
- 3.623 怪しむ (Lizalfos_Fire, 疑似餌発見)
- 3.624 崖でない (Lizalfos_Fire, 行動C)
- 3.625 崖でない (Lizalfos_Fire, 槍戦闘レンジ内)
- 3.626 崖でない (Lizalfos_Fire, 対象見張り台)
- 3.627 崖でない (Lizalfos_Fire, 武器投げ)
- 3.628 感電死 (Lizalfos_Fire, 死亡)
- 3.629 気配気づき (Lizalfos_Fire, 通常)
- 3.630 脅威感知 (Lizalfos_Fire, 通常)
- 3.631 近距離 (Lizalfos_Fire, 虫発見)
- 3.632 警戒 (Lizalfos_Fire, プレイヤー発見)
- 3.633 警戒 (Lizalfos_Fire, 水中プレイヤー発見)
- 3.634 撃破 (Lizalfos_Fire, 共通挙動)
- 3.635 撃破 (Lizalfos_Fire, 対象NPC)
- 3.636 後行動 (Lizalfos_Fire, 餌発見)
- 3.637 後行動 (Lizalfos_Fire, 近距離)
- 3.638 後行動 (Lizalfos_Fire, 水中攻撃反応)
- 3.639 行動 (Lizalfos_Fire, 行動)
- 3.640 行動 (Lizalfos_Fire, 団欒騒ぎ)
- 3.641 行動 (Lizalfos_Fire, 囃し立て騒ぎ)
- 3.642 行動 (Lizalfos_Fire, 騙され)
- 3.643 子0 (Lizalfos_Fire, 炎上)
- 3.644 死亡生成 (Lizalfos_Fire, 通常)
- 3.645 水上 (Lizalfos_Fire, 痺れ)
- 3.646 水中 (Lizalfos_Fire, 痺れ)
- 3.647 待機 (Lizalfos_Fire, 座る)
- 3.648 待機 (Lizalfos_Fire, 騙され)
- 3.649 停止 (Lizalfos_Fire, レール移動)
- 3.650 停止 (Lizalfos_Fire, 水中レール移動)
- 3.651 凍死 (Lizalfos_Fire, 死亡)
- 3.652 発見 (Lizalfos_Fire, 攻撃反応)
- 3.653 範囲外 (Lizalfos_Fire, 未帰還)
- 3.654 被暗殺 (Lizalfos_Fire, 死亡)
- 3.655 非該当 (Lizalfos_Fire, 焼死)
- 3.656 浮遊物発見 (Lizalfos_Fire, 通常)
- 3.657 未発見 (Lizalfos_Fire, 攻撃反応)
- 3.658 地上 (Sunazarashi, 倒れ中_0)
- 3.659 地上 (Sunazarashi, 倒れ中_1)
- 3.660 ウルボザの怒り (Priest_Boss_Normal, リアクション)
- 3.661 クイック復帰 (Priest_Boss_Normal, リアクション)
- 3.662 ふっとび (Priest_Boss_Normal, リアクション)
- 3.663 ふっとび (Priest_Boss_Normal, 崩れ落ち)
- 3.664 弓矢攻撃 (Priest_Boss_Normal, 通常モード)
- 3.665 空中 (Priest_Boss_Normal, 弓矢攻撃)
- 3.666 後行動 (Priest_Boss_Normal, バナナモード_0)
- 3.667 後行動 (Priest_Boss_Normal, 後行動_0)
- 3.668 後行動 (Priest_Boss_Normal, 頭上突き)
- 3.669 後行動 (Priest_Boss_Normal, 突進攻撃_0)
- 3.670 子0 (Priest_Boss_Normal, 高速移動攻撃)
- 3.671 子1 (Priest_Boss_Normal, 先行動)
- 3.672 小ダメージ (Priest_Boss_Normal, リアクション)
- 3.673 先行動 (Priest_Boss_Normal, 転移_0)
- 3.674 旋回 (Priest_Boss_Normal, 移動)
- 3.675 待機 (Priest_Boss_Normal, 後行動)
- 3.676 待機 (Priest_Boss_Normal, 待機)
- 3.677 第一段階 (Priest_Boss_Normal, フェイズ終了)
- 3.678 中行動 (Priest_Boss_Normal, 転移)
- 3.679 転移 (Priest_Boss_Normal, 奈落_0)
- 3.680 突進攻撃 (Priest_Boss_Normal, 通常モード)
- 3.681 撃破 (Golem_Little, プレイヤー発見)
- 3.682 子0 (Golem_Little, 炎上)
- 3.683 死亡生成 (Golem_Little, 通常)
- 3.684 通常 (Golem_Little, 待機)
- 3.685 こける (Bokoblin_Senior, 基本挙動)
- 3.686 それ以外 (Bokoblin_Senior, 凍死)
- 3.687 ダンス (Bokoblin_Senior, ボコブリンダンス)
- 3.688 デモ中 (Bokoblin_Senior, 初期状態)
- 3.689 ビタロック (Bokoblin_Senior, 不調仲間発見)
- 3.690 ふっとび (Bokoblin_Senior, 暗殺)
- 3.691 マスクだった (Bokoblin_Senior, プレイヤーに変更)
- 3.692 マスクではなかった (Bokoblin_Senior, プレイヤーに変更)
- 3.693 遠隔武器 (Bokoblin_Senior, 行動中仲間発見)
- 3.694 感電死 (Bokoblin_Senior, 死亡)
- 3.695 気配気づき (Bokoblin_Senior, 乗る)
- 3.696 警戒 (Bokoblin_Senior, プレイヤー発見)
- 3.697 警戒 (Bokoblin_Senior, 騎乗プレイヤー発見)
- 3.698 撃破 (Bokoblin_Senior, 騎乗時対象NPC)
- 3.699 撃破 (Bokoblin_Senior, 共通挙動)
- 3.700 撃破 (Bokoblin_Senior, 対象NPC)
- 3.701 撃破 (Bokoblin_Senior, 対象獲物)
- 3.702 後行動 (Bokoblin_Senior, 騎乗音気づき)
- 3.703 攻撃反応 (Bokoblin_Senior, 騎乗時通常)
- 3.704 行動 (Bokoblin_Senior, Sleep)
- 3.705 行動 (Bokoblin_Senior, 気配気づき)
- 3.706 行動 (Bokoblin_Senior, 騎乗音気づき)
- 3.707 行動 (Bokoblin_Senior, 騎乗諦め)
- 3.708 行動 (Bokoblin_Senior, 後行動_0)
- 3.709 行動 (Bokoblin_Senior, 待機)
- 3.710 行動 (Bokoblin_Senior, 団欒囃し立て)
- 3.711 行動 (Bokoblin_Senior, 囃し立て)
- 3.712 行動 (Bokoblin_Senior, 囃し立てる_0)
- 3.713 行動A (Bokoblin_Senior, 雨)
- 3.714 行動A (Bokoblin_Senior, 停止)
- 3.715 行動B (Bokoblin_Senior, 戦闘攻撃)
- 3.716 行動B (Bokoblin_Senior, 戦闘攻撃_0)
- 3.717 行動C (Bokoblin_Senior, 振りまわし攻撃)
- 3.718 子0 (Bokoblin_Senior, 炎上)
- 3.719 子0 (Bokoblin_Senior, 初期sleep)
- 3.720 子0 (Bokoblin_Senior, 食事)
- 3.721 子0 (Bokoblin_Senior, 痺れ)
- 3.722 死亡生成 (Bokoblin_Senior, 通常)
- 3.723 小攻撃 (Bokoblin_Senior, 接近小攻撃)
- 3.724 雪 (Bokoblin_Senior, 徘徊雪)
- 3.725 先行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃)
- 3.726 速攻 (Bokoblin_Senior, 騎乗近接武器)
- 3.727 速攻 (Bokoblin_Senior, 槍装備)
- 3.728 対象泳ぎ (Bokoblin_Senior, 騎乗近接武器)
- 3.729 待機 (Bokoblin_Senior, 座る)
- 3.730 待機 (Bokoblin_Senior, 騙され)
- 3.731 発見 (Bokoblin_Senior, 騎乗不審者発見)
- 3.732 発見 (Bokoblin_Senior, 攻撃反応)
- 3.733 範囲外 (Bokoblin_Senior, 未帰還)
- 3.734 被暗殺 (Bokoblin_Senior, 死亡)
- 3.735 非該当 (Bokoblin_Senior, 焼死)
- 3.736 浮遊物発見 (Bokoblin_Senior, 通常)
- 3.737 変化感知 (Bokoblin_Senior, 小物連携)
- 3.738 こける (Bokoblin_Rapid, 基本挙動)
- 3.739 それ以外 (Bokoblin_Rapid, 凍死)
- 3.740 ダンス (Bokoblin_Rapid, ボコブリンダンス)
- 3.741 デモ中 (Bokoblin_Rapid, 初期状態)
- 3.742 ビタロック (Bokoblin_Rapid, 不調仲間発見)
- 3.743 ふっとび (Bokoblin_Rapid, 暗殺)
- 3.744 マスクだった (Bokoblin_Rapid, プレイヤーに変更)
- 3.745 マスクではなかった (Bokoblin_Rapid, プレイヤーに変更)
- 3.746 遠隔武器 (Bokoblin_Rapid, 行動中仲間発見)
- 3.747 感電死 (Bokoblin_Rapid, 死亡)
- 3.748 気配気づき (Bokoblin_Rapid, 乗る)
- 3.749 警戒 (Bokoblin_Rapid, プレイヤー発見)
- 3.750 警戒 (Bokoblin_Rapid, 騎乗プレイヤー発見)
- 3.751 撃破 (Bokoblin_Rapid, 騎乗時対象NPC)
- 3.752 撃破 (Bokoblin_Rapid, 共通挙動)
- 3.753 撃破 (Bokoblin_Rapid, 対象NPC)
- 3.754 撃破 (Bokoblin_Rapid, 対象獲物)
- 3.755 後行動 (Bokoblin_Rapid, 騎乗音気づき)
- 3.756 攻撃反応 (Bokoblin_Rapid, 騎乗時通常)
- 3.757 行動 (Bokoblin_Rapid, Sleep)
- 3.758 行動 (Bokoblin_Rapid, 気配気づき)
- 3.759 行動 (Bokoblin_Rapid, 騎乗音気づき)
- 3.760 行動 (Bokoblin_Rapid, 騎乗諦め)
- 3.761 行動 (Bokoblin_Rapid, 後行動_0)
- 3.762 行動 (Bokoblin_Rapid, 待機)
- 3.763 行動 (Bokoblin_Rapid, 団欒囃し立て)
- 3.764 行動 (Bokoblin_Rapid, 囃し立て)
- 3.765 行動 (Bokoblin_Rapid, 囃し立てる_0)
- 3.766 行動A (Bokoblin_Rapid, 雨)
- 3.767 行動A (Bokoblin_Rapid, 停止)
- 3.768 行動B (Bokoblin_Rapid, 戦闘攻撃)
- 3.769 子0 (Bokoblin_Rapid, 炎上)
- 3.770 子0 (Bokoblin_Rapid, 初期sleep)
- 3.771 子0 (Bokoblin_Rapid, 食事)
- 3.772 子0 (Bokoblin_Rapid, 待機振りまわし攻撃)
- 3.773 子0 (Bokoblin_Rapid, 痺れ)
- 3.774 死亡生成 (Bokoblin_Rapid, 通常)
- 3.775 小攻撃 (Bokoblin_Rapid, 接近小攻撃)
- 3.776 雪 (Bokoblin_Rapid, 徘徊雪)
- 3.777 先行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃)
- 3.778 速攻 (Bokoblin_Rapid, 騎乗近接武器)
- 3.779 速攻 (Bokoblin_Rapid, 槍装備)
- 3.780 対象泳ぎ (Bokoblin_Rapid, 騎乗近接武器)
- 3.781 待機 (Bokoblin_Rapid, 座る)
- 3.782 待機 (Bokoblin_Rapid, 騙され)
- 3.783 発見 (Bokoblin_Rapid, 騎乗不審者発見)
- 3.784 発見 (Bokoblin_Rapid, 攻撃反応)
- 3.785 範囲外 (Bokoblin_Rapid, 未帰還)
- 3.786 被暗殺 (Bokoblin_Rapid, 死亡)
- 3.787 非該当 (Bokoblin_Rapid, 焼死)
- 3.788 浮遊物発見 (Bokoblin_Rapid, 通常)
- 3.789 変化感知 (Bokoblin_Rapid, 小物連携)
- 3.790 気づき (NpcTravelerWarrior, 音気づき)
- 3.791 警戒 (NpcTravelerWarrior, プレイヤー発見)
- 3.792 潜る (NpcTravelerWarrior, 逃げる)
- 3.793 潜る (NpcTravelerWarrior, 逃走)
- 3.794 退く (NpcTravelerWarrior, 敵遭遇)
- 3.795 逃走 (NpcTravelerWarrior, 逃げる)
- 3.796 逃走 (NpcTravelerWarrior, 逃走)
- 3.797 発見 (NpcTravelerWarrior, プレイヤー発見)
- 3.798 ビタロック (Lizalfos_Electric, 不調仲間発見)
- 3.799 ふっとび (Lizalfos_Electric, 暗殺)
- 3.800 マスクだった (Lizalfos_Electric, プレイヤーに変更)
- 3.801 マスクではなかった (Lizalfos_Electric, プレイヤーに変更)
- 3.802 餌発見 (Lizalfos_Electric, 餌発見)
- 3.803 遠隔武器 (Lizalfos_Electric, 行動中仲間発見)
- 3.804 怪しむ (Lizalfos_Electric, 疑似餌発見)
- 3.805 崖でない (Lizalfos_Electric, 行動C)
- 3.806 崖でない (Lizalfos_Electric, 槍戦闘レンジ内)
- 3.807 崖でない (Lizalfos_Electric, 対象見張り台)
- 3.808 崖でない (Lizalfos_Electric, 武器投げ)
- 3.809 感電死 (Lizalfos_Electric, 死亡)
- 3.810 気配気づき (Lizalfos_Electric, 通常)
- 3.811 脅威感知 (Lizalfos_Electric, 通常)
- 3.812 近距離 (Lizalfos_Electric, 虫発見)
- 3.813 警戒 (Lizalfos_Electric, プレイヤー発見)
- 3.814 警戒 (Lizalfos_Electric, 水中プレイヤー発見)
- 3.815 撃破 (Lizalfos_Electric, 共通挙動)
- 3.816 撃破 (Lizalfos_Electric, 対象NPC)
- 3.817 後行動 (Lizalfos_Electric, 餌発見)
- 3.818 後行動 (Lizalfos_Electric, 近距離)
- 3.819 後行動 (Lizalfos_Electric, 水中攻撃反応)
- 3.820 行動 (Lizalfos_Electric, 行動)
- 3.821 行動 (Lizalfos_Electric, 団欒騒ぎ)
- 3.822 行動 (Lizalfos_Electric, 囃し立て騒ぎ)
- 3.823 行動 (Lizalfos_Electric, 騙され)
- 3.824 子0 (Lizalfos_Electric, 炎上)
- 3.825 死亡生成 (Lizalfos_Electric, 通常)
- 3.826 水上 (Lizalfos_Electric, 痺れ)
- 3.827 水中 (Lizalfos_Electric, 痺れ)
- 3.828 待機 (Lizalfos_Electric, 座る)
- 3.829 待機 (Lizalfos_Electric, 騙され)
- 3.830 停止 (Lizalfos_Electric, レール移動)
- 3.831 停止 (Lizalfos_Electric, 水中レール移動)
- 3.832 凍死 (Lizalfos_Electric, 死亡)
- 3.833 発見 (Lizalfos_Electric, 攻撃反応)
- 3.834 範囲外 (Lizalfos_Electric, 未帰還)
- 3.835 被暗殺 (Lizalfos_Electric, 死亡)
- 3.836 非該当 (Lizalfos_Electric, 焼死)
- 3.837 浮遊物発見 (Lizalfos_Electric, 通常)
- 3.838 未発見 (Lizalfos_Electric, 攻撃反応)
- 3.839 湧出 (Lizalfos_Electric, 近接湧出)
- 3.840 デモ中 (Moriblin_Senior, 初期状態)
- 3.841 ビタロック (Moriblin_Senior, 不調仲間発見)
- 3.842 ふっとび (Moriblin_Senior, 暗殺)
- 3.843 マスクだった (Moriblin_Senior, プレイヤーに変更)
- 3.844 マスクではなかった (Moriblin_Senior, プレイヤーに変更)
- 3.845 レンジ外 (Moriblin_Senior, 素手対象見張り台)
- 3.846 レンジ外 (Moriblin_Senior, 対象見張り台)
- 3.847 餌発見 (Moriblin_Senior, 餌発見)
- 3.848 遠隔武器 (Moriblin_Senior, 行動中仲間発見)
- 3.849 怪しむ (Moriblin_Senior, 疑似餌発見)
- 3.850 該当 (Moriblin_Senior, 凍結)
- 3.851 感電死 (Moriblin_Senior, 死亡)
- 3.852 警戒 (Moriblin_Senior, プレイヤー発見)
- 3.853 撃破 (Moriblin_Senior, 共通挙動)
- 3.854 撃破 (Moriblin_Senior, 対象NPC)
- 3.855 後行動 (Moriblin_Senior, 餌発見)
- 3.856 行動 (Moriblin_Senior, 怪しみ)
- 3.857 行動 (Moriblin_Senior, 気配気づき)
- 3.858 行動 (Moriblin_Senior, 行動_0)
- 3.859 行動 (Moriblin_Senior, 待機)
- 3.860 行動 (Moriblin_Senior, 逃走)
- 3.861 行動B (Moriblin_Senior, 剣戦闘)
- 3.862 行動B (Moriblin_Senior, 槍薙ぎ払い攻撃)
- 3.863 行動B (Moriblin_Senior, 大剣戦闘)
- 3.864 子0 (Moriblin_Senior, 炎上)
- 3.865 子0 (Moriblin_Senior, 初期睡眠)
- 3.866 子0 (Moriblin_Senior, 槍薙ぎ払い攻撃)
- 3.867 子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃)
- 3.868 子0 (Moriblin_Senior, 片手剣薙ぎ払い攻撃)
- 3.869 子0 (Moriblin_Senior, 痺れ)
- 3.870 死亡生成 (Moriblin_Senior, 通常)
- 3.871 小攻撃 (Moriblin_Senior, レンジ外)
- 3.872 小攻撃 (Moriblin_Senior, 剣戦闘追撃ち)
- 3.873 小攻撃 (Moriblin_Senior, 素手追撃ち)
- 3.874 小攻撃 (Moriblin_Senior, 速攻)
- 3.875 食事 (Moriblin_Senior, 小物連携)
- 3.876 待機 (Moriblin_Senior, 威嚇)
- 3.877 待機 (Moriblin_Senior, 座る)
- 3.878 待機 (Moriblin_Senior, 騙され)
- 3.879 通常 (Moriblin_Senior, Sleep)
- 3.880 停止 (Moriblin_Senior, レール移動)
- 3.881 怒り (Moriblin_Senior, 素手戦闘)
- 3.882 怒り (Moriblin_Senior, 通常)
- 3.883 凍死 (Moriblin_Senior, 死亡)
- 3.884 発見 (Moriblin_Senior, 通常相手)
- 3.885 範囲外 (Moriblin_Senior, 未帰還)
- 3.886 被暗殺 (Moriblin_Senior, 死亡)
- 3.887 非該当 (Moriblin_Senior, 焼死)
- 3.888 浮遊物発見 (Moriblin_Senior, 通常)
- 3.889 未発見 (Moriblin_Senior, 通常相手)
- 3.890 離脱 (Moriblin_Senior, 弓戦闘)
- 3.891 後行動 (Priest_Boss_EarthRelease_Giant, Root)
- 3.892 レーザー発射 (GanonBeast, 待機)
- 3.893 移動 (GanonBeast, 基本歩き)
- 3.894 角度差大 (GanonBeast, ビーム攻撃)
- 3.895 近距離 (GanonBeast, 先行動)
- 3.896 後行動 (GanonBeast, レーザー初回)
- 3.897 後行動 (GanonBeast, 実ビーム攻撃)
- 3.898 後行動 (GanonBeast, 中行動)
- 3.899 後行動 (GanonBeast, 復帰_0)
- 3.900 行動 (GanonBeast, 後行動)
- 3.901 子0 (GanonBeast, 移動)
- 3.902 子0 (GanonBeast, 歩き)
- 3.903 子1 (GanonBeast, 弱点制御初回)
- 3.904 子1 (GanonBeast, 段階3)
- 3.905 子2 (GanonBeast, ビーム攻撃)
- 3.906 子2 (GanonBeast, 初回ビーム攻撃)
- 3.907 子2 (GanonBeast, 先行動)
- 3.908 子2 (GanonBeast, 二回目ビーム攻撃)
- 3.909 子3 (GanonBeast, 段階4)
- 3.910 死亡 (GanonBeast, リアクション)
- 3.911 初弱点露出デモ (GanonBeast, デモ用)
- 3.912 先行動 (GanonBeast, 子1)
- 3.913 先行動 (GanonBeast, 中行動)
- 3.914 先行動 (GanonBeast, 通常)
- 3.915 中行動 (GanonBeast, 初回)
- 3.916 通常モード (GanonBeast, 初回レーザー発射)
- 3.917 怒りデモ (GanonBeast, デモ用)
- 3.918 二回目以降 (GanonBeast, 子1)
- 3.919 復帰 (GanonBeast, 瀕死)
- 3.920 復帰 (GanonBeast, 復帰アニメ)
- 3.921 Demo_Anger (GanonBeast)
- 3.922 Demo_FirstWeakPoint (GanonBeast)
- 3.923 敵 (Kokko, 怒り)
- 3.924 死亡生成 (Stal_Moriblin_Head, 通常)
- 3.925 朝が来た (Stal_Moriblin_Head, 通常)
- 3.926 ウルボザの怒り (Priest_Boss_ShadowClone_Real, リアクション)
- 3.927 クイック復帰 (Priest_Boss_ShadowClone_Real, リアクション)
- 3.928 ふっとび (Priest_Boss_ShadowClone_Real, リアクション)
- 3.929 ふっとび (Priest_Boss_ShadowClone_Real, 崩れ落ち)
- 3.930 弓矢攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)
- 3.931 共通 (Priest_Boss_ShadowClone_Real, 第二段階)
- 3.932 空中 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
- 3.933 後行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
- 3.934 後行動 (Priest_Boss_ShadowClone_Real, 後行動_0)
- 3.935 後行動 (Priest_Boss_ShadowClone_Real, 頭上突き)
- 3.936 後行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
- 3.937 攻撃 (Priest_Boss_ShadowClone_Real, 一列流星)
- 3.938 攻撃 (Priest_Boss_ShadowClone_Real, 円陣突進)
- 3.939 攻撃後 (Priest_Boss_ShadowClone_Real, 一列流星)
- 3.940 子0 (Priest_Boss_ShadowClone_Real, 高速移動攻撃)
- 3.941 子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_0)
- 3.942 子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)
- 3.943 子1 (Priest_Boss_ShadowClone_Real, 先行動)
- 3.944 小ダメージ (Priest_Boss_ShadowClone_Real, リアクション)
- 3.945 陣形作成_現れる (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)
- 3.946 先行動 (Priest_Boss_ShadowClone_Real, 共通_0)
- 3.947 先行動 (Priest_Boss_ShadowClone_Real, 転移_0)
- 3.948 旋回 (Priest_Boss_ShadowClone_Real, 移動)
- 3.949 待機 (Priest_Boss_ShadowClone_Real, 後行動)
- 3.950 待機 (Priest_Boss_ShadowClone_Real, 待機)
- 3.951 第一段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)
- 3.952 第二段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)
- 3.953 中行動 (Priest_Boss_ShadowClone_Real, 転移)
- 3.954 転移 (Priest_Boss_ShadowClone_Real, 奈落_0)
- 3.955 突進後駆け抜け (Priest_Boss_ShadowClone_Real, 一列突進)
- 3.956 突進攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)
- 3.957 最後の手段 (Fox, ダメージ逃走)
- 3.958 最後の手段 (Fox, 逃走)
- 3.959 地上 (Fox, 倒れ中_0)
- 3.960 地上 (Fox, 倒れ中_1)
- 3.961 オン (LinkCheckASPlaySeqOn, 通常)
- 3.962 右腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)
- 3.963 右腕のみ (Golem_Middle, 撃破)
- 3.964 遠距離 (Golem_Middle, 右腕戦闘攻撃)
- 3.965 遠距離 (Golem_Middle, 左腕戦闘攻撃)
- 3.966 後行動 (Golem_Middle, ナビメッシュ無し右腕攻撃)
- 3.967 後行動 (Golem_Middle, ナビメッシュ無し左腕攻撃)
- 3.968 後行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)
- 3.969 後行動 (Golem_Middle, 右腕遠距離攻撃)
- 3.970 後行動 (Golem_Middle, 撃破右腕のみ)
- 3.971 後行動 (Golem_Middle, 撃破左腕のみ)
- 3.972 後行動 (Golem_Middle, 撃破腕なし)
- 3.973 後行動 (Golem_Middle, 左腕遠距離攻撃)
- 3.974 左腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)
- 3.975 左腕のみ (Golem_Middle, 撃破)
- 3.976 死亡生成 (Golem_Middle, 通常)
- 3.977 時間超過 (Golem_Middle, 行動)
- 3.978 先行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)
- 3.979 先行動失敗 (Golem_Middle, 右腕接近攻撃)
- 3.980 先行動失敗 (Golem_Middle, 左腕接近攻撃)
- 3.981 戦闘攻撃 (Golem_Middle, 腕なし戦闘)
- 3.982 通常 (Golem_Middle, 死亡)
- 3.983 両腕有 (Golem_Middle, ナビメッシュ無し戦闘攻撃)
- 3.984 両腕有 (Golem_Middle, 撃破)
- 3.985 腕なし (Golem_Middle, ナビメッシュ無し戦闘攻撃)
- 3.986 腕なし (Golem_Middle, 速攻)
- 3.987 爆発 (BalloonBarrelBomb, AI)
- 3.988 気づき (NpcTravelerRider, 音気づき)
- 3.989 警戒 (NpcTravelerRider, プレイヤー発見)
- 3.990 潜る (NpcTravelerRider, 逃げる)
- 3.991 潜る (NpcTravelerRider, 逃走)
- 3.992 逃走 (NpcTravelerRider, 安全確認)
- 3.993 逃走 (NpcTravelerRider, 逃げる)
- 3.994 逃走 (NpcTravelerRider, 逃走)
- 3.995 発見 (NpcTravelerRider, プレイヤー発見)
- 3.996 爆発 (ArrowRoot, Root)
- 3.997 子0 (WillBreakBall, 落雷)
- 3.998 子2 (WillBreakBall, 待機)
- 3.999 気づき (Assassin, 音気づき)
- 3.1,000 警戒 (Assassin, プレイヤー発見)
- 3.1,001 潜る (Assassin, 逃げる)
- 3.1,002 潜る (Assassin, 逃走)
- 3.1,003 逃走 (Assassin, 安全確認)
- 3.1,004 逃走 (Assassin, 逃げる)
- 3.1,005 逃走 (Assassin, 逃走)
- 3.1,006 発見 (Assassin, プレイヤー発見)
- 3.1,007 エリア内 (Sandworm, ふっとび復帰)
- 3.1,008 該当 (Sandworm, 威嚇)
- 3.1,009 後行動 (Sandworm, 怒り撤退)
- 3.1,010 後行動 (Sandworm, 痺れ)
- 3.1,011 行動 (Sandworm, 怒り撤退)
- 3.1,012 潜る (Sandworm, 諦め)
- 3.1,013 最後の手段 (Sunazarashi_B, ダメージ逃走)
- 3.1,014 最後の手段 (Sunazarashi_B, 通常行動)
- 3.1,015 爆発 (RemoteBomb, 通常)
- 3.1,016 ダメージ逃走 (Squirrel, 通常行動)
- 3.1,017 地上 (Squirrel, 倒れ中_0)
- 3.1,018 地上 (Squirrel, 倒れ中_1)
- 3.1,019 逃走 (Squirrel, 通常行動)
- 3.1,020 ふっとび (Assassin_Junior, 暗殺)
- 3.1,021 プレイヤー死亡 (Assassin_Junior, 通常)
- 3.1,022 崖である (Assassin_Junior, 戦闘攻撃)
- 3.1,023 崖でない (Assassin_Junior, 戦闘攻撃)
- 3.1,024 該当 (Assassin_Junior, 通常)
- 3.1,025 該当 (Assassin_Junior, 非該当)
- 3.1,026 後行動 (Assassin_Junior, 崖時戦闘攻撃)
- 3.1,027 後行動 (Assassin_Junior, 戦闘攻撃)
- 3.1,028 後行動 (Assassin_Junior, 変わり身)
- 3.1,029 後行動 (Assassin_Junior, 落下攻撃)
- 3.1,030 行動 (Assassin_Junior, 奈落)
- 3.1,031 行動 (Assassin_Junior, 落下)
- 3.1,032 子0 (Assassin_Junior, 炎上)
- 3.1,033 死亡生成 (Assassin_Junior, 通常)
- 3.1,034 小ダメージ (Assassin_Junior, 基本挙動)
- 3.1,035 先行動 (Assassin_Junior, 落下)
- 3.1,036 速攻 (Assassin_Junior, プレイヤー生存)
- 3.1,037 中行動 (Assassin_Junior, 転移)
- 3.1,038 中行動 (Assassin_Junior, 内側転移)
- 3.1,039 通常 (Assassin_Junior, 感電死)
- 3.1,040 通常 (Assassin_Junior, 死亡)
- 3.1,041 通常 (Assassin_Junior, 凍結砕き)
- 3.1,042 通常 (Assassin_Junior, 凍死)
- 3.1,043 通常 (Assassin_Junior, 被暗殺)
- 3.1,044 通常 (Assassin_Junior, 被特効)
- 3.1,045 諦め (Assassin_Junior, プレイヤー生存)
- 3.1,046 非該当 (Assassin_Junior, 非該当)
- 3.1,047 変身デモ (Assassin_Junior, 待機)
- 3.1,048 湧出 (Assassin_Junior, 出現)
- 3.1,049 痺れ (Assassin_Junior, リアクション)
- 3.1,050 ジャンプ (Lynel_Middle, 遠隔武器ナビメッシュ無し)
- 3.1,051 ナビメッシュ無し (Lynel_Middle, 遠距離観察)
- 3.1,052 レンジ外 (Lynel_Middle, ナビ無し近接射程内高低差)
- 3.1,053 右 (Lynel_Middle, 戦闘攻撃)
- 3.1,054 遠距離 (Lynel_Middle, ナビメッシュ無し攻撃レンジ外)
- 3.1,055 遠距離 (Lynel_Middle, 剣弓)
- 3.1,056 遠距離 (Lynel_Middle, 剣弓有素手警戒)
- 3.1,057 遠距離 (Lynel_Middle, 剣装備)
- 3.1,058 遠距離 (Lynel_Middle, 槍装備戦闘開始攻撃)
- 3.1,059 遠距離 (Lynel_Middle, 大剣右方攻撃)
- 3.1,060 遠距離 (Lynel_Middle, 大剣近接攻撃戦闘開始)
- 3.1,061 遠距離 (Lynel_Middle, 大剣後方攻撃)
- 3.1,062 遠距離 (Lynel_Middle, 大剣左方攻撃)
- 3.1,063 遠距離 (Lynel_Middle, 大剣戦闘開始攻撃)
- 3.1,064 下半身 (Lynel_Middle, 戦闘攻撃)
- 3.1,065 気づき (Lynel_Middle, 音気づき)
- 3.1,066 気配気づき (Lynel_Middle, 通常)
- 3.1,067 弓装備 (Lynel_Middle, 見失い)
- 3.1,068 近距離 (Lynel_Middle, 遠隔武器ナビメッシュ無し)
- 3.1,069 近距離 (Lynel_Middle, 弓装備警戒)
- 3.1,070 近距離 (Lynel_Middle, 剣弓)
- 3.1,071 近距離 (Lynel_Middle, 素手戦闘剣弓)
- 3.1,072 駆け寄り (Lynel_Middle, 上半身)
- 3.1,073 警戒 (Lynel_Middle, プレイヤー発見)
- 3.1,074 剣盾装備 (Lynel_Middle, 見失い)
- 3.1,075 剣装備 (Lynel_Middle, 見失い)
- 3.1,076 後 (Lynel_Middle, 戦闘攻撃)
- 3.1,077 後行動 (Lynel_Middle, 近接武器持ち替えジャンプ切り)
- 3.1,078 後行動 (Lynel_Middle, 戦闘中抜弓高速ギア)
- 3.1,079 後行動 (Lynel_Middle, 大剣突進切りモード)
- 3.1,080 後退不能 (Lynel_Middle, 近距離槍戦闘開始)
- 3.1,081 後退不能 (Lynel_Middle, 近接戦闘)
- 3.1,082 攻撃 (Lynel_Middle, ブレス)
- 3.1,083 攻撃 (Lynel_Middle, 突進切りモード)
- 3.1,084 行動 (Lynel_Middle, 興味失い帰還)
- 3.1,085 行動A (Lynel_Middle, ナビメッシュ無しジャンプ切り)
- 3.1,086 行動B (Lynel_Middle, ナビメッシュ無しジャンプ切り)
- 3.1,087 高速ギア (Lynel_Middle, 戦闘中抜弓)
- 3.1,088 左 (Lynel_Middle, 戦闘攻撃)
- 3.1,089 斬り抜け (Lynel_Middle, 戦闘)
- 3.1,090 子0 (Lynel_Middle, 危険回避)
- 3.1,091 子0 (Lynel_Middle, 弓攻撃)
- 3.1,092 子0 (Lynel_Middle, 弓上空撃ち攻撃)
- 3.1,093 子1 (Lynel_Middle, ワープ先行動)
- 3.1,094 子2 (Lynel_Middle, 城湧き空中)
- 3.1,095 死亡生成 (Lynel_Middle, 通常)
- 3.1,096 上半身 (Lynel_Middle, 弓装備近接武器持ち替え上半身)
- 3.1,097 先行動 (Lynel_Middle, 威嚇帰還ワープ)
- 3.1,098 先行動失敗 (Lynel_Middle, 遠距離)
- 3.1,099 素手 (Lynel_Middle, 対象泳ぎ戦闘)
- 3.1,100 素手 (Lynel_Middle, 対象騎乗)
- 3.1,101 槍装備 (Lynel_Middle, 見失い)
- 3.1,102 速攻 (Lynel_Middle, 槍装備)
- 3.1,103 待機 (Lynel_Middle, 発見行動)
- 3.1,104 大剣装備 (Lynel_Middle, 見失い)
- 3.1,105 低速ギア (Lynel_Middle, 戦闘中抜弓)
- 3.1,106 突進切り (Lynel_Middle, 城戦闘)
- 3.1,107 突進切り (Lynel_Middle, 城大剣戦闘)
- 3.1,108 突進切り (Lynel_Middle, 槍戦闘)
- 3.1,109 抜弓 (Lynel_Middle, 観察行動)
- 3.1,110 抜弓 (Lynel_Middle, 撃破)
- 3.1,111 抜弓 (Lynel_Middle, 戦闘開始)
- 3.1,112 抜刀 (Lynel_Middle, 観察行動)
- 3.1,113 抜刀 (Lynel_Middle, 撃破)
- 3.1,114 抜刀 (Lynel_Middle, 対象泳ぎ戦闘)
- 3.1,115 抜刀 (Lynel_Middle, 対象騎乗)
- 3.1,116 被暗殺 (Lynel_Middle, 死亡)
- 3.1,117 平地 (Lynel_Middle, 近接装備威嚇)
- 3.1,118 暴れる (Lynel_Middle, ロデオ)
- 3.1,119 魚雷発射 (RemainsWater, 子1)
- 3.1,120 誘導弾発射 (RemainsWater, 子1)
- 3.1,121 ナビメッシュ外 (Assassin_Middle_Azito_DLC, 威嚇)
- 3.1,122 ふっとび (Assassin_Middle_Azito_DLC, 暗殺)
- 3.1,123 プレイヤー死亡 (Assassin_Middle_Azito_DLC, 未撃破)
- 3.1,124 崖でない (Assassin_Middle_Azito_DLC, 近距離)
- 3.1,125 該当 (Assassin_Middle_Azito_DLC, 通常)
- 3.1,126 該当 (Assassin_Middle_Azito_DLC, 非該当)
- 3.1,127 気づき (Assassin_Middle_Azito_DLC, デモ中)
- 3.1,128 気配気づき (Assassin_Middle_Azito_DLC, 通常)
- 3.1,129 禁止 (Assassin_Middle_Azito_DLC, 不審物発見)
- 3.1,130 警戒 (Assassin_Middle_Azito_DLC, プレイヤー発見)
- 3.1,131 後行動 (Assassin_Middle_Azito_DLC, バナナ発見)
- 3.1,132 攻撃反応 (Assassin_Middle_Azito_DLC, 通常)
- 3.1,133 子0 (Assassin_Middle_Azito_DLC, 炎上)
- 3.1,134 死亡生成 (Assassin_Middle_Azito_DLC, 通常)
- 3.1,135 待機 (Assassin_Middle_Azito_DLC, 後行動)
- 3.1,136 中行動 (Assassin_Middle_Azito_DLC, 転移)
- 3.1,137 追跡 (Assassin_Middle_Azito_DLC, プレイヤー発見)
- 3.1,138 通常 (Assassin_Middle_Azito_DLC, 感電死)
- 3.1,139 通常 (Assassin_Middle_Azito_DLC, 死亡)
- 3.1,140 通常 (Assassin_Middle_Azito_DLC, 凍結砕き)
- 3.1,141 通常 (Assassin_Middle_Azito_DLC, 凍死)
- 3.1,142 通常 (Assassin_Middle_Azito_DLC, 被暗殺)
- 3.1,143 通常 (Assassin_Middle_Azito_DLC, 被特効)
- 3.1,144 停止 (Assassin_Middle_Azito_DLC, レール移動)
- 3.1,145 非該当 (Assassin_Middle_Azito_DLC, 非該当)
- 3.1,146 痺れ (Assassin_Middle_Azito_DLC, リアクション)
- 3.1,147 その他 (Octarock_Sand, 死亡)
- 3.1,148 その他 (Octarock_Sand, 吹っ飛び)
- 3.1,149 リアクション (Octarock_Sand, 擬態待機)
- 3.1,150 隠れる (Octarock_Sand, 擬態)
- 3.1,151 近づき反応 (Octarock_Sand, プレイヤー発見)
- 3.1,152 後行動 (Octarock_Sand, 近づき反応)
- 3.1,153 後行動 (Octarock_Sand, 地中撤退)
- 3.1,154 後行動 (Octarock_Sand, 逃走)
- 3.1,155 子2 (Octarock_Sand, 中行動)
- 3.1,156 死亡生成 (Octarock_Sand, 通常)
- 3.1,157 小ダメージ (Octarock_Sand, 隠れリアクション)
- 3.1,158 体内爆発 (Octarock_Sand, 吹っ飛び)
- 3.1,159 凍死 (Octarock_Sand, リアクション)
- 3.1,160 突風 (Octarock_Sand, 通常)
- 3.1,161 発見 (Octarock_Sand, 攻撃反応)
- 3.1,162 崩れ落ち (Octarock_Sand, 通常)
- 3.1,163 後行動 (YunBoCannonBall, 地上)
- 3.1,164 子0 (LittleBird, 水中)
- 3.1,165 子0 (LittleBird, 水中_0)
- 3.1,166 通常死亡 (LittleBird, 倒れ中_0)
- 3.1,167 通常死亡 (LittleBird, 倒れ中_1)
- 3.1,168 いない (Guardian_Mini_DetachLineBeam, 攻撃反応)
- 3.1,169 チャンス (Guardian_Mini_DetachLineBeam, ショック)
- 3.1,170 チャンス (Guardian_Mini_DetachLineBeam, チャンス)
- 3.1,171 チャンス (Guardian_Mini_DetachLineBeam, リアクション時)
- 3.1,172 チャンス (Guardian_Mini_DetachLineBeam, 超ショック)
- 3.1,173 チャンス (Guardian_Mini_DetachLineBeam, 変形前リアクション)
- 3.1,174 崖である (Guardian_Mini_DetachLineBeam, 回転予兆)
- 3.1,175 崖である (Guardian_Mini_DetachLineBeam, 最終段階戦闘予兆)
- 3.1,176 崖である (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)
- 3.1,177 該当 (Guardian_Mini_DetachLineBeam, 焼死)
- 3.1,178 感電死 (Guardian_Mini_DetachLineBeam, 死亡)
- 3.1,179 気配気づき (Guardian_Mini_DetachLineBeam, 通常)
- 3.1,180 後行動 (Guardian_Mini_DetachLineBeam, 戦闘予兆)
- 3.1,181 後行動 (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)
- 3.1,182 死亡生成 (Guardian_Mini_DetachLineBeam, 通常)
- 3.1,183 終了 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
- 3.1,184 戦闘予兆 (Guardian_Mini_DetachLineBeam, 第二段階反撃予兆)
- 3.1,185 凍死 (Guardian_Mini_DetachLineBeam, 死亡)
- 3.1,186 瀕死 (Guardian_Mini_DetachLineBeam, リアクション)
- 3.1,187 変形後 (Guardian_Mini_DetachLineBeam, いる)
- 3.1,188 変形後 (Guardian_Mini_DetachLineBeam, 炎上)
- 3.1,189 変形後 (Guardian_Mini_DetachLineBeam, 行動)
- 3.1,190 変形後 (Guardian_Mini_DetachLineBeam, 痺れ)
- 3.1,191 変形前 (Guardian_Mini_DetachLineBeam, いる)
- 3.1,192 変形前 (Guardian_Mini_DetachLineBeam, 威嚇戦闘)
- 3.1,193 変形前 (Guardian_Mini_DetachLineBeam, 炎上)
- 3.1,194 変形前 (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 3.1,195 変形前 (Guardian_Mini_DetachLineBeam, 切替開始)
- 3.1,196 変形前 (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 3.1,197 変形前 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 3.1,198 変形前 (Guardian_Mini_DetachLineBeam, 発見)
- 3.1,199 変形前 (Guardian_Mini_DetachLineBeam, 痺れ)
- 3.1,200 未発見 (Guardian_Mini_DetachLineBeam, 所持)
- 3.1,201 威嚇帰還 (Keese, 未撃破)
- 3.1,202 気配気づき (Keese, 通常)
- 3.1,203 後行動 (Keese, 撃破)
- 3.1,204 行動中仲間発見 (Keese, 通常)
- 3.1,205 死亡生成 (Keese, 通常)
- 3.1,206 強制消滅 (GanonSeaOfFlameToSleep, Root)
- 3.1,207 自然消滅 (GanonSeaOfFlameToSleep, Root)
- 3.1,208 エリア内 (Enemy_SandwormR, ふっとび復帰)
- 3.1,209 該当 (Enemy_SandwormR, 威嚇)
- 3.1,210 後行動 (Enemy_SandwormR, 怒り撤退)
- 3.1,211 後行動 (Enemy_SandwormR, 痺れ)
- 3.1,212 行動 (Enemy_SandwormR, 怒り撤退)
- 3.1,213 潜る (Enemy_SandwormR, 諦め)
- 3.1,214 強制消滅 (SiteBossPillarOfFlameToSleep, Root)
- 3.1,215 自然消滅 (SiteBossPillarOfFlameToSleep, Root)
- 3.1,216 ビタロック (Lizalfos_Bone, 不調仲間発見)
- 3.1,217 ふっとび (Lizalfos_Bone, 暗殺)
- 3.1,218 マスクだった (Lizalfos_Bone, プレイヤーに変更)
- 3.1,219 マスクではなかった (Lizalfos_Bone, プレイヤーに変更)
- 3.1,220 レンジ外 (Lizalfos_Bone, 待機)
- 3.1,221 レンジ内 (Lizalfos_Bone, 近接湧き)
- 3.1,222 餌発見 (Lizalfos_Bone, 餌発見)
- 3.1,223 遠隔武器 (Lizalfos_Bone, 行動中仲間発見)
- 3.1,224 怪しむ (Lizalfos_Bone, 疑似餌発見)
- 3.1,225 崖でない (Lizalfos_Bone, 行動C)
- 3.1,226 崖でない (Lizalfos_Bone, 槍戦闘レンジ内)
- 3.1,227 崖でない (Lizalfos_Bone, 対象見張り台)
- 3.1,228 崖でない (Lizalfos_Bone, 武器投げ)
- 3.1,229 活動者有 (Lizalfos_Bone, 待機)
- 3.1,230 感電死 (Lizalfos_Bone, 死亡)
- 3.1,231 気配気づき (Lizalfos_Bone, 通常)
- 3.1,232 脅威感知 (Lizalfos_Bone, 通常)
- 3.1,233 禁止 (Lizalfos_Bone, 待機)
- 3.1,234 近距離 (Lizalfos_Bone, 虫発見)
- 3.1,235 警戒 (Lizalfos_Bone, プレイヤー発見)
- 3.1,236 警戒 (Lizalfos_Bone, 水中プレイヤー発見)
- 3.1,237 撃破 (Lizalfos_Bone, 共通挙動)
- 3.1,238 撃破 (Lizalfos_Bone, 対象NPC)
- 3.1,239 後行動 (Lizalfos_Bone, 餌発見)
- 3.1,240 後行動 (Lizalfos_Bone, 近距離)
- 3.1,241 後行動 (Lizalfos_Bone, 水中攻撃反応)
- 3.1,242 行動 (Lizalfos_Bone, 行動)
- 3.1,243 行動 (Lizalfos_Bone, 騙され)
- 3.1,244 行動B (Lizalfos_Bone, 頭部奪還)
- 3.1,245 子0 (Lizalfos_Bone, 炎上)
- 3.1,246 死亡生成 (Lizalfos_Bone, 通常)
- 3.1,247 水上 (Lizalfos_Bone, 痺れ)
- 3.1,248 水中 (Lizalfos_Bone, 痺れ)
- 3.1,249 待機 (Lizalfos_Bone, 騙され)
- 3.1,250 朝が来た (Lizalfos_Bone, No14)
- 3.1,251 停止 (Lizalfos_Bone, 水中レール移動)
- 3.1,252 怒り (Lizalfos_Bone, 頭部ロスト)
- 3.1,253 凍死 (Lizalfos_Bone, 死亡)
- 3.1,254 発見 (Lizalfos_Bone, 攻撃反応)
- 3.1,255 被暗殺 (Lizalfos_Bone, 死亡)
- 3.1,256 非該当 (Lizalfos_Bone, 焼死)
- 3.1,257 浮遊物発見 (Lizalfos_Bone, 通常)
- 3.1,258 未発見 (Lizalfos_Bone, 攻撃反応)
- 3.1,259 冷却中 (DungeonCannon, 通常)
- 3.1,260 ダウン (Priest_Boss_Giant, 子0)
- 3.1,261 ダウン (Priest_Boss_Giant, 子0_ウルボザ)
- 3.1,262 攻撃後 (Priest_Boss_Giant, 鉄球投げ)
- 3.1,263 攻撃後 (Priest_Boss_Giant, 分身投げ)
- 3.1,264 準備完了待ち (Priest_Boss_Giant, 鉄球投げ)
- 3.1,265 準備完了待ち (Priest_Boss_Giant, 分身投げ)
- 3.1,266 照準 (Priest_Boss_Giant, 子0)
- 3.1,267 速攻照準 (Priest_Boss_Giant, 目ビーム_1)
- 3.1,268 中行動 (Priest_Boss_Giant, 転移)
- 3.1,269 中行動 (Priest_Boss_Giant, 転移_0)
- 3.1,270 デモ中 (Moriblin_Blue, 初期状態)
- 3.1,271 ビタロック (Moriblin_Blue, 不調仲間発見)
- 3.1,272 ふっとび (Moriblin_Blue, 暗殺)
- 3.1,273 マスクだった (Moriblin_Blue, プレイヤーに変更)
- 3.1,274 マスクではなかった (Moriblin_Blue, プレイヤーに変更)
- 3.1,275 レンジ外 (Moriblin_Blue, 素手対象見張り台)
- 3.1,276 レンジ外 (Moriblin_Blue, 対象見張り台)
- 3.1,277 餌発見 (Moriblin_Blue, 餌発見)
- 3.1,278 遠隔武器 (Moriblin_Blue, 行動中仲間発見)
- 3.1,279 怪しむ (Moriblin_Blue, 疑似餌発見)
- 3.1,280 該当 (Moriblin_Blue, 凍結)
- 3.1,281 感電死 (Moriblin_Blue, 死亡)
- 3.1,282 警戒 (Moriblin_Blue, プレイヤー発見)
- 3.1,283 撃破 (Moriblin_Blue, 共通挙動)
- 3.1,284 撃破 (Moriblin_Blue, 対象NPC)
- 3.1,285 後行動 (Moriblin_Blue, 餌発見)
- 3.1,286 行動 (Moriblin_Blue, 怪しみ)
- 3.1,287 行動 (Moriblin_Blue, 気配気づき)
- 3.1,288 行動 (Moriblin_Blue, 行動_0)
- 3.1,289 行動 (Moriblin_Blue, 待機)
- 3.1,290 行動 (Moriblin_Blue, 逃走)
- 3.1,291 行動B (Moriblin_Blue, 剣戦闘)
- 3.1,292 行動B (Moriblin_Blue, 槍薙ぎ払い攻撃)
- 3.1,293 行動B (Moriblin_Blue, 大剣戦闘)
- 3.1,294 子0 (Moriblin_Blue, 炎上)
- 3.1,295 子0 (Moriblin_Blue, 初期睡眠)
- 3.1,296 子0 (Moriblin_Blue, 槍薙ぎ払い攻撃)
- 3.1,297 子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃)
- 3.1,298 子0 (Moriblin_Blue, 片手剣薙ぎ払い攻撃)
- 3.1,299 子0 (Moriblin_Blue, 痺れ)
- 3.1,300 死亡生成 (Moriblin_Blue, 通常)
- 3.1,301 小攻撃 (Moriblin_Blue, レンジ外)
- 3.1,302 小攻撃 (Moriblin_Blue, 剣戦闘追撃ち)
- 3.1,303 小攻撃 (Moriblin_Blue, 素手追撃ち)
- 3.1,304 小攻撃 (Moriblin_Blue, 速攻)
- 3.1,305 食事 (Moriblin_Blue, 小物連携)
- 3.1,306 待機 (Moriblin_Blue, 威嚇)
- 3.1,307 待機 (Moriblin_Blue, 座る)
- 3.1,308 待機 (Moriblin_Blue, 騙され)
- 3.1,309 通常 (Moriblin_Blue, Sleep)
- 3.1,310 停止 (Moriblin_Blue, レール移動)
- 3.1,311 怒り (Moriblin_Blue, 素手戦闘)
- 3.1,312 怒り (Moriblin_Blue, 通常)
- 3.1,313 凍死 (Moriblin_Blue, 死亡)
- 3.1,314 発見 (Moriblin_Blue, 通常相手)
- 3.1,315 範囲外 (Moriblin_Blue, 未帰還)
- 3.1,316 被暗殺 (Moriblin_Blue, 死亡)
- 3.1,317 非該当 (Moriblin_Blue, 焼死)
- 3.1,318 浮遊物発見 (Moriblin_Blue, 通常)
- 3.1,319 未発見 (Moriblin_Blue, 通常相手)
- 3.1,320 離脱 (Moriblin_Blue, 弓戦闘)
- 3.1,321 ホーミング (BrightArrow, Root)
- 3.1,322 爆発 (BrightArrow, Root)
- 3.1,323 発射 (BrightArrow, Root)
- 3.1,324 アイス (Chuchu_Middle, ナビメッシュ無し攻撃)
- 3.1,325 アイス (Chuchu_Middle, 戦闘攻撃)
- 3.1,326 エレキ (Chuchu_Middle, ナビメッシュ無し攻撃)
- 3.1,327 エレキ (Chuchu_Middle, 戦闘攻撃)
- 3.1,328 ケミカル有効 (Chuchu_Middle, 溺死)
- 3.1,329 ジャンプ (Chuchu_Middle, ナビ移動)
- 3.1,330 ノーマル (Chuchu_Middle, 戦闘攻撃)
- 3.1,331 ファイア (Chuchu_Middle, 戦闘攻撃)
- 3.1,332 気配気づき (Chuchu_Middle, 通常)
- 3.1,333 近接湧き (Chuchu_Middle, 待機)
- 3.1,334 後行動 (Chuchu_Middle, ケミカル戦闘攻撃)
- 3.1,335 後行動 (Chuchu_Middle, 戦闘攻撃)
- 3.1,336 攻撃 (Chuchu_Middle, アイス戦闘攻撃)
- 3.1,337 攻撃反応 (Chuchu_Middle, 通常)
- 3.1,338 子0 (Chuchu_Middle, アイス後行動)
- 3.1,339 子0 (Chuchu_Middle, アイス攻撃)
- 3.1,340 子0 (Chuchu_Middle, エレキ放出攻撃)
- 3.1,341 子1 (Chuchu_Middle, アイス攻撃)
- 3.1,342 子1 (Chuchu_Middle, ドロップ生成)
- 3.1,343 子1 (Chuchu_Middle, 湧出)
- 3.1,344 死亡生成 (Chuchu_Middle, 通常)
- 3.1,345 痺れ (Chuchu_Middle, リアクション)
- 3.1,346 気づき (NpcTravelerWarriorRider, 音気づき)
- 3.1,347 警戒 (NpcTravelerWarriorRider, プレイヤー発見)
- 3.1,348 潜る (NpcTravelerWarriorRider, 逃げる)
- 3.1,349 潜る (NpcTravelerWarriorRider, 逃走)
- 3.1,350 退く (NpcTravelerWarriorRider, 敵遭遇)
- 3.1,351 逃走 (NpcTravelerWarriorRider, 逃げる)
- 3.1,352 逃走 (NpcTravelerWarriorRider, 逃走)
- 3.1,353 発見 (NpcTravelerWarriorRider, プレイヤー発見)
- 3.1,354 泳ぐ終了待ち (NushiHorse, Root)
- 3.1,355 後行動 (NushiHorse, プレイヤー騎乗)
- 3.1,356 後行動 (NushiHorse, ワープ)
- 3.1,357 逃走(火) (NushiHorse, 非騎乗)
- 3.1,358 逃走(小) (NushiHorse, 非騎乗)
- 3.1,359 逃走 (NushiHorse, 非騎乗)
- 3.1,360 ビタロック (Stal_Moriblin_Bone, 不調仲間発見)
- 3.1,361 ふっとび (Stal_Moriblin_Bone, 暗殺)
- 3.1,362 マスクだった (Stal_Moriblin_Bone, プレイヤーに変更)
- 3.1,363 マスクではなかった (Stal_Moriblin_Bone, プレイヤーに変更)
- 3.1,364 レンジ外 (Stal_Moriblin_Bone, 素手対象見張り台)
- 3.1,365 レンジ外 (Stal_Moriblin_Bone, 対象見張り台)
- 3.1,366 レンジ外 (Stal_Moriblin_Bone, 待機)
- 3.1,367 レンジ内 (Stal_Moriblin_Bone, 近接湧き)
- 3.1,368 餌発見 (Stal_Moriblin_Bone, 餌発見)
- 3.1,369 遠隔武器 (Stal_Moriblin_Bone, 行動中仲間発見)
- 3.1,370 怪しむ (Stal_Moriblin_Bone, 疑似餌発見)
- 3.1,371 活動者有 (Stal_Moriblin_Bone, 待機)
- 3.1,372 感電死 (Stal_Moriblin_Bone, 死亡)
- 3.1,373 禁止 (Stal_Moriblin_Bone, 待機)
- 3.1,374 警戒 (Stal_Moriblin_Bone, プレイヤー発見)
- 3.1,375 撃破 (Stal_Moriblin_Bone, 共通挙動)
- 3.1,376 撃破 (Stal_Moriblin_Bone, 対象NPC)
- 3.1,377 後行動 (Stal_Moriblin_Bone, 餌発見)
- 3.1,378 行動 (Stal_Moriblin_Bone, 怪しみ)
- 3.1,379 行動 (Stal_Moriblin_Bone, 気配気づき)
- 3.1,380 行動 (Stal_Moriblin_Bone, 行動_0)
- 3.1,381 行動 (Stal_Moriblin_Bone, 逃走)
- 3.1,382 行動B (Stal_Moriblin_Bone, 剣戦闘)
- 3.1,383 行動B (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)
- 3.1,384 行動B (Stal_Moriblin_Bone, 大剣戦闘)
- 3.1,385 行動B (Stal_Moriblin_Bone, 頭部奪還)
- 3.1,386 子0 (Stal_Moriblin_Bone, 炎上)
- 3.1,387 子0 (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)
- 3.1,388 子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃)
- 3.1,389 子0 (Stal_Moriblin_Bone, 片手剣薙ぎ払い攻撃)
- 3.1,390 子0 (Stal_Moriblin_Bone, 痺れ)
- 3.1,391 死亡生成 (Stal_Moriblin_Bone, 通常)
- 3.1,392 小攻撃 (Stal_Moriblin_Bone, レンジ外)
- 3.1,393 小攻撃 (Stal_Moriblin_Bone, 剣戦闘追撃ち)
- 3.1,394 小攻撃 (Stal_Moriblin_Bone, 素手追撃ち)
- 3.1,395 小攻撃 (Stal_Moriblin_Bone, 速攻)
- 3.1,396 待機 (Stal_Moriblin_Bone, 威嚇)
- 3.1,397 待機 (Stal_Moriblin_Bone, 騙され)
- 3.1,398 朝が来た (Stal_Moriblin_Bone, No14)
- 3.1,399 怒り (Stal_Moriblin_Bone, 素手戦闘)
- 3.1,400 怒り (Stal_Moriblin_Bone, 通常)
- 3.1,401 怒り (Stal_Moriblin_Bone, 頭部ロスト)
- 3.1,402 凍死 (Stal_Moriblin_Bone, 死亡)
- 3.1,403 発見 (Stal_Moriblin_Bone, 通常相手)
- 3.1,404 被暗殺 (Stal_Moriblin_Bone, 死亡)
- 3.1,405 非該当 (Stal_Moriblin_Bone, 焼死)
- 3.1,406 浮遊物発見 (Stal_Moriblin_Bone, 通常)
- 3.1,407 未発見 (Stal_Moriblin_Bone, 通常相手)
- 3.1,408 離脱 (Stal_Moriblin_Bone, 弓戦闘)
- 3.1,409 ショック (Enemy_Ganon, 特殊リアクション)
- 3.1,410 デモ待ち大ダメージ (Enemy_Ganon, リアクション)
- 3.1,411 準備 (Enemy_Ganon, ビーム攻撃)
- 3.1,412 準備 (Enemy_Ganon, ビーム攻撃_0)
- 3.1,413 氷柱 (Enemy_Ganon, 遠距離攻撃)
- 3.1,414 仮死 (GuardianFlight, 通常)
- 3.1,415 起動 (GuardianFlight, 通常)
- 3.1,416 視覚反応 (GuardianFlight, 通常)
- 3.1,417 最後の手段 (SunazarashiSP_C, ダメージ逃走)
- 3.1,418 最後の手段 (SunazarashiSP_C, 通常行動)
- 3.1,419 デモ待ち大ダメージ (SiteBossSword, リアクション)
- 3.1,420 後行動 (SiteBossSword, 先行動_0)
- 3.1,421 後行動 (SiteBossSword, 中行動_0)
- 3.1,422 退避 (SiteBossSword, 戦闘)
- 3.1,423 落雷攻撃 (SiteBossSword, 戦闘)
- 3.1,424 落雷攻撃前移動 (SiteBossSword, 戦闘)
- 3.1,425 デモ待ち大ダメージ (SiteBossBowR, リアクション)
- 3.1,426 起き上がり (SiteBossBowR, ふっとび)
- 3.1,427 竜巻複数生成 (SiteBossBowR, 戦闘)
- 3.1,428 その他 (Octarock_Snow, 死亡)
- 3.1,429 その他 (Octarock_Snow, 吹っ飛び)
- 3.1,430 画面外 (Octarock_Snow, 戦闘準備)
- 3.1,431 近づき (Octarock_Snow, 隠れ時プレイヤー発見)
- 3.1,432 後行動 (Octarock_Snow, 戦闘攻撃)
- 3.1,433 死亡生成 (Octarock_Snow, 通常)
- 3.1,434 小ダメージ (Octarock_Snow, 隠れリアクション)
- 3.1,435 先行動 (Octarock_Snow, 戦闘準備)
- 3.1,436 体内爆発 (Octarock_Snow, 吹っ飛び)
- 3.1,437 怒り (Octarock_Snow, 通常)
- 3.1,438 凍死 (Octarock_Snow, リアクション)
- 3.1,439 突風 (Octarock_Snow, 通常)
- 3.1,440 非子所持 (Octarock_Snow, 隠れる)
- 3.1,441 崩れ落ち (Octarock_Snow, 通常)
- 3.1,442 気配気づき (GanonGrudge_Moriblin, 通常)
- 3.1,443 後行動 (GanonGrudge_Moriblin, 撃破)
- 3.1,444 行動 (GanonGrudge_Moriblin, 待機)
- 3.1,445 死亡生成 (GanonGrudge_Moriblin, 通常)
- 3.1,446 爆発 (BarrelBomb, AI)
- 3.1,447 敵 (KakarikoKokko, 怒り)
- 3.1,448 気づき (NpcHorseReceptionist, 音気づき)
- 3.1,449 警戒 (NpcHorseReceptionist, プレイヤー発見)
- 3.1,450 潜る (NpcHorseReceptionist, 逃げる)
- 3.1,451 潜る (NpcHorseReceptionist, 逃走)
- 3.1,452 逃走 (NpcHorseReceptionist, 安全確認)
- 3.1,453 逃走 (NpcHorseReceptionist, 逃げる)
- 3.1,454 逃走 (NpcHorseReceptionist, 逃走)
- 3.1,455 発見 (NpcHorseReceptionist, プレイヤー発見)
- 3.1,456 子0 (Duck, 水中)
- 3.1,457 子0 (Duck, 水中_0)
- 3.1,458 通常死亡 (Duck, 倒れ中_0)
- 3.1,459 通常死亡 (Duck, 倒れ中_1)
- 3.1,460 ジャンプ準備 (GoronHeroDescendent, Root)
- 3.1,461 退避 (GoronHeroDescendent, Root)
- 3.1,462 ターゲット通知 (Wolf, 通常行動)
- 3.1,463 攻撃ハズレ後 (Wolf, 行動A)
- 3.1,464 攻撃前 (Wolf, 行動A)
- 3.1,465 最後の手段 (Wolf, ダメージ逃走)
- 3.1,466 最後の手段 (Wolf, 逃走)
- 3.1,467 地上 (Wolf, 倒れ中_0)
- 3.1,468 地上 (Wolf, 倒れ中_1)
- 3.1,469 泳ぐ終了待ち (Horse, Root)
- 3.1,470 後方成功 (Horse, 逃走(小))
- 3.1,471 後方成功 (Horse, 逃走_0)
- 3.1,472 逃走(火) (Horse, 非騎乗)
- 3.1,473 冷却中 (DungeonCannon_DLC, 通常)
- 3.1,474 ジャンプ (Lynel, 遠隔武器ナビメッシュ無し)
- 3.1,475 ナビメッシュ無し (Lynel, 遠距離観察)
- 3.1,476 レンジ外 (Lynel, ナビ無し近接射程内高低差)
- 3.1,477 右 (Lynel, 戦闘攻撃)
- 3.1,478 遠距離 (Lynel, ナビメッシュ無し攻撃レンジ外)
- 3.1,479 遠距離 (Lynel, 剣弓)
- 3.1,480 遠距離 (Lynel, 剣弓有素手警戒)
- 3.1,481 遠距離 (Lynel, 剣装備)
- 3.1,482 遠距離 (Lynel, 槍装備戦闘開始攻撃)
- 3.1,483 遠距離 (Lynel, 大剣右方攻撃)
- 3.1,484 遠距離 (Lynel, 大剣近接攻撃戦闘開始)
- 3.1,485 遠距離 (Lynel, 大剣後方攻撃)
- 3.1,486 遠距離 (Lynel, 大剣左方攻撃)
- 3.1,487 遠距離 (Lynel, 大剣戦闘開始攻撃)
- 3.1,488 下半身 (Lynel, 戦闘攻撃)
- 3.1,489 気づき (Lynel, 音気づき)
- 3.1,490 気配気づき (Lynel, 通常)
- 3.1,491 弓装備 (Lynel, 見失い)
- 3.1,492 近距離 (Lynel, 遠隔武器ナビメッシュ無し)
- 3.1,493 近距離 (Lynel, 弓装備警戒)
- 3.1,494 近距離 (Lynel, 剣弓)
- 3.1,495 近距離 (Lynel, 素手戦闘剣弓)
- 3.1,496 駆け寄り (Lynel, 上半身)
- 3.1,497 警戒 (Lynel, プレイヤー発見)
- 3.1,498 剣盾装備 (Lynel, 見失い)
- 3.1,499 剣装備 (Lynel, 見失い)
- 3.1,500 後 (Lynel, 戦闘攻撃)
- 3.1,501 後行動 (Lynel, 近接武器持ち替えジャンプ切り)
- 3.1,502 後行動 (Lynel, 戦闘中抜弓高速ギア)
- 3.1,503 後行動 (Lynel, 大剣突進切りモード)
- 3.1,504 後退不能 (Lynel, 近距離槍戦闘開始)
- 3.1,505 後退不能 (Lynel, 近接戦闘)
- 3.1,506 攻撃 (Lynel, ブレス)
- 3.1,507 攻撃 (Lynel, 突進切りモード)
- 3.1,508 行動 (Lynel, 興味失い帰還)
- 3.1,509 行動A (Lynel, ナビメッシュ無しジャンプ切り)
- 3.1,510 行動B (Lynel, ナビメッシュ無しジャンプ切り)
- 3.1,511 高速ギア (Lynel, 戦闘中抜弓)
- 3.1,512 左 (Lynel, 戦闘攻撃)
- 3.1,513 斬り抜け (Lynel, 戦闘)
- 3.1,514 子0 (Lynel, 危険回避)
- 3.1,515 子0 (Lynel, 弓攻撃)
- 3.1,516 子0 (Lynel, 弓上空撃ち攻撃)
- 3.1,517 子1 (Lynel, ワープ先行動)
- 3.1,518 子2 (Lynel, 城湧き空中)
- 3.1,519 死亡生成 (Lynel, 通常)
- 3.1,520 上半身 (Lynel, 弓装備近接武器持ち替え上半身)
- 3.1,521 先行動 (Lynel, 威嚇帰還ワープ)
- 3.1,522 先行動失敗 (Lynel, 遠距離)
- 3.1,523 素手 (Lynel, 対象泳ぎ戦闘)
- 3.1,524 素手 (Lynel, 対象騎乗)
- 3.1,525 槍装備 (Lynel, 見失い)
- 3.1,526 速攻 (Lynel, 槍装備)
- 3.1,527 待機 (Lynel, 発見行動)
- 3.1,528 大剣装備 (Lynel, 見失い)
- 3.1,529 低速ギア (Lynel, 戦闘中抜弓)
- 3.1,530 突進切り (Lynel, 城戦闘)
- 3.1,531 突進切り (Lynel, 城大剣戦闘)
- 3.1,532 突進切り (Lynel, 槍戦闘)
- 3.1,533 抜弓 (Lynel, 観察行動)
- 3.1,534 抜弓 (Lynel, 撃破)
- 3.1,535 抜弓 (Lynel, 戦闘開始)
- 3.1,536 抜刀 (Lynel, 観察行動)
- 3.1,537 抜刀 (Lynel, 撃破)
- 3.1,538 抜刀 (Lynel, 対象泳ぎ戦闘)
- 3.1,539 抜刀 (Lynel, 対象騎乗)
- 3.1,540 被暗殺 (Lynel, 死亡)
- 3.1,541 平地 (Lynel, 近接装備威嚇)
- 3.1,542 暴れる (Lynel, ロデオ)
- 3.1,543 気づき (NpcStrangeBeacon2, 音気づき)
- 3.1,544 警戒 (NpcStrangeBeacon2, プレイヤー発見)
- 3.1,545 潜る (NpcStrangeBeacon2, 逃げる)
- 3.1,546 潜る (NpcStrangeBeacon2, 逃走)
- 3.1,547 退く (NpcStrangeBeacon2, 敵遭遇)
- 3.1,548 逃走 (NpcStrangeBeacon2, 逃げる)
- 3.1,549 逃走 (NpcStrangeBeacon2, 逃走)
- 3.1,550 発見 (NpcStrangeBeacon2, プレイヤー発見)
- 3.1,551 子0 (Hawk, 水中)
- 3.1,552 子0 (Hawk, 水中_0)
- 3.1,553 通常死亡 (Hawk, 倒れ中_0)
- 3.1,554 通常死亡 (Hawk, 倒れ中_1)
- 3.1,555 ガード開始 (Octarock_Stone, 戦闘準備)
- 3.1,556 その他 (Octarock_Stone, 死亡)
- 3.1,557 その他 (Octarock_Stone, 吹っ飛び)
- 3.1,558 パーツ無 (Octarock_Stone, 吸い込みチェック)
- 3.1,559 パーツ無 (Octarock_Stone, 戦闘攻撃)
- 3.1,560 死亡生成 (Octarock_Stone, 通常)
- 3.1,561 小ダメージ (Octarock_Stone, 隠れリアクション)
- 3.1,562 体内爆発 (Octarock_Stone, 吹っ飛び)
- 3.1,563 中行動 (Octarock_Stone, アイテム変化)
- 3.1,564 凍死 (Octarock_Stone, リアクション)
- 3.1,565 非子所持 (Octarock_Stone, 隠れる)
- 3.1,566 非所持 (Octarock_Stone, 吸い込みアイテム変化チェック)
- 3.1,567 崩れ落ち (Octarock_Stone, 通常)
- 3.1,568 爆発 (ThunderArrow, Root)
- 3.1,569 最後の手段 (Deer_MiniGame, ダメージ逃走)
- 3.1,570 最後の手段 (Deer_MiniGame, 逃走)
- 3.1,571 地上 (Deer_MiniGame, 倒れ中_0)
- 3.1,572 地上 (Deer_MiniGame, 倒れ中_1)
- 3.1,573 気づき (NpcUseBasicSignal, 音気づき)
- 3.1,574 警戒 (NpcUseBasicSignal, プレイヤー発見)
- 3.1,575 潜る (NpcUseBasicSignal, 逃げる)
- 3.1,576 潜る (NpcUseBasicSignal, 逃走)
- 3.1,577 逃走 (NpcUseBasicSignal, 安全確認)
- 3.1,578 逃走 (NpcUseBasicSignal, 逃げる)
- 3.1,579 逃走 (NpcUseBasicSignal, 逃走)
- 3.1,580 発見 (NpcUseBasicSignal, プレイヤー発見)
- 3.1,581 死亡生成 (Guardian_Mini_Practice, 通常)
- 3.1,582 攻撃発生 (PriestBossThunder, Root)
- 3.1,583 近距離 (StalForestGiant, レンジ外槍攻撃)
- 3.1,584 近距離 (StalForestGiant, 寝床距離チェック)
- 3.1,585 後行動 (StalForestGiant, 頭とられじたじた)
- 3.1,586 行動 (StalForestGiant, 暗闇目覚め)
- 3.1,587 行動B (StalForestGiant, 近距離)
- 3.1,588 死亡生成 (StalForestGiant, 通常)
- 3.1,589 水上 (StalForestGiant, パーツがエリア外待機)
- 3.1,590 水上 (StalForestGiant, プレイヤ持たれパーツ待機)
- 3.1,591 足踏み (StalForestGiant, 直下攻撃)
- 3.1,592 通常 (StalForestGiant, 遠距離)
- 3.1,593 投石 (StalForestGiant, 投石戦闘)
- 3.1,594 いない (Guardian_Mini, 攻撃反応)
- 3.1,595 チャンス (Guardian_Mini, ショック)
- 3.1,596 チャンス (Guardian_Mini, チャンス)
- 3.1,597 チャンス (Guardian_Mini, リアクション時)
- 3.1,598 チャンス (Guardian_Mini, 超ショック)
- 3.1,599 チャンス (Guardian_Mini, 変形前リアクション)
- 3.1,600 崖である (Guardian_Mini, 回転予兆)
- 3.1,601 崖である (Guardian_Mini, 最終段階戦闘予兆)
- 3.1,602 崖である (Guardian_Mini, 第二段階戦闘予兆)
- 3.1,603 該当 (Guardian_Mini, 焼死)
- 3.1,604 感電死 (Guardian_Mini, 死亡)
- 3.1,605 気配気づき (Guardian_Mini, 通常)
- 3.1,606 後行動 (Guardian_Mini, 戦闘予兆)
- 3.1,607 後行動 (Guardian_Mini, 第二段階戦闘予兆)
- 3.1,608 行動 (Guardian_Mini, 対象見張り台)
- 3.1,609 死亡生成 (Guardian_Mini, 通常)
- 3.1,610 終了 (Guardian_Mini, 変更前リアクション時チャンス)
- 3.1,611 戦闘予兆 (Guardian_Mini, 第二段階反撃予兆)
- 3.1,612 凍死 (Guardian_Mini, 死亡)
- 3.1,613 瀕死 (Guardian_Mini, リアクション)
- 3.1,614 変形後 (Guardian_Mini, いる)
- 3.1,615 変形後 (Guardian_Mini, 炎上)
- 3.1,616 変形後 (Guardian_Mini, 行動)
- 3.1,617 変形後 (Guardian_Mini, 痺れ)
- 3.1,618 変形前 (Guardian_Mini, いる)
- 3.1,619 変形前 (Guardian_Mini, 威嚇戦闘)
- 3.1,620 変形前 (Guardian_Mini, 炎上)
- 3.1,621 変形前 (Guardian_Mini, 盾戦闘準備)
- 3.1,622 変形前 (Guardian_Mini, 切替開始)
- 3.1,623 変形前 (Guardian_Mini, 戦闘準備)
- 3.1,624 変形前 (Guardian_Mini, 装備丸腰戦闘)
- 3.1,625 変形前 (Guardian_Mini, 発見)
- 3.1,626 変形前 (Guardian_Mini, 痺れ)
- 3.1,627 未発見 (Guardian_Mini, 所持)
- 3.1,628 泳ぐ終了待ち (HorseLarge, Root)
- 3.1,629 後方成功 (HorseLarge, 逃走(小))
- 3.1,630 後方成功 (HorseLarge, 逃走_0)
- 3.1,631 逃走(火) (HorseLarge, 非騎乗)
- 3.1,632 アイス (Chuchu_Senior, ナビメッシュ無し攻撃)
- 3.1,633 アイス (Chuchu_Senior, 戦闘攻撃)
- 3.1,634 エレキ (Chuchu_Senior, ナビメッシュ無し攻撃)
- 3.1,635 エレキ (Chuchu_Senior, 戦闘攻撃)
- 3.1,636 ケミカル有効 (Chuchu_Senior, 溺死)
- 3.1,637 ジャンプ (Chuchu_Senior, ナビ移動)
- 3.1,638 ノーマル (Chuchu_Senior, 戦闘攻撃)
- 3.1,639 ファイア (Chuchu_Senior, 戦闘攻撃)
- 3.1,640 気配気づき (Chuchu_Senior, 通常)
- 3.1,641 近接湧き (Chuchu_Senior, 待機)
- 3.1,642 後行動 (Chuchu_Senior, ケミカル戦闘攻撃)
- 3.1,643 後行動 (Chuchu_Senior, 戦闘攻撃)
- 3.1,644 攻撃 (Chuchu_Senior, アイス戦闘攻撃)
- 3.1,645 攻撃反応 (Chuchu_Senior, 通常)
- 3.1,646 子0 (Chuchu_Senior, アイス後行動)
- 3.1,647 子0 (Chuchu_Senior, アイス攻撃)
- 3.1,648 子0 (Chuchu_Senior, エレキ放出攻撃)
- 3.1,649 子1 (Chuchu_Senior, アイス攻撃)
- 3.1,650 子1 (Chuchu_Senior, ドロップ生成)
- 3.1,651 子1 (Chuchu_Senior, 湧出)
- 3.1,652 死亡生成 (Chuchu_Senior, 通常)
- 3.1,653 痺れ (Chuchu_Senior, リアクション)
- 3.1,654 ビタロック (Lizalfos_Senior, 不調仲間発見)
- 3.1,655 ふっとび (Lizalfos_Senior, 暗殺)
- 3.1,656 マスクだった (Lizalfos_Senior, プレイヤーに変更)
- 3.1,657 マスクではなかった (Lizalfos_Senior, プレイヤーに変更)
- 3.1,658 餌発見 (Lizalfos_Senior, 餌発見)
- 3.1,659 遠隔武器 (Lizalfos_Senior, 行動中仲間発見)
- 3.1,660 怪しむ (Lizalfos_Senior, 疑似餌発見)
- 3.1,661 崖でない (Lizalfos_Senior, 行動C)
- 3.1,662 崖でない (Lizalfos_Senior, 槍戦闘レンジ内)
- 3.1,663 崖でない (Lizalfos_Senior, 対象見張り台)
- 3.1,664 崖でない (Lizalfos_Senior, 武器投げ)
- 3.1,665 感電死 (Lizalfos_Senior, 死亡)
- 3.1,666 気配気づき (Lizalfos_Senior, 通常)
- 3.1,667 脅威感知 (Lizalfos_Senior, 通常)
- 3.1,668 近距離 (Lizalfos_Senior, 虫発見)
- 3.1,669 警戒 (Lizalfos_Senior, プレイヤー発見)
- 3.1,670 警戒 (Lizalfos_Senior, 水中プレイヤー発見)
- 3.1,671 撃破 (Lizalfos_Senior, 共通挙動)
- 3.1,672 撃破 (Lizalfos_Senior, 対象NPC)
- 3.1,673 後行動 (Lizalfos_Senior, 餌発見)
- 3.1,674 後行動 (Lizalfos_Senior, 近距離)
- 3.1,675 後行動 (Lizalfos_Senior, 水中攻撃反応)
- 3.1,676 行動 (Lizalfos_Senior, 行動)
- 3.1,677 行動 (Lizalfos_Senior, 団欒騒ぎ)
- 3.1,678 行動 (Lizalfos_Senior, 囃し立て騒ぎ)
- 3.1,679 行動 (Lizalfos_Senior, 騙され)
- 3.1,680 子0 (Lizalfos_Senior, 炎上)
- 3.1,681 死亡生成 (Lizalfos_Senior, 通常)
- 3.1,682 水上 (Lizalfos_Senior, 痺れ)
- 3.1,683 水中 (Lizalfos_Senior, 痺れ)
- 3.1,684 待機 (Lizalfos_Senior, 座る)
- 3.1,685 待機 (Lizalfos_Senior, 騙され)
- 3.1,686 停止 (Lizalfos_Senior, レール移動)
- 3.1,687 停止 (Lizalfos_Senior, 水中レール移動)
- 3.1,688 凍死 (Lizalfos_Senior, 死亡)
- 3.1,689 発見 (Lizalfos_Senior, 攻撃反応)
- 3.1,690 範囲外 (Lizalfos_Senior, 未帰還)
- 3.1,691 被暗殺 (Lizalfos_Senior, 死亡)
- 3.1,692 非該当 (Lizalfos_Senior, 焼死)
- 3.1,693 浮遊物発見 (Lizalfos_Senior, 通常)
- 3.1,694 未発見 (Lizalfos_Senior, 攻撃反応)
- 3.1,695 感電死 (InsectButterfly, 死亡)
- 3.1,696 消滅 (InsectButterfly, 死亡)
- 3.1,697 凍死 (InsectButterfly, 死亡)
- 3.1,698 デモ待ち大ダメージ (SiteBossLswordR, リアクション)
- 3.1,699 起き上がり (SiteBossLswordR, ふっとび)
- 3.1,700 初回ケミカル付与 (SiteBossLswordR, 戦闘)
- 3.1,701 大火球投げ (SiteBossLswordR, 戦闘)
- 3.1,702 爆発 (FireArrow, Root)
- 3.1,703 ワープ (Fish, 初期配置帰還)
- 3.1,704 帰還 (Fish, 通常)
- 3.1,705 消滅 (Fish, 死亡)
- 3.1,706 気配気づき (GanonGrudge, 通常)
- 3.1,707 後行動 (GanonGrudge, 撃破)
- 3.1,708 行動 (GanonGrudge, 待機)
- 3.1,709 死亡生成 (GanonGrudge, 通常)
- 3.1,710 デモ待ち大ダメージ (SiteBossSwordR, リアクション)
- 3.1,711 後行動 (SiteBossSwordR, 先行動_0)
- 3.1,712 後行動 (SiteBossSwordR, 中行動_0)
- 3.1,713 退避 (SiteBossSwordR, 戦闘)
- 3.1,714 落雷攻撃 (SiteBossSwordR, 戦闘)
- 3.1,715 落雷攻撃前移動 (SiteBossSwordR, 戦闘)
- 3.1,716 子1 (Beamos_Static, 通常)
- 3.1,717 先行動 (Beamos_Static, 所持時時間行動)
- 3.1,718 Root (Explode)
- 3.1,719 通常 (StalForestGiantPart, AI)
- 3.1,720 強制消滅 (SiteBossSeaOfFlame, Root)
- 3.1,721 自然消滅 (SiteBossSeaOfFlame, Root)
- 3.1,722 威嚇帰還 (Keese_Swarm, プレイヤー発見)
- 3.1,723 死亡生成 (Keese_Swarm, 通常)
- 3.1,724 戦闘攻撃 (Keese_Swarm, 戦闘)
- 3.1,725 消滅 (InsectWait, 死亡)
- 3.1,726 通常 (InsectWait, 死亡)
- 3.1,727 気づき (NpcVisibleTogglable, 音気づき)
- 3.1,728 警戒 (NpcVisibleTogglable, プレイヤー発見)
- 3.1,729 潜る (NpcVisibleTogglable, 逃げる)
- 3.1,730 潜る (NpcVisibleTogglable, 逃走)
- 3.1,731 逃走 (NpcVisibleTogglable, 安全確認)
- 3.1,732 逃走 (NpcVisibleTogglable, 逃げる)
- 3.1,733 逃走 (NpcVisibleTogglable, 逃走)
- 3.1,734 発見 (NpcVisibleTogglable, プレイヤー発見)
- 3.1,735 地上 (PriestBossShadowCloneBullet, 投擲)
- 3.1,736 子0 (YunBoCannon, 発射)
- 3.1,737 元気 (GrudgeEyeball, 発見)
- 3.1,738 子0 (GrudgeEyeball, 瀕死)
- 3.1,739 気づき (NpcTebaTraining, 音気づき)
- 3.1,740 警戒 (NpcTebaTraining, プレイヤー発見)
- 3.1,741 潜る (NpcTebaTraining, 逃げる)
- 3.1,742 潜る (NpcTebaTraining, 逃走)
- 3.1,743 逃走 (NpcTebaTraining, 安全確認)
- 3.1,744 逃走 (NpcTebaTraining, 逃げる)
- 3.1,745 逃走 (NpcTebaTraining, 逃走)
- 3.1,746 発見 (NpcTebaTraining, プレイヤー発見)
- 3.1,747 撃破 (Golem_Little_Ice, プレイヤー発見)
- 3.1,748 子0 (Golem_Little_Ice, 炎上)
- 3.1,749 死亡生成 (Golem_Little_Ice, 通常)
- 3.1,750 通常 (Golem_Little_Ice, 待機)
- 3.1,751 ターゲット通知 (Bear, 通常行動)
- 3.1,752 攻撃ハズレ後 (Bear, 行動A)
- 3.1,753 攻撃前 (Bear, 行動A)
- 3.1,754 最後の手段 (Bear, ダメージ逃走)
- 3.1,755 最後の手段 (Bear, 逃走)
- 3.1,756 地上 (Bear, 倒れ中_0)
- 3.1,757 地上 (Bear, 倒れ中_1)
- 3.1,758 ふっとび (Assassin_Junior_Shooter, 暗殺)
- 3.1,759 プレイヤー死亡 (Assassin_Junior_Shooter, 通常)
- 3.1,760 遠距離 (Assassin_Junior_Shooter, 待機)
- 3.1,761 崖である (Assassin_Junior_Shooter, 遠距離戦闘攻撃)
- 3.1,762 崖である (Assassin_Junior_Shooter, 近距離戦闘攻撃)
- 3.1,763 該当 (Assassin_Junior_Shooter, 通常)
- 3.1,764 該当 (Assassin_Junior_Shooter, 非該当)
- 3.1,765 近距離 (Assassin_Junior_Shooter, 初回攻撃)
- 3.1,766 後行動 (Assassin_Junior_Shooter, 完了)
- 3.1,767 後行動 (Assassin_Junior_Shooter, 戦闘攻撃)
- 3.1,768 行動 (Assassin_Junior_Shooter, 奈落)
- 3.1,769 行動 (Assassin_Junior_Shooter, 落下)
- 3.1,770 行動A (Assassin_Junior_Shooter, 遠距離戦闘)
- 3.1,771 行動A (Assassin_Junior_Shooter, 近距離戦闘)
- 3.1,772 行動B (Assassin_Junior_Shooter, 遠距離戦闘攻撃右)
- 3.1,773 行動B (Assassin_Junior_Shooter, 遠距離戦闘左)
- 3.1,774 行動B (Assassin_Junior_Shooter, 近距離戦闘)
- 3.1,775 高い (Assassin_Junior_Shooter, 遠距離戦闘攻撃)
- 3.1,776 高い (Assassin_Junior_Shooter, 近距離戦闘攻撃)
- 3.1,777 子0 (Assassin_Junior_Shooter, 炎上)
- 3.1,778 子1 (Assassin_Junior_Shooter, 回転攻撃右)
- 3.1,779 子1 (Assassin_Junior_Shooter, 回転攻撃左)
- 3.1,780 子1 (Assassin_Junior_Shooter, 後退回転攻撃)
- 3.1,781 死亡生成 (Assassin_Junior_Shooter, 通常)
- 3.1,782 小ダメージ (Assassin_Junior_Shooter, 基本挙動)
- 3.1,783 先行動 (Assassin_Junior_Shooter, 完了)
- 3.1,784 先行動 (Assassin_Junior_Shooter, 落下)
- 3.1,785 中行動 (Assassin_Junior_Shooter, 転移)
- 3.1,786 中行動 (Assassin_Junior_Shooter, 転移行動)
- 3.1,787 通常 (Assassin_Junior_Shooter, 感電死)
- 3.1,788 通常 (Assassin_Junior_Shooter, 死亡)
- 3.1,789 通常 (Assassin_Junior_Shooter, 凍結砕き)
- 3.1,790 通常 (Assassin_Junior_Shooter, 凍死)
- 3.1,791 通常 (Assassin_Junior_Shooter, 被暗殺)
- 3.1,792 通常 (Assassin_Junior_Shooter, 被特効)
- 3.1,793 諦め (Assassin_Junior_Shooter, プレイヤー生存)
- 3.1,794 非該当 (Assassin_Junior_Shooter, 非該当)
- 3.1,795 変身デモ (Assassin_Junior_Shooter, 待機)
- 3.1,796 湧出 (Assassin_Junior_Shooter, 出現)
- 3.1,797 痺れ (Assassin_Junior_Shooter, リアクション)
- 3.1,798 気づき (NpcMamonoShop, 音気づき)
- 3.1,799 警戒 (NpcMamonoShop, プレイヤー発見)
- 3.1,800 潜る (NpcMamonoShop, 逃げる)
- 3.1,801 潜る (NpcMamonoShop, 逃走)
- 3.1,802 逃走 (NpcMamonoShop, 安全確認)
- 3.1,803 逃走 (NpcMamonoShop, 逃げる)
- 3.1,804 逃走 (NpcMamonoShop, 逃走)
- 3.1,805 発見 (NpcMamonoShop, プレイヤー発見)
- 3.1,806 ふっとび (Assassin_Junior_Azito_Shooter, 暗殺)
- 3.1,807 プレイヤー死亡 (Assassin_Junior_Azito_Shooter, 通常)
- 3.1,808 遠距離 (Assassin_Junior_Azito_Shooter, 待機)
- 3.1,809 崖である (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)
- 3.1,810 該当 (Assassin_Junior_Azito_Shooter, 通常)
- 3.1,811 該当 (Assassin_Junior_Azito_Shooter, 非該当)
- 3.1,812 完了 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
- 3.1,813 後行動 (Assassin_Junior_Azito_Shooter, 完了)
- 3.1,814 後行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
- 3.1,815 行動 (Assassin_Junior_Azito_Shooter, デモ中)
- 3.1,816 行動 (Assassin_Junior_Azito_Shooter, 奈落)
- 3.1,817 行動 (Assassin_Junior_Azito_Shooter, 落下)
- 3.1,818 行動A (Assassin_Junior_Azito_Shooter, 近距離戦闘)
- 3.1,819 行動B (Assassin_Junior_Azito_Shooter, 近距離戦闘)
- 3.1,820 高い (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)
- 3.1,821 子0 (Assassin_Junior_Azito_Shooter, 炎上)
- 3.1,822 子1 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)
- 3.1,823 死亡生成 (Assassin_Junior_Azito_Shooter, 通常)
- 3.1,824 小ダメージ (Assassin_Junior_Azito_Shooter, 基本挙動)
- 3.1,825 先行動 (Assassin_Junior_Azito_Shooter, 完了)
- 3.1,826 先行動 (Assassin_Junior_Azito_Shooter, 落下)
- 3.1,827 中行動 (Assassin_Junior_Azito_Shooter, 転移)
- 3.1,828 中行動 (Assassin_Junior_Azito_Shooter, 転移行動)
- 3.1,829 通常 (Assassin_Junior_Azito_Shooter, 感電死)
- 3.1,830 通常 (Assassin_Junior_Azito_Shooter, 死亡)
- 3.1,831 通常 (Assassin_Junior_Azito_Shooter, 凍結砕き)
- 3.1,832 通常 (Assassin_Junior_Azito_Shooter, 凍死)
- 3.1,833 通常 (Assassin_Junior_Azito_Shooter, 被暗殺)
- 3.1,834 通常 (Assassin_Junior_Azito_Shooter, 被特効)
- 3.1,835 諦め (Assassin_Junior_Azito_Shooter, プレイヤー生存)
- 3.1,836 非該当 (Assassin_Junior_Azito_Shooter, 非該当)
- 3.1,837 変身デモ (Assassin_Junior_Azito_Shooter, 待機)
- 3.1,838 湧出 (Assassin_Junior_Azito_Shooter, 出現)
- 3.1,839 痺れ (Assassin_Junior_Azito_Shooter, リアクション)
- 3.1,840 気づき (NpcWarrior, 音気づき)
- 3.1,841 警戒 (NpcWarrior, プレイヤー発見)
- 3.1,842 潜る (NpcWarrior, 逃げる)
- 3.1,843 潜る (NpcWarrior, 逃走)
- 3.1,844 退く (NpcWarrior, 敵遭遇)
- 3.1,845 逃走 (NpcWarrior, 逃げる)
- 3.1,846 逃走 (NpcWarrior, 逃走)
- 3.1,847 発見 (NpcWarrior, プレイヤー発見)
- 3.1,848 最後の手段 (DomesticAnimal, ダメージ逃走)
- 3.1,849 最後の手段 (DomesticAnimal, 通常行動)
- 3.1,850 右腕のみ (Golem, ナビメッシュ無し戦闘攻撃)
- 3.1,851 右腕のみ (Golem, 撃破)
- 3.1,852 遠距離 (Golem, 右腕戦闘攻撃)
- 3.1,853 遠距離 (Golem, 左腕戦闘攻撃)
- 3.1,854 後行動 (Golem, ナビメッシュ無し右腕攻撃)
- 3.1,855 後行動 (Golem, ナビメッシュ無し左腕攻撃)
- 3.1,856 後行動 (Golem, ナビメッシュ無し両腕有攻撃)
- 3.1,857 後行動 (Golem, 右腕遠距離攻撃)
- 3.1,858 後行動 (Golem, 撃破右腕のみ)
- 3.1,859 後行動 (Golem, 撃破左腕のみ)
- 3.1,860 後行動 (Golem, 撃破腕なし)
- 3.1,861 後行動 (Golem, 左腕遠距離攻撃)
- 3.1,862 左腕のみ (Golem, ナビメッシュ無し戦闘攻撃)
- 3.1,863 左腕のみ (Golem, 撃破)
- 3.1,864 死亡生成 (Golem, 通常)
- 3.1,865 時間超過 (Golem, 行動)
- 3.1,866 先行動 (Golem, ナビメッシュ無し両腕有攻撃)
- 3.1,867 先行動失敗 (Golem, 右腕接近攻撃)
- 3.1,868 先行動失敗 (Golem, 左腕接近攻撃)
- 3.1,869 戦闘攻撃 (Golem, 腕なし戦闘)
- 3.1,870 通常 (Golem, 死亡)
- 3.1,871 両腕有 (Golem, ナビメッシュ無し戦闘攻撃)
- 3.1,872 両腕有 (Golem, 撃破)
- 3.1,873 腕なし (Golem, ナビメッシュ無し戦闘攻撃)
- 3.1,874 腕なし (Golem, 速攻)
- 3.1,875 撃破 (Golem_Little_Fire, プレイヤー発見)
- 3.1,876 子0 (Golem_Little_Fire, 炎上)
- 3.1,877 死亡生成 (Golem_Little_Fire, 通常)
- 3.1,878 通常 (Golem_Little_Fire, 待機)
- 3.1,879 気づき (NpcChaseBlueFire, 音気づき)
- 3.1,880 警戒 (NpcChaseBlueFire, プレイヤー発見)
- 3.1,881 潜る (NpcChaseBlueFire, 逃げる)
- 3.1,882 潜る (NpcChaseBlueFire, 逃走)
- 3.1,883 逃走 (NpcChaseBlueFire, 安全確認)
- 3.1,884 逃走 (NpcChaseBlueFire, 逃げる)
- 3.1,885 逃走 (NpcChaseBlueFire, 逃走)
- 3.1,886 発見 (NpcChaseBlueFire, プレイヤー発見)
- 3.1,887 気づき (NpcTraveler, 音気づき)
- 3.1,888 警戒 (NpcTraveler, プレイヤー発見)
- 3.1,889 潜る (NpcTraveler, 逃げる)
- 3.1,890 潜る (NpcTraveler, 逃走)
- 3.1,891 逃走 (NpcTraveler, 安全確認)
- 3.1,892 逃走 (NpcTraveler, 逃げる)
- 3.1,893 逃走 (NpcTraveler, 逃走)
- 3.1,894 発見 (NpcTraveler, プレイヤー発見)
- 3.1,895 行動 (InsectFrog, 繰り返し行動A)
- 3.1,896 行動 (InsectFrog, 繰り返し行動B)
- 3.1,897 行動 (InsectFrog, 水中)
- 3.1,898 消滅 (InsectFrog, 死亡)
- 3.1,899 水上 (InsectFrog, 移動)
- 3.1,900 先行動 (InsectFrog, 行動_1)
- 3.1,901 通常 (InsectFrog, 通常)
- 3.1,902 徘徊歩行 (InsectFrog, 通常行動)
- 3.1,903 リアクション (ChuchuJelly, 通常)
- 3.1,904 気づき (NpcArtist, 音気づき)
- 3.1,905 警戒 (NpcArtist, プレイヤー発見)
- 3.1,906 潜る (NpcArtist, 逃げる)
- 3.1,907 潜る (NpcArtist, 逃走)
- 3.1,908 逃走 (NpcArtist, 安全確認)
- 3.1,909 逃走 (NpcArtist, 逃げる)
- 3.1,910 逃走 (NpcArtist, 逃走)
- 3.1,911 発見 (NpcArtist, プレイヤー発見)
- 3.1,912 気づき (NpcClerk, 音気づき)
- 3.1,913 警戒 (NpcClerk, プレイヤー発見)
- 3.1,914 潜る (NpcClerk, 逃げる)
- 3.1,915 潜る (NpcClerk, 逃走)
- 3.1,916 逃走 (NpcClerk, 安全確認)
- 3.1,917 逃走 (NpcClerk, 逃げる)
- 3.1,918 逃走 (NpcClerk, 逃走)
- 3.1,919 発見 (NpcClerk, プレイヤー発見)
- 3.1,920 死亡生成 (Stal_Bokoblin_Head, 通常)
- 3.1,921 朝が来た (Stal_Bokoblin_Head, 通常)
- 3.1,922 デモ待ち大ダメージ (SiteBossLswordCastle, リアクション)
- 3.1,923 起き上がり (SiteBossLswordCastle, ふっとび)
- 3.1,924 初回ケミカル付与 (SiteBossLswordCastle, 戦闘)
- 3.1,925 大火球投げ (SiteBossLswordCastle, 戦闘)
- 3.1,926 地上 (SunazarashiSP, 倒れ中_0)
- 3.1,927 地上 (SunazarashiSP, 倒れ中_1)
- 3.1,928 ビタロック (Lizalfos_Middle, 不調仲間発見)
- 3.1,929 ふっとび (Lizalfos_Middle, 暗殺)
- 3.1,930 マスクだった (Lizalfos_Middle, プレイヤーに変更)
- 3.1,931 マスクではなかった (Lizalfos_Middle, プレイヤーに変更)
- 3.1,932 餌発見 (Lizalfos_Middle, 餌発見)
- 3.1,933 遠隔武器 (Lizalfos_Middle, 行動中仲間発見)
- 3.1,934 怪しむ (Lizalfos_Middle, 疑似餌発見)
- 3.1,935 崖でない (Lizalfos_Middle, 行動C)
- 3.1,936 崖でない (Lizalfos_Middle, 槍戦闘レンジ内)
- 3.1,937 崖でない (Lizalfos_Middle, 対象見張り台)
- 3.1,938 崖でない (Lizalfos_Middle, 武器投げ)
- 3.1,939 感電死 (Lizalfos_Middle, 死亡)
- 3.1,940 気配気づき (Lizalfos_Middle, 通常)
- 3.1,941 脅威感知 (Lizalfos_Middle, 通常)
- 3.1,942 近距離 (Lizalfos_Middle, 虫発見)
- 3.1,943 警戒 (Lizalfos_Middle, プレイヤー発見)
- 3.1,944 警戒 (Lizalfos_Middle, 水中プレイヤー発見)
- 3.1,945 撃破 (Lizalfos_Middle, 共通挙動)
- 3.1,946 撃破 (Lizalfos_Middle, 対象NPC)
- 3.1,947 後行動 (Lizalfos_Middle, 餌発見)
- 3.1,948 後行動 (Lizalfos_Middle, 近距離)
- 3.1,949 後行動 (Lizalfos_Middle, 水中攻撃反応)
- 3.1,950 行動 (Lizalfos_Middle, 行動)
- 3.1,951 行動 (Lizalfos_Middle, 団欒騒ぎ)
- 3.1,952 行動 (Lizalfos_Middle, 囃し立て騒ぎ)
- 3.1,953 行動 (Lizalfos_Middle, 騙され)
- 3.1,954 子0 (Lizalfos_Middle, 炎上)
- 3.1,955 死亡生成 (Lizalfos_Middle, 通常)
- 3.1,956 水上 (Lizalfos_Middle, 痺れ)
- 3.1,957 水中 (Lizalfos_Middle, 痺れ)
- 3.1,958 待機 (Lizalfos_Middle, 座る)
- 3.1,959 待機 (Lizalfos_Middle, 騙され)
- 3.1,960 停止 (Lizalfos_Middle, レール移動)
- 3.1,961 停止 (Lizalfos_Middle, 水中レール移動)
- 3.1,962 凍死 (Lizalfos_Middle, 死亡)
- 3.1,963 発見 (Lizalfos_Middle, 攻撃反応)
- 3.1,964 範囲外 (Lizalfos_Middle, 未帰還)
- 3.1,965 被暗殺 (Lizalfos_Middle, 死亡)
- 3.1,966 非該当 (Lizalfos_Middle, 焼死)
- 3.1,967 浮遊物発見 (Lizalfos_Middle, 通常)
- 3.1,968 未発見 (Lizalfos_Middle, 攻撃反応)
- 3.1,969 ビタロック (Lizalfos_Ice, 不調仲間発見)
- 3.1,970 ふっとび (Lizalfos_Ice, 暗殺)
- 3.1,971 マスクだった (Lizalfos_Ice, プレイヤーに変更)
- 3.1,972 マスクではなかった (Lizalfos_Ice, プレイヤーに変更)
- 3.1,973 餌発見 (Lizalfos_Ice, 餌発見)
- 3.1,974 遠隔武器 (Lizalfos_Ice, 行動中仲間発見)
- 3.1,975 怪しむ (Lizalfos_Ice, 疑似餌発見)
- 3.1,976 崖でない (Lizalfos_Ice, レンジ外攻撃)
- 3.1,977 崖でない (Lizalfos_Ice, 行動C)
- 3.1,978 崖でない (Lizalfos_Ice, 戦闘攻撃)
- 3.1,979 崖でない (Lizalfos_Ice, 槍戦闘レンジ内)
- 3.1,980 崖でない (Lizalfos_Ice, 対象見張り台)
- 3.1,981 崖でない (Lizalfos_Ice, 武器投げ)
- 3.1,982 感電死 (Lizalfos_Ice, 死亡)
- 3.1,983 気配気づき (Lizalfos_Ice, 通常)
- 3.1,984 脅威感知 (Lizalfos_Ice, 通常)
- 3.1,985 近距離 (Lizalfos_Ice, 虫発見)
- 3.1,986 警戒 (Lizalfos_Ice, プレイヤー発見)
- 3.1,987 警戒 (Lizalfos_Ice, 水中プレイヤー発見)
- 3.1,988 撃破 (Lizalfos_Ice, 共通挙動)
- 3.1,989 撃破 (Lizalfos_Ice, 対象NPC)
- 3.1,990 後行動 (Lizalfos_Ice, 餌発見)
- 3.1,991 後行動 (Lizalfos_Ice, 近距離)
- 3.1,992 後行動 (Lizalfos_Ice, 水中攻撃反応)
- 3.1,993 行動 (Lizalfos_Ice, 行動)
- 3.1,994 行動 (Lizalfos_Ice, 団欒騒ぎ)
- 3.1,995 行動 (Lizalfos_Ice, 囃し立て騒ぎ)
- 3.1,996 行動 (Lizalfos_Ice, 騙され)
- 3.1,997 子0 (Lizalfos_Ice, 炎上)
- 3.1,998 死亡生成 (Lizalfos_Ice, 通常)
- 3.1,999 水上 (Lizalfos_Ice, 痺れ)
- 3.2,000 水中 (Lizalfos_Ice, 痺れ)
- 3.2,001 待機 (Lizalfos_Ice, 座る)
- 3.2,002 待機 (Lizalfos_Ice, 騙され)
- 3.2,003 停止 (Lizalfos_Ice, レール移動)
- 3.2,004 停止 (Lizalfos_Ice, 水中レール移動)
- 3.2,005 凍死 (Lizalfos_Ice, 死亡)
- 3.2,006 発見 (Lizalfos_Ice, 攻撃反応)
- 3.2,007 範囲外 (Lizalfos_Ice, 未帰還)
- 3.2,008 被暗殺 (Lizalfos_Ice, 死亡)
- 3.2,009 非該当 (Lizalfos_Ice, 焼死)
- 3.2,010 浮遊物発見 (Lizalfos_Ice, 通常)
- 3.2,011 未発見 (Lizalfos_Ice, 攻撃反応)
- 3.2,012 湧出 (Lizalfos_Ice, 近接湧出)
- 3.2,013 Root (SupportAppWind)
- 3.2,014 気づき (NpcUmayadoMaster, 音気づき)
- 3.2,015 警戒 (NpcUmayadoMaster, プレイヤー発見)
- 3.2,016 潜る (NpcUmayadoMaster, 逃げる)
- 3.2,017 潜る (NpcUmayadoMaster, 逃走)
- 3.2,018 逃走 (NpcUmayadoMaster, 安全確認)
- 3.2,019 逃走 (NpcUmayadoMaster, 逃げる)
- 3.2,020 逃走 (NpcUmayadoMaster, 逃走)
- 3.2,021 発見 (NpcUmayadoMaster, プレイヤー発見)
- 3.2,022 最後の手段 (Boar_MiniGame, ダメージ逃走)
- 3.2,023 最後の手段 (Boar_MiniGame, 逃走)
- 3.2,024 地上 (Boar_MiniGame, 倒れ中_0)
- 3.2,025 地上 (Boar_MiniGame, 倒れ中_1)
- 3.2,026 行動 (Stal_Giant_Eye, 所持)
- 3.2,027 死亡生成 (Stal_Giant_Eye, 通常)
- 3.2,028 朝が来た (Stal_Giant_Eye, 通常)
- 3.2,029 子0 (Heron, 水中)
- 3.2,030 子0 (Heron, 水中_0)
- 3.2,031 通常死亡 (Heron, 倒れ中_0)
- 3.2,032 通常死亡 (Heron, 倒れ中_1)
- 3.2,033 感電死 (InsectFireFly, 死亡)
- 3.2,034 消滅 (InsectFireFly, 死亡)
- 3.2,035 凍死 (InsectFireFly, 死亡)
- 3.2,036 爆発後 (GuardianMiniFinalBeam, Root)
- 3.2,037 感電死 (InsectFairy, 死亡)
- 3.2,038 消滅 (InsectFairy, 死亡)
- 3.2,039 凍死 (InsectFairy, 死亡)
- 3.2,040 感電死 (InsectBeetle, 死亡)
- 3.2,041 消滅 (InsectBeetle, 死亡)
- 3.2,042 凍死 (InsectBeetle, 死亡)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsFinishedByFailAction |
Bool |
|
|
IsEndChangeable |
Bool |
|
|
IsNoChangeable |
Bool |
|
|
Children
Derived definitions
Root (AscendingCurrentBeastGanon)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
こける (Stal_Bokoblin_Junior_Body, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
それ以外 (Stal_Bokoblin_Junior_Body, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Stal_Bokoblin_Junior_Body, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Stal_Bokoblin_Junior_Body, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Stal_Bokoblin_Junior_Body, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ内 (Stal_Bokoblin_Junior_Body, 近接湧き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Stal_Bokoblin_Junior_Body, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
活動者有 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Stal_Bokoblin_Junior_Body, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Stal_Bokoblin_Junior_Body, 乗る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
禁止 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Stal_Bokoblin_Junior_Body, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
警戒 (Stal_Bokoblin_Junior_Body, 騎乗プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Stal_Bokoblin_Junior_Body, 騎乗時対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
撃破 (Stal_Bokoblin_Junior_Body, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Stal_Bokoblin_Junior_Body, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Stal_Bokoblin_Junior_Body, 対象獲物)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Stal_Bokoblin_Junior_Body, 騎乗時通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Bokoblin_Junior_Body, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Bokoblin_Junior_Body, 騎乗諦め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Bokoblin_Junior_Body, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Bokoblin_Junior_Body, 囃し立てる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動B (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Stal_Bokoblin_Junior_Body, 頭部奪還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Bokoblin_Junior_Body, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Bokoblin_Junior_Body, 待機振りまわし攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Bokoblin_Junior_Body, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Stal_Bokoblin_Junior_Body, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Stal_Bokoblin_Junior_Body, 接近小攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Stal_Bokoblin_Junior_Body, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Stal_Bokoblin_Junior_Body, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Stal_Bokoblin_Junior_Body, No14)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Stal_Bokoblin_Junior_Body, 頭部ロスト)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Stal_Bokoblin_Junior_Body, 騎乗不審者発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Stal_Bokoblin_Junior_Body, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
被暗殺 (Stal_Bokoblin_Junior_Body, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Stal_Bokoblin_Junior_Body, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Stal_Bokoblin_Junior_Body, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
バナナ夢中 (Priest_Boss_ShadowClone, バナナモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Priest_Boss_ShadowClone, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Priest_Boss_ShadowClone, 崩れ落ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弓矢攻撃 (Priest_Boss_ShadowClone, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
共通 (Priest_Boss_ShadowClone, 第二段階)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
空中 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone, 頭上突き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Priest_Boss_ShadowClone, 一列流星)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Priest_Boss_ShadowClone, 円陣突進)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone, 高速移動攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone, 先行動_5)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_ShadowClone, 円陣_現れる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_ShadowClone, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Priest_Boss_ShadowClone, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
陣形作成_現れる (Priest_Boss_ShadowClone, 円陣_現れる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_ShadowClone, 共通_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_ShadowClone, 転移_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
旋回 (Priest_Boss_ShadowClone, 移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Priest_Boss_ShadowClone, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Priest_Boss_ShadowClone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
第一段階 (Priest_Boss_ShadowClone, フェイズ終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Priest_Boss_ShadowClone, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_ShadowClone, 奈落_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進後駆け抜け (Priest_Boss_ShadowClone, 一列突進)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進攻撃 (Priest_Boss_ShadowClone, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
分身投げ着地 (Priest_Boss_ShadowClone, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (LynelFlame, 移動量指定)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
移動 (Assassin_Senior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Assassin_Senior, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Assassin_Senior, 子0_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制ワープ回避 (Assassin_Senior, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制ワープ回避 (Assassin_Senior, 空中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Assassin_Senior, 攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後退移動完了 (Assassin_Senior, リアクション復帰)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能移動 (Assassin_Senior, ワープ移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃 (Assassin_Senior, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Assassin_Senior, 鉄球攻撃行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Senior, デモ用移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Senior, デモ用移動1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Senior, 死亡システム的な)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Senior, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Assassin_Senior, 後行動_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Assassin_Senior, 玉攻撃後待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
絶対防御の構え (Assassin_Senior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Assassin_Senior, リアクション復帰)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (Assassin_Senior, ワープ移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Assassin_Senior, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダメージ逃走 (Rabbit, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Rabbit, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Rabbit, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (Rabbit, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossBow, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がり (SiteBossBow, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
竜巻複数生成 (SiteBossBow, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossSpear, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水位上昇 (SiteBossSpear, 戦闘_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Demo_ChemicalPlus (SiteBossSpear)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
インクレディブル (WolfLink, 出現)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき戦闘 (WolfLink, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃できない (WolfLink, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大ダメージ (WolfLink, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (WolfLink, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
仮死 (Guardian_B, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起動 (Guardian_B, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
視覚反応 (Guardian_B, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Guardian_B, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (InsectStopGo, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (InsectStopGo, 繰り返し行動A)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (InsectStopGo, 繰り返し行動B)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectStopGo, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
凍死 (InsectStopGo, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
徘徊歩行 (InsectStopGo, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcHearts, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcHearts, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcHearts, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcHearts, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcHearts, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcHearts, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcHearts, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcHearts, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Forest, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Forest, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近づき (Octarock_Forest, 隠れ時プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Octarock_Forest, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Octarock_Forest, 隠れリアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
体内爆発 (Octarock_Forest, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Octarock_Forest, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Octarock_Forest, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (Octarock_Forest, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非子所持 (Octarock_Forest, 隠れる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崩れ落ち (Octarock_Forest, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcRunner, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcRunner, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcRunner, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcRunner, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcRunner, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcRunner, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcRunner, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcRunner, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Enemy_Golem_Fire_R, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Enemy_Golem_Fire_R, 腕なし戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し右腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し左腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, 右腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, 撃破右腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, 撃破左腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, 撃破腕なし)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_Golem_Fire_R, 左腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Enemy_Golem_Fire_R, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Enemy_Golem_Fire_R, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
時間超過 (Enemy_Golem_Fire_R, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Enemy_Golem_Fire_R, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Enemy_Golem_Fire_R, 右腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Enemy_Golem_Fire_R, 左腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Enemy_Golem_Fire_R, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Enemy_Golem_Fire_R, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Enemy_Golem_Fire_R, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (ForestGiant_Middle, 素手攻撃射程チェック)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
横になる (ForestGiant_Middle, 睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がる (ForestGiant_Middle, 睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (ForestGiant_Middle, レンジ外槍攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (ForestGiant_Middle, 寝床距離チェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (ForestGiant_Middle, 暗闇目覚め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (ForestGiant_Middle, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (ForestGiant_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
足踏み (ForestGiant_Middle, 直下攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
投石 (ForestGiant_Middle, 投石戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エリア外移動 (ZoraHeroRelicBattle, ナビ高速移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos, 団欒騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos, 囃し立て騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
範囲外 (Lizalfos, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Enemy_AirOctarock, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
滝死亡 (Enemy_AirOctarock, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
板切断 (Enemy_AirOctarock, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (InsectLizard, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
消滅 (InsectLizard, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
通常 (InsectLizard, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_EarthRelease_Normal, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Stal_Lizalfos_Head, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Stal_Lizalfos_Head, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectCrab, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
通常 (InsectCrab, 通常_2)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossLsword, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がり (SiteBossLsword, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
初回ケミカル付与 (SiteBossLsword, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大火球投げ (SiteBossLsword, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (GanonGrudge_Lizalfos, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (GanonGrudge_Lizalfos, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (GanonGrudge_Lizalfos, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (GanonGrudge_Lizalfos, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Npc, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Npc, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Npc, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Npc, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (Npc, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (Npc, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (Npc, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (Npc, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Bee_Swarm, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ内 (Bee_Swarm, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bee_Swarm, レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Bee_Swarm, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Bee_Swarm, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
不意討ち (Bee_Swarm, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (IceArrow, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
こける (Bokoblin_Red, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
それ以外 (Bokoblin_Red, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダンス (Bokoblin_Red, ボコブリンダンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ中 (Bokoblin_Red, 初期状態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Bokoblin_Red, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Bokoblin_Red, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Bokoblin_Red, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Bokoblin_Red, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Bokoblin_Red, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Bokoblin_Red, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Bokoblin_Red, 乗る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Bokoblin_Red, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
警戒 (Bokoblin_Red, 騎乗プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Red, 騎乗時対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
撃破 (Bokoblin_Red, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Red, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Red, 対象獲物)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bokoblin_Red, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Bokoblin_Red, 騎乗時通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, Sleep)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 騎乗諦め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 団欒囃し立て)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 囃し立て)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Red, 囃し立てる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動A (Bokoblin_Red, 雨)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動A (Bokoblin_Red, 停止)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Bokoblin_Red, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Red, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Red, 初期sleep)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Red, 食事)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Red, 待機振りまわし攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Red, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Bokoblin_Red, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Bokoblin_Red, 接近小攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
雪 (Bokoblin_Red, 徘徊雪)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Bokoblin_Red, 騎乗近接戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Bokoblin_Red, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Bokoblin_Red, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
対象泳ぎ (Bokoblin_Red, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Bokoblin_Red, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Bokoblin_Red, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Bokoblin_Red, 騎乗不審者発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Bokoblin_Red, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
範囲外 (Bokoblin_Red, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Bokoblin_Red, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Bokoblin_Red, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Bokoblin_Red, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変化感知 (Bokoblin_Red, 小物連携)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (ForestGiant_Senior, 素手攻撃射程チェック)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
横になる (ForestGiant_Senior, 睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がる (ForestGiant_Senior, 睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (ForestGiant_Senior, レンジ外槍攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (ForestGiant_Senior, 寝床距離チェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (ForestGiant_Senior, 暗闇目覚め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (ForestGiant_Senior, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (ForestGiant_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
足踏み (ForestGiant_Senior, 直下攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
投石 (ForestGiant_Senior, 投石戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
仮死 (Guardian_A, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起動 (Guardian_A, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
視覚反応 (Guardian_A, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ナビメッシュ外 (Assassin_Middle_Azito, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Middle_Azito, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Middle_Azito, 未撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Assassin_Middle_Azito, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle_Azito, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle_Azito, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Assassin_Middle_Azito, デモ中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Assassin_Middle_Azito, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
禁止 (Assassin_Middle_Azito, 不審物発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Assassin_Middle_Azito, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
後行動 (Assassin_Middle_Azito, バナナ発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Assassin_Middle_Azito, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Assassin_Middle_Azito, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Assassin_Middle_Azito, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Assassin_Middle_Azito, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Middle_Azito, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
追跡 (Assassin_Middle_Azito, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Assassin_Middle_Azito, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Middle_Azito, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Middle_Azito, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ナビメッシュ外 (Assassin_Middle_Quest, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Middle_Quest, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Middle_Quest, 未撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle_Quest, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle_Quest, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Assassin_Middle_Quest, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Assassin_Middle_Quest, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Middle_Quest, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Quest, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Quest, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Quest, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Quest, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Quest, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Quest, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Middle_Quest, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Middle_Quest, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu, ナビメッシュ無し攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu, ナビメッシュ無し攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ケミカル有効 (Chuchu, 溺死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Chuchu, ナビ移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ノーマル (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ファイア (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Chuchu, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近接湧き (Chuchu, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Chuchu, ケミカル戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Chuchu, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Chuchu, アイス戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃反応 (Chuchu, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu, アイス後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu, アイス攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu, エレキ放出攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu, アイス攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu, ドロップ生成)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu, 湧出)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Chuchu, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Chuchu, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Pigeon, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Pigeon, 水中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Pigeon, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Pigeon, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
投擲生成 (Octarock_Bullet_L, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
投擲 (GiantShootBomb, Action)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆破 (GiantShootBomb, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Boar, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Boar, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Boar, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Boar, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossSwordCastle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSwordCastle, 先行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSwordCastle, 中行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退避 (SiteBossSwordCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落雷攻撃 (SiteBossSwordCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落雷攻撃前移動 (SiteBossSwordCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Middle, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Assassin_Middle, 角度差大)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Assassin_Middle, 魔法攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
該当 (Assassin_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Middle, 攻撃後逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Middle, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Middle, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Assassin_Middle, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Assassin_Middle, 攻撃やられ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Assassin_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Assassin_Middle, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Middle, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Middle, 内側転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
諦め (Assassin_Middle, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Middle, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変身デモ (Assassin_Middle, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
湧出 (Assassin_Middle, 出現)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Middle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (PriestBossIronBall, 落雷)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossBowCastle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がり (SiteBossBowCastle, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
竜巻複数生成 (SiteBossBowCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (WillBall, 落雷)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (WillBall, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
接地 (WillBall, 追尾)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
仮死 (GuardianNoMove, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起動 (GuardianNoMove, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
視覚反応 (GuardianNoMove, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (GuardianNoMove, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Deer, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Deer, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Deer, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Deer, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (ForestGiant, 素手攻撃射程チェック)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
横になる (ForestGiant, 睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がる (ForestGiant, 睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (ForestGiant, レンジ外槍攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (ForestGiant, 寝床距離チェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (ForestGiant, 暗闇目覚め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (ForestGiant, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (ForestGiant, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
足踏み (ForestGiant, 直下攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
投石 (ForestGiant, 投石戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
丸太化 (TreeWeapon, 伐採)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Water, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Water, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
音気づき (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Octarock_Water, 怒り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Octarock_Water, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Octarock_Water, 水中隠れプレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動中仲間発見 (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Octarock_Water, 隠れ小ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Octarock_Water, 隠れ小ダメージ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
生成中 (Octarock_Water, 水中リロード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Octarock_Water, 水中カツラ攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
体内爆発 (Octarock_Water, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
諦め (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Octarock_Water, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崩れ落ち (Octarock_Water, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossSpearCastle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水位上昇 (SiteBossSpearCastle, 戦闘_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Demo_ChemicalPlus (SiteBossSpearCastle)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcTripMaster, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcTripMaster, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTripMaster, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTripMaster, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcTripMaster, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTripMaster, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTripMaster, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcTripMaster, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (InsectDragonFly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectDragonFly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
凍死 (InsectDragonFly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
徘徊飛行 (InsectDragonFly, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
炎上 (Wizzrobe, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Wizzrobe, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Wizzrobe, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Wizzrobe, 諦め移動失敗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Wizzrobe, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Wizzrobe, チャンスタイム)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Wizzrobe, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Lynel_Senior, 遠隔武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ無し (Lynel_Senior, 遠距離観察)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Lynel_Senior, ナビ無し近接射程内高低差)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右 (Lynel_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, ナビメッシュ無し攻撃レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 剣弓有素手警戒)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 剣装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 槍装備戦闘開始攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 大剣右方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 大剣近接攻撃戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 大剣後方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 大剣左方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Senior, 大剣戦闘開始攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
下半身 (Lynel_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Lynel_Senior, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lynel_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弓装備 (Lynel_Senior, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lynel_Senior, 遠隔武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lynel_Senior, 弓装備警戒)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
近距離 (Lynel_Senior, 剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
近距離 (Lynel_Senior, 素手戦闘剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
駆け寄り (Lynel_Senior, 上半身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lynel_Senior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
剣盾装備 (Lynel_Senior, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
剣装備 (Lynel_Senior, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後 (Lynel_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lynel_Senior, 近接武器持ち替えジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lynel_Senior, 戦闘中抜弓高速ギア)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
後行動 (Lynel_Senior, 大剣突進切りモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能 (Lynel_Senior, 近距離槍戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能 (Lynel_Senior, 近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel_Senior, ブレス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel_Senior, 突進切りモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lynel_Senior, 興味失い帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動A (Lynel_Senior, ナビメッシュ無しジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Lynel_Senior, ナビメッシュ無しジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
高速ギア (Lynel_Senior, 戦闘中抜弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左 (Lynel_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斬り抜け (Lynel_Senior, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel_Senior, 危険回避)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel_Senior, 弓攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel_Senior, 弓上空撃ち攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Lynel_Senior, ワープ先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (Lynel_Senior, 城湧き空中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lynel_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
上半身 (Lynel_Senior, 弓装備近接武器持ち替え上半身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
先行動 (Lynel_Senior, 威嚇帰還ワープ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Lynel_Senior, 遠距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
素手 (Lynel_Senior, 戦闘開始咆哮)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
素手 (Lynel_Senior, 対象泳ぎ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
素手 (Lynel_Senior, 対象騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
槍装備 (Lynel_Senior, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Lynel_Senior, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lynel_Senior, 発見行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大剣装備 (Lynel_Senior, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
低速ギア (Lynel_Senior, 戦闘中抜弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
突進切り (Lynel_Senior, 城戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進切り (Lynel_Senior, 城大剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進切り (Lynel_Senior, 槍戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Senior, 観察行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Senior, 戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Senior, 戦闘開始咆哮)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
抜刀 (Lynel_Senior, 観察行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Senior, 対象泳ぎ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Senior, 対象騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lynel_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
平地 (Lynel_Senior, 近接装備威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
暴れる (Lynel_Senior, ロデオ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossSpearR, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水位上昇 (SiteBossSpearR, 戦闘_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Demo_ChemicalPlus (SiteBossSpearR)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
冷却中 (GoronCannon, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Npc_Gerudo_Queen, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Npc_Gerudo_Queen, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Npc_Gerudo_Queen, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Npc_Gerudo_Queen, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (Npc_Gerudo_Queen, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (Npc_Gerudo_Queen, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (Npc_Gerudo_Queen, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (Npc_Gerudo_Queen, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
泳ぐ終了待ち (BoneHorse, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後方成功 (BoneHorse, 逃走(小))
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後方成功 (BoneHorse, 逃走_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走(火) (BoneHorse, 非騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダメージ逃走 (Dog, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Dog, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Dog, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (AttackGrave, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Golem_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem_Senior, 右腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem_Senior, 左腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem_Senior, 腕なし戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, ナビメッシュ無し右腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, ナビメッシュ無し左腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, 右腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, 撃破右腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, 撃破左腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, 撃破腕なし)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Senior, 左腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Golem_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Golem_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
時間超過 (Golem_Senior, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Golem_Senior, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Golem_Senior, 右腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Golem_Senior, 左腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Golem_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Golem_Senior, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem_Senior, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem_Senior, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos_Fire, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos_Fire, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos_Fire, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos_Fire, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos_Fire, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos_Fire, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos_Fire, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Fire, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Fire, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Fire, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Fire, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos_Fire, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos_Fire, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos_Fire, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos_Fire, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Fire, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Fire, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Fire, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Fire, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Fire, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Fire, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Fire, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos_Fire, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Fire, 団欒騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Fire, 囃し立て騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Fire, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos_Fire, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos_Fire, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos_Fire, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos_Fire, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Fire, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Fire, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Fire, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Fire, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos_Fire, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos_Fire, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
範囲外 (Lizalfos_Fire, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos_Fire, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos_Fire, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos_Fire, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos_Fire, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Sunazarashi, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Sunazarashi, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ウルボザの怒り (Priest_Boss_Normal, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
クイック復帰 (Priest_Boss_Normal, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Priest_Boss_Normal, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Priest_Boss_Normal, 崩れ落ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弓矢攻撃 (Priest_Boss_Normal, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
空中 (Priest_Boss_Normal, 弓矢攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_Normal, バナナモード_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_Normal, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_Normal, 頭上突き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_Normal, 突進攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Priest_Boss_Normal, 高速移動攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_Normal, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Priest_Boss_Normal, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_Normal, 転移_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
旋回 (Priest_Boss_Normal, 移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Priest_Boss_Normal, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Priest_Boss_Normal, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
第一段階 (Priest_Boss_Normal, フェイズ終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Priest_Boss_Normal, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_Normal, 奈落_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進攻撃 (Priest_Boss_Normal, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Golem_Little, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Golem_Little, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Golem_Little, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Golem_Little, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
こける (Bokoblin_Senior, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
それ以外 (Bokoblin_Senior, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダンス (Bokoblin_Senior, ボコブリンダンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ中 (Bokoblin_Senior, 初期状態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Bokoblin_Senior, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Bokoblin_Senior, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Bokoblin_Senior, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Bokoblin_Senior, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Bokoblin_Senior, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Bokoblin_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Bokoblin_Senior, 乗る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Bokoblin_Senior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
警戒 (Bokoblin_Senior, 騎乗プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Senior, 騎乗時対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
撃破 (Bokoblin_Senior, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Senior, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Senior, 対象獲物)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bokoblin_Senior, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Bokoblin_Senior, 騎乗時通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, Sleep)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 騎乗諦め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 団欒囃し立て)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 囃し立て)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Senior, 囃し立てる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動A (Bokoblin_Senior, 雨)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動A (Bokoblin_Senior, 停止)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Bokoblin_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Bokoblin_Senior, 戦闘攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動C (Bokoblin_Senior, 振りまわし攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Bokoblin_Senior, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Senior, 初期sleep)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Senior, 食事)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Senior, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Bokoblin_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Bokoblin_Senior, 接近小攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
雪 (Bokoblin_Senior, 徘徊雪)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Bokoblin_Senior, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Bokoblin_Senior, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
対象泳ぎ (Bokoblin_Senior, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Bokoblin_Senior, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Bokoblin_Senior, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Bokoblin_Senior, 騎乗不審者発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Bokoblin_Senior, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
範囲外 (Bokoblin_Senior, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Bokoblin_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Bokoblin_Senior, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Bokoblin_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変化感知 (Bokoblin_Senior, 小物連携)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
こける (Bokoblin_Rapid, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
それ以外 (Bokoblin_Rapid, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダンス (Bokoblin_Rapid, ボコブリンダンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ中 (Bokoblin_Rapid, 初期状態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Bokoblin_Rapid, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Bokoblin_Rapid, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Bokoblin_Rapid, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Bokoblin_Rapid, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Bokoblin_Rapid, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Bokoblin_Rapid, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Bokoblin_Rapid, 乗る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Bokoblin_Rapid, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
警戒 (Bokoblin_Rapid, 騎乗プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Rapid, 騎乗時対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
撃破 (Bokoblin_Rapid, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Rapid, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Bokoblin_Rapid, 対象獲物)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Bokoblin_Rapid, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Bokoblin_Rapid, 騎乗時通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, Sleep)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 騎乗音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 騎乗諦め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 団欒囃し立て)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 囃し立て)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Bokoblin_Rapid, 囃し立てる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動A (Bokoblin_Rapid, 雨)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動A (Bokoblin_Rapid, 停止)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Bokoblin_Rapid, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Rapid, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Rapid, 初期sleep)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Rapid, 食事)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Rapid, 待機振りまわし攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Bokoblin_Rapid, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Bokoblin_Rapid, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Bokoblin_Rapid, 接近小攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
雪 (Bokoblin_Rapid, 徘徊雪)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Bokoblin_Rapid, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Bokoblin_Rapid, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
対象泳ぎ (Bokoblin_Rapid, 騎乗近接武器)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Bokoblin_Rapid, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Bokoblin_Rapid, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Bokoblin_Rapid, 騎乗不審者発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Bokoblin_Rapid, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
範囲外 (Bokoblin_Rapid, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Bokoblin_Rapid, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Bokoblin_Rapid, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Bokoblin_Rapid, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変化感知 (Bokoblin_Rapid, 小物連携)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcTravelerWarrior, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcTravelerWarrior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTravelerWarrior, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTravelerWarrior, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退く (NpcTravelerWarrior, 敵遭遇)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcTravelerWarrior, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTravelerWarrior, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcTravelerWarrior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos_Electric, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos_Electric, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos_Electric, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos_Electric, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos_Electric, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos_Electric, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos_Electric, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Electric, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Electric, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Electric, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Electric, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos_Electric, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos_Electric, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos_Electric, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos_Electric, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Electric, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Electric, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Electric, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Electric, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Electric, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Electric, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Electric, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos_Electric, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Electric, 団欒騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Electric, 囃し立て騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Electric, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos_Electric, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos_Electric, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos_Electric, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos_Electric, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Electric, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Electric, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Electric, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Electric, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos_Electric, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos_Electric, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
範囲外 (Lizalfos_Electric, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos_Electric, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos_Electric, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos_Electric, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos_Electric, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
湧出 (Lizalfos_Electric, 近接湧出)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ中 (Moriblin_Senior, 初期状態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Moriblin_Senior, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Moriblin_Senior, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Moriblin_Senior, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Moriblin_Senior, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Moriblin_Senior, 素手対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Moriblin_Senior, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Moriblin_Senior, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Moriblin_Senior, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Moriblin_Senior, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Moriblin_Senior, 凍結)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Moriblin_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Moriblin_Senior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Moriblin_Senior, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Moriblin_Senior, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Moriblin_Senior, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Moriblin_Senior, 怪しみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Moriblin_Senior, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Moriblin_Senior, 行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Moriblin_Senior, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Moriblin_Senior, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Moriblin_Senior, 剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Moriblin_Senior, 槍薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Moriblin_Senior, 大剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Senior, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Senior, 初期睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Senior, 槍薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Senior, 大剣薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Senior, 片手剣薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Senior, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Moriblin_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Senior, レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Senior, 剣戦闘追撃ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Senior, 素手追撃ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Senior, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
食事 (Moriblin_Senior, 小物連携)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Moriblin_Senior, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Moriblin_Senior, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Moriblin_Senior, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Moriblin_Senior, Sleep)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Moriblin_Senior, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Moriblin_Senior, 素手戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Moriblin_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Moriblin_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Moriblin_Senior, 通常相手)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
範囲外 (Moriblin_Senior, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Moriblin_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Moriblin_Senior, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Moriblin_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Moriblin_Senior, 通常相手)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
離脱 (Moriblin_Senior, 弓戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_EarthRelease_Giant, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レーザー発射 (GanonBeast, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
移動 (GanonBeast, 基本歩き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
角度差大 (GanonBeast, ビーム攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (GanonBeast, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (GanonBeast, レーザー初回)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (GanonBeast, 実ビーム攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (GanonBeast, 中行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (GanonBeast, 復帰_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (GanonBeast, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (GanonBeast, 移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
子0 (GanonBeast, 歩き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子1 (GanonBeast, 弱点制御初回)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (GanonBeast, 段階3)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (GanonBeast, ビーム攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子2 (GanonBeast, 初回ビーム攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子2 (GanonBeast, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子2 (GanonBeast, 二回目ビーム攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子3 (GanonBeast, 段階4)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡 (GanonBeast, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
初弱点露出デモ (GanonBeast, デモ用)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (GanonBeast, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (GanonBeast, 中行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (GanonBeast, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (GanonBeast, 初回)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常モード (GanonBeast, 初回レーザー発射)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
怒りデモ (GanonBeast, デモ用)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
二回目以降 (GanonBeast, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
復帰 (GanonBeast, 瀕死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
復帰 (GanonBeast, 復帰アニメ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Demo_Anger (GanonBeast)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Demo_FirstWeakPoint (GanonBeast)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
敵 (Kokko, 怒り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Stal_Moriblin_Head, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Stal_Moriblin_Head, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ウルボザの怒り (Priest_Boss_ShadowClone_Real, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
クイック復帰 (Priest_Boss_ShadowClone_Real, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Priest_Boss_ShadowClone_Real, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Priest_Boss_ShadowClone_Real, 崩れ落ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弓矢攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
共通 (Priest_Boss_ShadowClone_Real, 第二段階)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
空中 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 後行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 頭上突き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Priest_Boss_ShadowClone_Real, 一列流星)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Priest_Boss_ShadowClone_Real, 円陣突進)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃後 (Priest_Boss_ShadowClone_Real, 一列流星)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Priest_Boss_ShadowClone_Real, 高速移動攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Priest_Boss_ShadowClone_Real, 先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Priest_Boss_ShadowClone_Real, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
陣形作成_現れる (Priest_Boss_ShadowClone_Real, 円陣_現れる_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_ShadowClone_Real, 共通_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Priest_Boss_ShadowClone_Real, 転移_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
旋回 (Priest_Boss_ShadowClone_Real, 移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Priest_Boss_ShadowClone_Real, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Priest_Boss_ShadowClone_Real, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
第一段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
第二段階 (Priest_Boss_ShadowClone_Real, フェイズ終了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Priest_Boss_ShadowClone_Real, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
転移 (Priest_Boss_ShadowClone_Real, 奈落_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進後駆け抜け (Priest_Boss_ShadowClone_Real, 一列突進)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進攻撃 (Priest_Boss_ShadowClone_Real, 通常モード)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Fox, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Fox, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Fox, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Fox, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
オン (LinkCheckASPlaySeqOn, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Golem_Middle, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem_Middle, 右腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem_Middle, 左腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, ナビメッシュ無し右腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, ナビメッシュ無し左腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, 右腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, 撃破右腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, 撃破左腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, 撃破腕なし)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem_Middle, 左腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Golem_Middle, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Golem_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
時間超過 (Golem_Middle, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Golem_Middle, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Golem_Middle, 右腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Golem_Middle, 左腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Golem_Middle, 腕なし戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Golem_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Golem_Middle, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem_Middle, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem_Middle, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (BalloonBarrelBomb, AI)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcTravelerRider, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcTravelerRider, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTravelerRider, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTravelerRider, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcTravelerRider, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTravelerRider, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTravelerRider, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcTravelerRider, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (ArrowRoot, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (WillBreakBall, 落雷)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (WillBreakBall, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Assassin, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Assassin, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Assassin, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Assassin, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (Assassin, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (Assassin, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (Assassin, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (Assassin, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エリア内 (Sandworm, ふっとび復帰)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Sandworm, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Sandworm, 怒り撤退)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Sandworm, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Sandworm, 怒り撤退)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Sandworm, 諦め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Sunazarashi_B, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Sunazarashi_B, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (RemoteBomb, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダメージ逃走 (Squirrel, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Squirrel, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Squirrel, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (Squirrel, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Junior, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Junior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Junior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Assassin_Junior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Junior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Junior, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Assassin_Junior, 崖時戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Assassin_Junior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Assassin_Junior, 変わり身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Assassin_Junior, 落下攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Junior, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Assassin_Junior, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Assassin_Junior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Assassin_Junior, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Assassin_Junior, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Assassin_Junior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Junior, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Junior, 内側転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
諦め (Assassin_Junior, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Junior, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変身デモ (Assassin_Junior, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
湧出 (Assassin_Junior, 出現)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Junior, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Lynel_Middle, 遠隔武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ無し (Lynel_Middle, 遠距離観察)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Lynel_Middle, ナビ無し近接射程内高低差)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右 (Lynel_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, ナビメッシュ無し攻撃レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 剣弓有素手警戒)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 剣装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 槍装備戦闘開始攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 大剣右方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 大剣近接攻撃戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 大剣後方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 大剣左方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel_Middle, 大剣戦闘開始攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
下半身 (Lynel_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Lynel_Middle, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lynel_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弓装備 (Lynel_Middle, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lynel_Middle, 遠隔武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lynel_Middle, 弓装備警戒)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
近距離 (Lynel_Middle, 剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
近距離 (Lynel_Middle, 素手戦闘剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
駆け寄り (Lynel_Middle, 上半身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lynel_Middle, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
剣盾装備 (Lynel_Middle, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
剣装備 (Lynel_Middle, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後 (Lynel_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lynel_Middle, 近接武器持ち替えジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lynel_Middle, 戦闘中抜弓高速ギア)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
後行動 (Lynel_Middle, 大剣突進切りモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能 (Lynel_Middle, 近距離槍戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能 (Lynel_Middle, 近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel_Middle, ブレス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel_Middle, 突進切りモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lynel_Middle, 興味失い帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動A (Lynel_Middle, ナビメッシュ無しジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Lynel_Middle, ナビメッシュ無しジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
高速ギア (Lynel_Middle, 戦闘中抜弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左 (Lynel_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斬り抜け (Lynel_Middle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel_Middle, 危険回避)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel_Middle, 弓攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel_Middle, 弓上空撃ち攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Lynel_Middle, ワープ先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (Lynel_Middle, 城湧き空中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lynel_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
上半身 (Lynel_Middle, 弓装備近接武器持ち替え上半身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
先行動 (Lynel_Middle, 威嚇帰還ワープ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Lynel_Middle, 遠距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
素手 (Lynel_Middle, 対象泳ぎ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
素手 (Lynel_Middle, 対象騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
槍装備 (Lynel_Middle, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Lynel_Middle, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lynel_Middle, 発見行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大剣装備 (Lynel_Middle, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
低速ギア (Lynel_Middle, 戦闘中抜弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
突進切り (Lynel_Middle, 城戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進切り (Lynel_Middle, 城大剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進切り (Lynel_Middle, 槍戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Middle, 観察行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Middle, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel_Middle, 戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Middle, 観察行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Middle, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Middle, 対象泳ぎ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel_Middle, 対象騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lynel_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
平地 (Lynel_Middle, 近接装備威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
暴れる (Lynel_Middle, ロデオ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
魚雷発射 (RemainsWater, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
誘導弾発射 (RemainsWater, 子1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ナビメッシュ外 (Assassin_Middle_Azito_DLC, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Middle_Azito_DLC, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Middle_Azito_DLC, 未撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Assassin_Middle_Azito_DLC, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle_Azito_DLC, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Middle_Azito_DLC, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Assassin_Middle_Azito_DLC, デモ中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Assassin_Middle_Azito_DLC, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
禁止 (Assassin_Middle_Azito_DLC, 不審物発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Assassin_Middle_Azito_DLC, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
後行動 (Assassin_Middle_Azito_DLC, バナナ発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃反応 (Assassin_Middle_Azito_DLC, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Assassin_Middle_Azito_DLC, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Assassin_Middle_Azito_DLC, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Assassin_Middle_Azito_DLC, 後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Middle_Azito_DLC, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
追跡 (Assassin_Middle_Azito_DLC, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito_DLC, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito_DLC, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito_DLC, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito_DLC, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito_DLC, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Middle_Azito_DLC, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Assassin_Middle_Azito_DLC, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Middle_Azito_DLC, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Middle_Azito_DLC, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Sand, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Sand, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
リアクション (Octarock_Sand, 擬態待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
隠れる (Octarock_Sand, 擬態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近づき反応 (Octarock_Sand, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Octarock_Sand, 近づき反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Octarock_Sand, 地中撤退)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Octarock_Sand, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (Octarock_Sand, 中行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Octarock_Sand, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Octarock_Sand, 隠れリアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
体内爆発 (Octarock_Sand, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Octarock_Sand, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (Octarock_Sand, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Octarock_Sand, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崩れ落ち (Octarock_Sand, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (YunBoCannonBall, 地上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (LittleBird, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (LittleBird, 水中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (LittleBird, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (LittleBird, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
いない (Guardian_Mini_DetachLineBeam, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini_DetachLineBeam, ショック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini_DetachLineBeam, チャンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini_DetachLineBeam, リアクション時)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini_DetachLineBeam, 超ショック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini_DetachLineBeam, 変形前リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Guardian_Mini_DetachLineBeam, 回転予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崖である (Guardian_Mini_DetachLineBeam, 最終段階戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崖である (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
該当 (Guardian_Mini_DetachLineBeam, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Guardian_Mini_DetachLineBeam, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Guardian_Mini_DetachLineBeam, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Guardian_Mini_DetachLineBeam, 戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Guardian_Mini_DetachLineBeam, 第二段階戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Guardian_Mini_DetachLineBeam, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
終了 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘予兆 (Guardian_Mini_DetachLineBeam, 第二段階反撃予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Guardian_Mini_DetachLineBeam, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
瀕死 (Guardian_Mini_DetachLineBeam, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini_DetachLineBeam, いる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini_DetachLineBeam, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini_DetachLineBeam, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, いる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 威嚇戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 切替開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
変形前 (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Guardian_Mini_DetachLineBeam, 所持)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇帰還 (Keese, 未撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Keese, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Keese, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動中仲間発見 (Keese, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Keese, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制消滅 (GanonSeaOfFlameToSleep, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
自然消滅 (GanonSeaOfFlameToSleep, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エリア内 (Enemy_SandwormR, ふっとび復帰)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Enemy_SandwormR, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Enemy_SandwormR, 怒り撤退)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Enemy_SandwormR, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Enemy_SandwormR, 怒り撤退)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (Enemy_SandwormR, 諦め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制消滅 (SiteBossPillarOfFlameToSleep, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
自然消滅 (SiteBossPillarOfFlameToSleep, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos_Bone, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos_Bone, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos_Bone, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos_Bone, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Lizalfos_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ内 (Lizalfos_Bone, 近接湧き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos_Bone, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos_Bone, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos_Bone, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Bone, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Bone, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Bone, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Bone, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
活動者有 (Lizalfos_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos_Bone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
禁止 (Lizalfos_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos_Bone, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Bone, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Bone, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Bone, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Bone, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Bone, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Bone, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Bone, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos_Bone, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Bone, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Lizalfos_Bone, 頭部奪還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos_Bone, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos_Bone, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos_Bone, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Bone, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Lizalfos_Bone, No14)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Bone, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Lizalfos_Bone, 頭部ロスト)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos_Bone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos_Bone, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos_Bone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos_Bone, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos_Bone, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
冷却中 (DungeonCannon, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダウン (Priest_Boss_Giant, 子0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ダウン (Priest_Boss_Giant, 子0_ウルボザ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃後 (Priest_Boss_Giant, 鉄球投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃後 (Priest_Boss_Giant, 分身投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
準備完了待ち (Priest_Boss_Giant, 鉄球投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
準備完了待ち (Priest_Boss_Giant, 分身投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
照準 (Priest_Boss_Giant, 子0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻照準 (Priest_Boss_Giant, 目ビーム_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Priest_Boss_Giant, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Priest_Boss_Giant, 転移_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ中 (Moriblin_Blue, 初期状態)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Moriblin_Blue, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Moriblin_Blue, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Moriblin_Blue, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Moriblin_Blue, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Moriblin_Blue, 素手対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Moriblin_Blue, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Moriblin_Blue, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Moriblin_Blue, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Moriblin_Blue, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Moriblin_Blue, 凍結)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Moriblin_Blue, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Moriblin_Blue, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Moriblin_Blue, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Moriblin_Blue, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Moriblin_Blue, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Moriblin_Blue, 怪しみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Moriblin_Blue, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Moriblin_Blue, 行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Moriblin_Blue, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Moriblin_Blue, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Moriblin_Blue, 剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Moriblin_Blue, 槍薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Moriblin_Blue, 大剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 初期睡眠)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 槍薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 大剣薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 片手剣薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Moriblin_Blue, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Moriblin_Blue, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Blue, レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Blue, 剣戦闘追撃ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Blue, 素手追撃ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Moriblin_Blue, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
食事 (Moriblin_Blue, 小物連携)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Moriblin_Blue, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Moriblin_Blue, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Moriblin_Blue, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Moriblin_Blue, Sleep)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Moriblin_Blue, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Moriblin_Blue, 素手戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Moriblin_Blue, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Moriblin_Blue, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Moriblin_Blue, 通常相手)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
範囲外 (Moriblin_Blue, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Moriblin_Blue, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Moriblin_Blue, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Moriblin_Blue, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Moriblin_Blue, 通常相手)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
離脱 (Moriblin_Blue, 弓戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ホーミング (BrightArrow, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (BrightArrow, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発射 (BrightArrow, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu_Middle, ナビメッシュ無し攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu_Middle, ナビメッシュ無し攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ケミカル有効 (Chuchu_Middle, 溺死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Chuchu_Middle, ナビ移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ノーマル (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ファイア (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Chuchu_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近接湧き (Chuchu_Middle, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Chuchu_Middle, ケミカル戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Chuchu_Middle, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Chuchu_Middle, アイス戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃反応 (Chuchu_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu_Middle, アイス後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu_Middle, アイス攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu_Middle, エレキ放出攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu_Middle, アイス攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu_Middle, ドロップ生成)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu_Middle, 湧出)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Chuchu_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Chuchu_Middle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcTravelerWarriorRider, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcTravelerWarriorRider, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTravelerWarriorRider, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTravelerWarriorRider, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退く (NpcTravelerWarriorRider, 敵遭遇)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcTravelerWarriorRider, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTravelerWarriorRider, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcTravelerWarriorRider, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
泳ぐ終了待ち (NushiHorse, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (NushiHorse, プレイヤー騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (NushiHorse, ワープ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走(火) (NushiHorse, 非騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
逃走(小) (NushiHorse, 非騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NushiHorse, 非騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Stal_Moriblin_Bone, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Stal_Moriblin_Bone, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Stal_Moriblin_Bone, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Stal_Moriblin_Bone, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Stal_Moriblin_Bone, 素手対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Stal_Moriblin_Bone, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ内 (Stal_Moriblin_Bone, 近接湧き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Stal_Moriblin_Bone, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Stal_Moriblin_Bone, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Stal_Moriblin_Bone, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
活動者有 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Stal_Moriblin_Bone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
禁止 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Stal_Moriblin_Bone, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Stal_Moriblin_Bone, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Stal_Moriblin_Bone, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Stal_Moriblin_Bone, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Moriblin_Bone, 怪しみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Moriblin_Bone, 気配気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Moriblin_Bone, 行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Stal_Moriblin_Bone, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Stal_Moriblin_Bone, 剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Stal_Moriblin_Bone, 大剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Stal_Moriblin_Bone, 頭部奪還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Moriblin_Bone, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Moriblin_Bone, 槍薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Moriblin_Bone, 大剣薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Moriblin_Bone, 片手剣薙ぎ払い攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Stal_Moriblin_Bone, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Stal_Moriblin_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Stal_Moriblin_Bone, レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Stal_Moriblin_Bone, 剣戦闘追撃ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Stal_Moriblin_Bone, 素手追撃ち)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小攻撃 (Stal_Moriblin_Bone, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Stal_Moriblin_Bone, 威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Stal_Moriblin_Bone, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Stal_Moriblin_Bone, No14)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Stal_Moriblin_Bone, 素手戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Stal_Moriblin_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Stal_Moriblin_Bone, 頭部ロスト)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Stal_Moriblin_Bone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Stal_Moriblin_Bone, 通常相手)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
被暗殺 (Stal_Moriblin_Bone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Stal_Moriblin_Bone, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Stal_Moriblin_Bone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Stal_Moriblin_Bone, 通常相手)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
離脱 (Stal_Moriblin_Bone, 弓戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ショック (Enemy_Ganon, 特殊リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (Enemy_Ganon, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
準備 (Enemy_Ganon, ビーム攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
準備 (Enemy_Ganon, ビーム攻撃_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
氷柱 (Enemy_Ganon, 遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
仮死 (GuardianFlight, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起動 (GuardianFlight, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
視覚反応 (GuardianFlight, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (SunazarashiSP_C, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (SunazarashiSP_C, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossSword, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSword, 先行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSword, 中行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退避 (SiteBossSword, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落雷攻撃 (SiteBossSword, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落雷攻撃前移動 (SiteBossSword, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossBowR, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がり (SiteBossBowR, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
竜巻複数生成 (SiteBossBowR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Snow, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Snow, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
画面外 (Octarock_Snow, 戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近づき (Octarock_Snow, 隠れ時プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Octarock_Snow, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Octarock_Snow, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Octarock_Snow, 隠れリアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Octarock_Snow, 戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
体内爆発 (Octarock_Snow, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怒り (Octarock_Snow, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Octarock_Snow, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突風 (Octarock_Snow, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非子所持 (Octarock_Snow, 隠れる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崩れ落ち (Octarock_Snow, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (GanonGrudge_Moriblin, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (GanonGrudge_Moriblin, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (GanonGrudge_Moriblin, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (GanonGrudge_Moriblin, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (BarrelBomb, AI)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
敵 (KakarikoKokko, 怒り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcHorseReceptionist, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcHorseReceptionist, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcHorseReceptionist, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcHorseReceptionist, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcHorseReceptionist, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcHorseReceptionist, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcHorseReceptionist, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcHorseReceptionist, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Duck, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Duck, 水中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Duck, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Duck, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ準備 (GoronHeroDescendent, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退避 (GoronHeroDescendent, Root)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ターゲット通知 (Wolf, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃ハズレ後 (Wolf, 行動A)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃前 (Wolf, 行動A)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Wolf, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Wolf, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Wolf, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Wolf, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
泳ぐ終了待ち (Horse, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後方成功 (Horse, 逃走(小))
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後方成功 (Horse, 逃走_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走(火) (Horse, 非騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
冷却中 (DungeonCannon_DLC, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Lynel, 遠隔武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
ナビメッシュ無し (Lynel, 遠距離観察)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
レンジ外 (Lynel, ナビ無し近接射程内高低差)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右 (Lynel, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, ナビメッシュ無し攻撃レンジ外)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 剣弓有素手警戒)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 剣装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 槍装備戦闘開始攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 大剣右方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 大剣近接攻撃戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 大剣後方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 大剣左方攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Lynel, 大剣戦闘開始攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
下半身 (Lynel, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (Lynel, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lynel, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
弓装備 (Lynel, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lynel, 遠隔武器ナビメッシュ無し)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lynel, 弓装備警戒)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
近距離 (Lynel, 剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
近距離 (Lynel, 素手戦闘剣弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
駆け寄り (Lynel, 上半身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lynel, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
剣盾装備 (Lynel, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
剣装備 (Lynel, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後 (Lynel, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lynel, 近接武器持ち替えジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lynel, 戦闘中抜弓高速ギア)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
後行動 (Lynel, 大剣突進切りモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能 (Lynel, 近距離槍戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後退不能 (Lynel, 近接戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel, ブレス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Lynel, 突進切りモード)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lynel, 興味失い帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動A (Lynel, ナビメッシュ無しジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (Lynel, ナビメッシュ無しジャンプ切り)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
高速ギア (Lynel, 戦闘中抜弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左 (Lynel, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
斬り抜け (Lynel, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel, 危険回避)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel, 弓攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lynel, 弓上空撃ち攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Lynel, ワープ先行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子2 (Lynel, 城湧き空中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lynel, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
上半身 (Lynel, 弓装備近接武器持ち替え上半身)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
先行動 (Lynel, 威嚇帰還ワープ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Lynel, 遠距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
素手 (Lynel, 対象泳ぎ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
素手 (Lynel, 対象騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
槍装備 (Lynel, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
速攻 (Lynel, 槍装備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lynel, 発見行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大剣装備 (Lynel, 見失い)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
低速ギア (Lynel, 戦闘中抜弓)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
突進切り (Lynel, 城戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進切り (Lynel, 城大剣戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
突進切り (Lynel, 槍戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel, 観察行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜弓 (Lynel, 戦闘開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel, 観察行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel, 対象泳ぎ戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
抜刀 (Lynel, 対象騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lynel, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
平地 (Lynel, 近接装備威嚇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
暴れる (Lynel, ロデオ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
気づき (NpcStrangeBeacon2, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcStrangeBeacon2, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcStrangeBeacon2, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcStrangeBeacon2, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退く (NpcStrangeBeacon2, 敵遭遇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcStrangeBeacon2, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcStrangeBeacon2, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcStrangeBeacon2, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Hawk, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Hawk, 水中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Hawk, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Hawk, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ガード開始 (Octarock_Stone, 戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Stone, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Octarock_Stone, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
パーツ無 (Octarock_Stone, 吸い込みチェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
パーツ無 (Octarock_Stone, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Octarock_Stone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Octarock_Stone, 隠れリアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
体内爆発 (Octarock_Stone, 吹っ飛び)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Octarock_Stone, アイテム変化)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Octarock_Stone, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非子所持 (Octarock_Stone, 隠れる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
非所持 (Octarock_Stone, 吸い込みアイテム変化チェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崩れ落ち (Octarock_Stone, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (ThunderArrow, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Deer_MiniGame, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Deer_MiniGame, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Deer_MiniGame, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Deer_MiniGame, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcUseBasicSignal, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcUseBasicSignal, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcUseBasicSignal, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcUseBasicSignal, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcUseBasicSignal, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcUseBasicSignal, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcUseBasicSignal, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcUseBasicSignal, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Guardian_Mini_Practice, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃発生 (PriestBossThunder, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (StalForestGiant, レンジ外槍攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (StalForestGiant, 寝床距離チェック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (StalForestGiant, 頭とられじたじた)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (StalForestGiant, 暗闇目覚め)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動B (StalForestGiant, 近距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (StalForestGiant, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (StalForestGiant, パーツがエリア外待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (StalForestGiant, プレイヤ持たれパーツ待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
足踏み (StalForestGiant, 直下攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (StalForestGiant, 遠距離)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
投石 (StalForestGiant, 投石戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
いない (Guardian_Mini, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini, ショック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini, チャンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini, リアクション時)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini, 超ショック)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
チャンス (Guardian_Mini, 変形前リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Guardian_Mini, 回転予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崖である (Guardian_Mini, 最終段階戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崖である (Guardian_Mini, 第二段階戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
該当 (Guardian_Mini, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Guardian_Mini, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Guardian_Mini, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Guardian_Mini, 戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Guardian_Mini, 第二段階戦闘予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Guardian_Mini, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Guardian_Mini, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
終了 (Guardian_Mini, 変更前リアクション時チャンス)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘予兆 (Guardian_Mini, 第二段階反撃予兆)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Guardian_Mini, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
瀕死 (Guardian_Mini, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini, いる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形後 (Guardian_Mini, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, いる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 威嚇戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 盾戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 切替開始)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
変形前 (Guardian_Mini, 戦闘準備)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 装備丸腰戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変形前 (Guardian_Mini, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Guardian_Mini, 所持)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
泳ぐ終了待ち (HorseLarge, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後方成功 (HorseLarge, 逃走(小))
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後方成功 (HorseLarge, 逃走_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走(火) (HorseLarge, 非騎乗)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu_Senior, ナビメッシュ無し攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
アイス (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu_Senior, ナビメッシュ無し攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
エレキ (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ケミカル有効 (Chuchu_Senior, 溺死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ジャンプ (Chuchu_Senior, ナビ移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ノーマル (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ファイア (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Chuchu_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近接湧き (Chuchu_Senior, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Chuchu_Senior, ケミカル戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Chuchu_Senior, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃 (Chuchu_Senior, アイス戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
攻撃反応 (Chuchu_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu_Senior, アイス後行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu_Senior, アイス攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Chuchu_Senior, エレキ放出攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu_Senior, アイス攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu_Senior, ドロップ生成)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Chuchu_Senior, 湧出)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Chuchu_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Chuchu_Senior, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos_Senior, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos_Senior, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos_Senior, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos_Senior, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos_Senior, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos_Senior, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos_Senior, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Senior, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Senior, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Senior, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Senior, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos_Senior, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Senior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Senior, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Senior, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Senior, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Senior, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Senior, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Senior, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos_Senior, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Senior, 団欒騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Senior, 囃し立て騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Senior, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos_Senior, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos_Senior, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos_Senior, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Senior, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Senior, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Senior, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Senior, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos_Senior, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
範囲外 (Lizalfos_Senior, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos_Senior, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos_Senior, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos_Senior, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos_Senior, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (InsectButterfly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectButterfly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
凍死 (InsectButterfly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossLswordR, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がり (SiteBossLswordR, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
初回ケミカル付与 (SiteBossLswordR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大火球投げ (SiteBossLswordR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発 (FireArrow, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ワープ (Fish, 初期配置帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
帰還 (Fish, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (Fish, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (GanonGrudge, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (GanonGrudge, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (GanonGrudge, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (GanonGrudge, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossSwordR, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSwordR, 先行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (SiteBossSwordR, 中行動_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退避 (SiteBossSwordR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落雷攻撃 (SiteBossSwordR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
落雷攻撃前移動 (SiteBossSwordR, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Beamos_Static, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Beamos_Static, 所持時時間行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Root (Explode)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (StalForestGiantPart, AI)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
強制消滅 (SiteBossSeaOfFlame, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
自然消滅 (SiteBossSeaOfFlame, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
威嚇帰還 (Keese_Swarm, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Keese_Swarm, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Keese_Swarm, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectWait, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
通常 (InsectWait, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcVisibleTogglable, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcVisibleTogglable, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcVisibleTogglable, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcVisibleTogglable, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcVisibleTogglable, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcVisibleTogglable, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcVisibleTogglable, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcVisibleTogglable, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (PriestBossShadowCloneBullet, 投擲)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (YunBoCannon, 発射)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
元気 (GrudgeEyeball, 発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (GrudgeEyeball, 瀕死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcTebaTraining, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcTebaTraining, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTebaTraining, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTebaTraining, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcTebaTraining, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTebaTraining, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTebaTraining, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcTebaTraining, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Golem_Little_Ice, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Golem_Little_Ice, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Golem_Little_Ice, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Golem_Little_Ice, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ターゲット通知 (Bear, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃ハズレ後 (Bear, 行動A)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
攻撃前 (Bear, 行動A)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Bear, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Bear, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Bear, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Bear, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Junior_Shooter, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Junior_Shooter, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Assassin_Junior_Shooter, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Junior_Shooter, 遠距離戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
崖である (Assassin_Junior_Shooter, 近距離戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
該当 (Assassin_Junior_Shooter, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Junior_Shooter, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Assassin_Junior_Shooter, 初回攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Assassin_Junior_Shooter, 完了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Assassin_Junior_Shooter, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior_Shooter, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior_Shooter, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動A (Assassin_Junior_Shooter, 遠距離戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動A (Assassin_Junior_Shooter, 近距離戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動B (Assassin_Junior_Shooter, 遠距離戦闘攻撃右)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動B (Assassin_Junior_Shooter, 遠距離戦闘左)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動B (Assassin_Junior_Shooter, 近距離戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
高い (Assassin_Junior_Shooter, 遠距離戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
高い (Assassin_Junior_Shooter, 近距離戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Assassin_Junior_Shooter, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Assassin_Junior_Shooter, 回転攻撃右)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子1 (Assassin_Junior_Shooter, 回転攻撃左)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子1 (Assassin_Junior_Shooter, 後退回転攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
死亡生成 (Assassin_Junior_Shooter, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Assassin_Junior_Shooter, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Assassin_Junior_Shooter, 完了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (Assassin_Junior_Shooter, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Junior_Shooter, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Junior_Shooter, 転移行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
通常 (Assassin_Junior_Shooter, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Shooter, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Shooter, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Shooter, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Shooter, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Shooter, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
諦め (Assassin_Junior_Shooter, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Junior_Shooter, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変身デモ (Assassin_Junior_Shooter, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
湧出 (Assassin_Junior_Shooter, 出現)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Junior_Shooter, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcMamonoShop, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcMamonoShop, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcMamonoShop, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcMamonoShop, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcMamonoShop, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcMamonoShop, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcMamonoShop, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcMamonoShop, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Assassin_Junior_Azito_Shooter, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
プレイヤー死亡 (Assassin_Junior_Azito_Shooter, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Assassin_Junior_Azito_Shooter, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖である (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
該当 (Assassin_Junior_Azito_Shooter, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
該当 (Assassin_Junior_Azito_Shooter, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
完了 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Assassin_Junior_Azito_Shooter, 完了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
後行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior_Azito_Shooter, デモ中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Assassin_Junior_Azito_Shooter, 奈落)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動 (Assassin_Junior_Azito_Shooter, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動A (Assassin_Junior_Azito_Shooter, 近距離戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
行動B (Assassin_Junior_Azito_Shooter, 近距離戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
高い (Assassin_Junior_Azito_Shooter, 近距離戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
子0 (Assassin_Junior_Azito_Shooter, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子1 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
死亡生成 (Assassin_Junior_Azito_Shooter, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
小ダメージ (Assassin_Junior_Azito_Shooter, 基本挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Assassin_Junior_Azito_Shooter, 完了)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
先行動 (Assassin_Junior_Azito_Shooter, 落下)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Junior_Azito_Shooter, 転移)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
中行動 (Assassin_Junior_Azito_Shooter, 転移行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
通常 (Assassin_Junior_Azito_Shooter, 感電死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Azito_Shooter, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Azito_Shooter, 凍結砕き)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Azito_Shooter, 凍死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Azito_Shooter, 被暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Assassin_Junior_Azito_Shooter, 被特効)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
諦め (Assassin_Junior_Azito_Shooter, プレイヤー生存)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Assassin_Junior_Azito_Shooter, 非該当)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
変身デモ (Assassin_Junior_Azito_Shooter, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
湧出 (Assassin_Junior_Azito_Shooter, 出現)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
痺れ (Assassin_Junior_Azito_Shooter, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcWarrior, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcWarrior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcWarrior, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcWarrior, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
退く (NpcWarrior, 敵遭遇)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcWarrior, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcWarrior, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcWarrior, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (DomesticAnimal, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (DomesticAnimal, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Golem, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
右腕のみ (Golem, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem, 右腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠距離 (Golem, 左腕戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, ナビメッシュ無し右腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, ナビメッシュ無し左腕攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, 右腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, 撃破右腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, 撃破左腕のみ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, 撃破腕なし)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Golem, 左腕遠距離攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Golem, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
左腕のみ (Golem, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Golem, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
時間超過 (Golem, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (Golem, ナビメッシュ無し両腕有攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Golem, 右腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動失敗 (Golem, 左腕接近攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
戦闘攻撃 (Golem, 腕なし戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Golem, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Golem, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
両腕有 (Golem, 撃破)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem, ナビメッシュ無し戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
腕なし (Golem, 速攻)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Golem_Little_Fire, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Golem_Little_Fire, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Golem_Little_Fire, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (Golem_Little_Fire, 待機)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcChaseBlueFire, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcChaseBlueFire, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcChaseBlueFire, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcChaseBlueFire, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcChaseBlueFire, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcChaseBlueFire, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcChaseBlueFire, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcChaseBlueFire, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcTraveler, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcTraveler, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTraveler, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcTraveler, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcTraveler, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTraveler, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcTraveler, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcTraveler, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (InsectFrog, 繰り返し行動A)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (InsectFrog, 繰り返し行動B)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (InsectFrog, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectFrog, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
水上 (InsectFrog, 移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
先行動 (InsectFrog, 行動_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常 (InsectFrog, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
徘徊歩行 (InsectFrog, 通常行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
リアクション (ChuchuJelly, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcArtist, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcArtist, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcArtist, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcArtist, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcArtist, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcArtist, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcArtist, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcArtist, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcClerk, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcClerk, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcClerk, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcClerk, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcClerk, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcClerk, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcClerk, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcClerk, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Stal_Bokoblin_Head, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Stal_Bokoblin_Head, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
デモ待ち大ダメージ (SiteBossLswordCastle, リアクション)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
起き上がり (SiteBossLswordCastle, ふっとび)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
初回ケミカル付与 (SiteBossLswordCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
大火球投げ (SiteBossLswordCastle, 戦闘)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (SunazarashiSP, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (SunazarashiSP, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos_Middle, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos_Middle, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos_Middle, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos_Middle, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos_Middle, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos_Middle, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos_Middle, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Middle, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Middle, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Middle, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Middle, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos_Middle, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Middle, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Middle, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Middle, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Middle, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Middle, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Middle, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Middle, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos_Middle, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Middle, 団欒騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Middle, 囃し立て騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Middle, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos_Middle, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos_Middle, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos_Middle, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Middle, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Middle, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Middle, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Middle, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos_Middle, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
範囲外 (Lizalfos_Middle, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos_Middle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos_Middle, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos_Middle, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos_Middle, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ビタロック (Lizalfos_Ice, 不調仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
ふっとび (Lizalfos_Ice, 暗殺)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクだった (Lizalfos_Ice, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
マスクではなかった (Lizalfos_Ice, プレイヤーに変更)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
餌発見 (Lizalfos_Ice, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
遠隔武器 (Lizalfos_Ice, 行動中仲間発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
怪しむ (Lizalfos_Ice, 疑似餌発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Ice, レンジ外攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Ice, 行動C)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Ice, 戦闘攻撃)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Ice, 槍戦闘レンジ内)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Ice, 対象見張り台)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
崖でない (Lizalfos_Ice, 武器投げ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (Lizalfos_Ice, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気配気づき (Lizalfos_Ice, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
脅威感知 (Lizalfos_Ice, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
近距離 (Lizalfos_Ice, 虫発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Ice, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (Lizalfos_Ice, 水中プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Ice, 共通挙動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
撃破 (Lizalfos_Ice, 対象NPC)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Ice, 餌発見)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Ice, 近距離)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
後行動 (Lizalfos_Ice, 水中攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Lizalfos_Ice, 行動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Ice, 団欒騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Ice, 囃し立て騒ぎ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
行動 (Lizalfos_Ice, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Lizalfos_Ice, 炎上)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Lizalfos_Ice, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水上 (Lizalfos_Ice, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
水中 (Lizalfos_Ice, 痺れ)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Ice, 座る)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
待機 (Lizalfos_Ice, 騙され)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Ice, レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
停止 (Lizalfos_Ice, 水中レール移動)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
凍死 (Lizalfos_Ice, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
発見 (Lizalfos_Ice, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
範囲外 (Lizalfos_Ice, 未帰還)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
被暗殺 (Lizalfos_Ice, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
非該当 (Lizalfos_Ice, 焼死)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
浮遊物発見 (Lizalfos_Ice, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Lizalfos_Ice, 攻撃反応)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
湧出 (Lizalfos_Ice, 近接湧出)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
Root (SupportAppWind)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
気づき (NpcUmayadoMaster, 音気づき)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
警戒 (NpcUmayadoMaster, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcUmayadoMaster, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
潜る (NpcUmayadoMaster, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
逃走 (NpcUmayadoMaster, 安全確認)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcUmayadoMaster, 逃げる)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
逃走 (NpcUmayadoMaster, 逃走)
Name |
Value
|
IsFinishedByFailAction |
True
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
発見 (NpcUmayadoMaster, プレイヤー発見)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Boar_MiniGame, ダメージ逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
最後の手段 (Boar_MiniGame, 逃走)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Boar_MiniGame, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
地上 (Boar_MiniGame, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
行動 (Stal_Giant_Eye, 所持)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
死亡生成 (Stal_Giant_Eye, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
朝が来た (Stal_Giant_Eye, 通常)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Heron, 水中)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
子0 (Heron, 水中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Heron, 倒れ中_0)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
通常死亡 (Heron, 倒れ中_1)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (InsectFireFly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectFireFly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
凍死 (InsectFireFly, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
爆発後 (GuardianMiniFinalBeam, Root)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (InsectFairy, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectFairy, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
凍死 (InsectFairy, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
感電死 (InsectBeetle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
消滅 (InsectBeetle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
True
|
凍死 (InsectBeetle, 死亡)
Name |
Value
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|