From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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RememberMesOneActorEnemyRootAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
CreateDeadConditionType |
Int |
-1 |
|
ForceSealSilentKillCount |
Int |
0 |
|
IsTrgChangeUnderWaterState |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
EquipItem1 |
String |
Default |
|
EquipItem2 |
String |
Default |
|
EquipItem3 |
String |
Default |
|
EquipItem4 |
String |
Default |
|
RideHorseName |
String |
|
|
ArrowName |
String |
NormalArrow |
|
DropTable |
String |
Normal |
|
IsNearCreate |
Bool |
False |
|
DropActor |
String |
|
|
SharpWeaponJudgeType |
Int |
0 |
|
LevelSensorMode |
Int |
0 |
|
DisableRankUpForHardMode |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
RememberKey |
String |
|
|
InWaterDepth |
Float |
|
|
OutOfWaterOffset |
Float |
|
|
SpreadDist |
Float |
|
|
SmallSpreadDist |
Float |
|
|
FortressTag |
String |
|
|
FallHeight |
Float |
|
|
IgnoreHell |
Bool |
|
|
Children
Name |
Description
|
リアクション |
|
呼ばれ |
|
奈落 |
|
所持 |
|
死亡生成 |
|
水中 |
|
落下 |
|
近接湧出 |
|
通常 |
|
騎乗 |
|
Derived definitions
通常 (Assassin_Junior_Shooter, BaseAI)
Name |
Value
|
RememberKey |
Memory_Actor
|
InWaterDepth |
1.6
|
OutOfWaterOffset |
0.1
|
SpreadDist |
0.0
|
SmallSpreadDist |
0.0
|
FortressTag |
EnemyFortressMgr
|
FallHeight |
10.0
|
IgnoreHell |
False
|