AIDef:AI/RestLifeSelect

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RestLifeSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
LifeRatio Float
IsTrgOnly Bool
IsEnter Bool


Children

Name Description
元気
瀕死

Derived definitions

プレイヤー生存 (Assassin_Senior, デモ用移動)

Name Value
LifeRatio 0.5
IsTrgOnly False
IsEnter False

プレイヤー生存 (Assassin_Senior, リアクション復帰_0)

Name Value
LifeRatio 0.34
IsTrgOnly False
IsEnter False

行動 (Assassin_Senior, 通常)

Name Value
LifeRatio 0.67
IsTrgOnly False
IsEnter False

待機 (Assassin_Senior, 攻撃)

Name Value
LifeRatio 0.34
IsTrgOnly False
IsEnter True

地上 (Assassin_Senior, ふっとび)

Name Value
LifeRatio 0.34
IsTrgOnly False
IsEnter True

待機 (SiteBossSpear, 通常_0)

Name Value
LifeRatio 0.51
IsTrgOnly True
IsEnter True

待機 (SiteBossSpearCastle, 通常_0)

Name Value
LifeRatio 0.51
IsTrgOnly True
IsEnter True

オン (Obj_CursedStatue, 通常)

Name Value
LifeRatio -1.0
IsTrgOnly False
IsEnter False

待機 (SiteBossSpearR, 通常_0)

Name Value
LifeRatio 0.51
IsTrgOnly True
IsEnter True

開けて待機 (GrudgeEyeball, オフ)

Name Value
LifeRatio 0.5
IsTrgOnly False
IsEnter False

発見 (GrudgeEyeball, オフ)

Name Value
LifeRatio 0.5
IsTrgOnly False
IsEnter False