AIDef:AI/SeqIfElseAction

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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SeqIfElseAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FailType Int


Children

Name Description
先行動
先行動失敗
後行動

Derived definitions

遠距離 (Enemy_Golem_Fire_R, 近接戦闘攻撃)

Name Value
FailType 0

行動A (Enemy_Golem_Fire_R, 右腕中距離攻撃)

Name Value
FailType 0

行動B (Enemy_Golem_Fire_R, 左腕中距離攻撃)

Name Value
FailType 0

遠距離 (Lynel_Senior, 近接攻撃戦闘開始)

Name Value
FailType 0

遠距離 (Golem_Senior, 近接戦闘攻撃)

Name Value
FailType 0

行動A (Golem_Senior, 右腕中距離攻撃)

Name Value
FailType 0

行動B (Golem_Senior, 左腕中距離攻撃)

Name Value
FailType 0

遠距離 (Golem_Little, 近接戦闘攻撃)

Name Value
FailType 2

遠距離 (Golem_Middle, 近接戦闘攻撃)

Name Value
FailType 0

行動A (Golem_Middle, 右腕中距離攻撃)

Name Value
FailType 0

行動B (Golem_Middle, 左腕中距離攻撃)

Name Value
FailType 0

遠距離 (Lynel_Middle, 近接攻撃戦闘開始)

Name Value
FailType 0

遠距離 (Lynel, 近接攻撃戦闘開始)

Name Value
FailType 0

遠距離 (Golem_Little_Ice, 近接戦闘攻撃)

Name Value
FailType 2

遠距離 (Golem, 近接戦闘攻撃)

Name Value
FailType 0

行動A (Golem, 右腕中距離攻撃)

Name Value
FailType 0

行動B (Golem, 左腕中距離攻撃)

Name Value
FailType 0

遠距離 (Golem_Little_Fire, 近接戦闘攻撃)

Name Value
FailType 2