From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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PriestBossIronBallAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IronBallWaitThunderTime |
Int |
|
|
IronBallOffsetY |
Float |
|
|
IronBallRadius |
Float |
|
|
IronBallAngle |
Float |
|
|
IronSummonLeftBoneName |
String |
|
|
IronSummonRightBoneName |
String |
|
|
IsAfterAttack |
Bool |
|
|
IronBallAngleOffset |
Float |
|
|
ChangeEndAnime |
Int |
|
|
Children
Name |
Description
|
攻撃 |
|
攻撃後 |
|
攻撃終了 |
|
準備完了待ち |
|
Derived definitions
鉄球投げ (Priest_Boss_Giant, 通常)
Name |
Value
|
IronBallWaitThunderTime |
540
|
IronBallOffsetY |
8.0
|
IronBallRadius |
6.5
|
IronBallAngle |
44.0
|
IronSummonLeftBoneName |
Weapon_L
|
IronSummonRightBoneName |
Weapon_R
|
IsAfterAttack |
True
|
IronBallAngleOffset |
30.0
|
ChangeEndAnime |
756
|