From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PriestBossIronBallStageRotateAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
IsActive |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IronBallSummonRadius |
Float |
|
|
IronBallSummonArchAngle |
Float |
|
|
IronBallSummonOffsetY |
Float |
|
|
IronBallWaitThunderTime |
Int |
|
|
IronBallOffsetY |
Float |
|
|
IronBallRadius |
Float |
|
|
IronBallAngle |
Float |
|
|
IronSummonLeftBoneName |
String |
|
|
IronSummonRightBoneName |
String |
|
|
IsAfterAttack |
Bool |
|
|
IronBallAngleOffset |
Float |
|
|
ChangeEndAnime |
Int |
|
|
Children
Name |
Description
|
攻撃 |
|
攻撃後 |
|
攻撃終了 |
|
準備完了待ち |
|
Derived definitions
鉄球投げ (Priest_Boss_Giant, 回転あり)
Name |
Value
|
IronBallSummonRadius |
10.0
|
IronBallSummonArchAngle |
3.14159
|
IronBallSummonOffsetY |
15.0
|
IronBallWaitThunderTime |
-1
|
IronBallOffsetY |
1.5
|
IronBallRadius |
4.2
|
IronBallAngle |
25.0
|
IronSummonLeftBoneName |
Weapon_L
|
IronSummonRightBoneName |
Weapon_R
|
IsAfterAttack |
False
|
IronBallAngleOffset |
0.0
|
ChangeEndAnime |
0
|