AIDef:AI/PriestBossCircleFormationRush

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PriestBossCircleFormationRush
AI definition
Type AI

StaticInstParams

Name Type Default value Description
HomingAttackTime Float


Children

Name Description
分身消す
待機
攻撃
攻撃前
攻撃後
陣形作成_消える
陣形作成_現れる
陣形作成後待機

Derived definitions

円陣突進 (Priest_Boss_ShadowClone, シンクロモード)

Name Value
HomingAttackTime 0.5

円陣突進 (Priest_Boss_ShadowClone_Real, シンクロモード)

Name Value
HomingAttackTime 0.5