From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PriestBossGiantStageRotRootAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsActive |
Bool |
True |
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
FacePos |
Vec3 |
[0.0, 0.0, 0.0] |
|
DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
KeepDistFromGround |
Float |
-1.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
CentralAngle |
Float |
|
|
PercentRadiusHeight |
Float |
|
|
IronBallHeightOffset |
Float |
|
|
ArcPercent |
Float |
|
|
ZOffset |
Float |
|
|
ZOffsetIndex |
Float |
|
|
HoldBallsCounterLength |
Float |
|
|
BallsReleaseIntervalFrames |
Float |
|
|
Children
Name |
Description
|
ロール前 |
|
地形をロール |
|
地形を戻す |
|
鉄球投げ |
|
Derived definitions
回転あり (Priest_Boss_Giant, 第三段階)
Name |
Value
|
CentralAngle |
0.610865
|
PercentRadiusHeight |
0.65
|
IronBallHeightOffset |
10.0
|
ArcPercent |
0.1
|
ZOffset |
10.0
|
ZOffsetIndex |
15.0
|
HoldBallsCounterLength |
15.0
|
BallsReleaseIntervalFrames |
1.0
|