From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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PriestBossPhaseSecondAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
PriestBossStartPhase |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ModeChangeLife |
Int |
|
|
ModeChangeBlockTime |
Float |
|
|
RespawnSpan |
Float |
|
|
RespawnBaseSpace |
Float |
|
|
RespawnBaseMoveTime |
Float |
|
|
RespawnBaseInterval |
Float |
|
|
SimAtkMax |
Int |
|
|
BowEquipMax |
Int |
|
|
SyncAtkMax |
Int |
|
|
CircleFormRange |
Float |
|
|
CircleFormRushWait |
Float |
|
|
CircleFormRushInterval |
Float |
|
|
CircleFormShootWait |
Float |
|
|
CircleFormShootInterval |
Float |
|
|
LineFormDistFromPlayer |
Float |
|
|
LineFormSpace |
Float |
|
|
LineFormRushWait |
Float |
|
|
LineFormRushInterval |
Float |
|
|
LineFormFallWait |
Float |
|
|
LineFormFallInterval |
Float |
|
|
PercentLifeTransition |
Float |
|
|
PercentLifePrevious |
Float |
|
|
Derived definitions
段階_分身 (Priest_Boss_MetaAI, Root)
Name |
Value
|
ModeChangeLife |
50
|
ModeChangeBlockTime |
3.0
|
RespawnSpan |
90.0
|
RespawnBaseSpace |
2.0
|
RespawnBaseMoveTime |
0.4
|
RespawnBaseInterval |
0.4
|
SimAtkMax |
2
|
BowEquipMax |
3
|
SyncAtkMax |
3
|
CircleFormRange |
15.0
|
CircleFormRushWait |
5.0
|
CircleFormRushInterval |
0.0
|
CircleFormShootWait |
5.0
|
CircleFormShootInterval |
0.0
|
LineFormDistFromPlayer |
18.0
|
LineFormSpace |
3.0
|
LineFormRushWait |
2.0
|
LineFormRushInterval |
0.5
|
LineFormFallWait |
2.0
|
LineFormFallInterval |
0.5
|
PercentLifeTransition |
0.5
|
PercentLifePrevious |
0.75
|