AIDef:AI/SeqFirstPointTwo
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsFinishedByFailAction | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 先行動 | |
| 後行動 |
Derived definitions
先行動 (Priest_Boss_ShadowClone, 後行動_0)
| Name | Value |
|---|---|
| IsFinishedByFailAction | False |
先行動 (Priest_Boss_Normal, 後行動_0)
| Name | Value |
|---|---|
| IsFinishedByFailAction | False |
先行動 (Priest_Boss_ShadowClone_Real, 後行動_0)
| Name | Value |
|---|---|
| IsFinishedByFailAction | False |
先行動 (Assassin_Junior, 隠れ身落下攻撃)
| Name | Value |
|---|---|
| IsFinishedByFailAction | False |