AIDef:AI/OneMemoryMagicBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| MemoryPartsName | String | ||
| MagicName | String | ||
| AttackRatio | Float | ||
| BreathSize | Float | ||
| EnlargeTime | Int | ||
| MagicPer | Int | ||
| AttackPowDirect | Int | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 戦闘攻撃 | |
| 戦闘準備 | |
| 魔法攻撃 |
Derived definitions
通常戦闘 (Assassin_Middle, プレイヤー生存)
| Name | Value |
|---|---|
| MemoryPartsName | Grave |
| MagicName | AttackGrave |
| AttackRatio | 1.0 |
| BreathSize | 8.0 |
| EnlargeTime | 60 |
| MagicPer | 50 |
| AttackPowDirect | 40 |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |