AIDef:AI/SeqIfFailAction

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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SeqIfFailAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsEndChangeable Bool


Children

Name Description
先行動
先行動失敗

Derived definitions

先行動 (Bokoblin_Red, Sleep)

Name Value
IsEndChangeable False

行動 (Wizzrobe, 諦め)

Name Value
IsEndChangeable False

遠距離 (Lynel_Senior, 諦め)

Name Value
IsEndChangeable False

近距離 (Lynel_Senior, 諦め)

Name Value
IsEndChangeable False

先行動 (Bokoblin_Senior, Sleep)

Name Value
IsEndChangeable False

先行動 (Bokoblin_Rapid, Sleep)

Name Value
IsEndChangeable False

先行動 (Moriblin_Senior, Sleep)

Name Value
IsEndChangeable False

遠距離 (Lynel_Middle, 諦め)

Name Value
IsEndChangeable False

近距離 (Lynel_Middle, 諦め)

Name Value
IsEndChangeable False

先行動 (Moriblin_Blue, Sleep)

Name Value
IsEndChangeable False

遠距離 (Lynel, 諦め)

Name Value
IsEndChangeable False

近距離 (Lynel, 諦め)

Name Value
IsEndChangeable False