AIDef:AI/MoveToCameraFrontXZ
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistFromPlayer | Float | ||
| MinDistFromPlayer | Float | ||
| ReverseTimer | Int | ||
| ReverseCount | Int | ||
| AvoidPlayerDist | Float | ||
| AddLineCheckNavRadius | Float | ||
| IsSuccessByLineReachable | Bool | ||
| ReachableRadius | Float | ||
| WeaponIdx | Int |
Children
| Name | Description |
|---|---|
| プレイヤー回避移動 | |
| 反転 | |
| 移動 |
Derived definitions
準備 (Lynel_Senior, 6足攻撃モード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | -1 |
準備 (Lynel_Senior, 突進切りモード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | 0 |
先行動 (Lynel_Senior, 斬り抜け)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | False |
| ReachableRadius | 0.0 |
| WeaponIdx | -1 |
先行動 (Lynel_Senior, 突進切りモード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | 0 |
準備 (Lynel_Middle, 6足攻撃モード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | -1 |
準備 (Lynel_Middle, 突進切りモード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | 0 |
先行動 (Lynel_Middle, 斬り抜け)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | False |
| ReachableRadius | 0.0 |
| WeaponIdx | -1 |
先行動 (Lynel_Middle, 突進切りモード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | 0 |
先行動 (Octarock_Snow, 前方回り込み)
| Name | Value |
|---|---|
| DistFromPlayer | 20.0 |
| MinDistFromPlayer | 2.0 |
| ReverseTimer | 90 |
| ReverseCount | 0 |
| AvoidPlayerDist | 5.0 |
| AddLineCheckNavRadius | -1.0 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 0.0 |
| WeaponIdx | -1 |
準備 (Lynel, 6足攻撃モード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | -1 |
準備 (Lynel, 突進切りモード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | 0 |
先行動 (Lynel, 斬り抜け)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | False |
| ReachableRadius | 0.0 |
| WeaponIdx | -1 |
先行動 (Lynel, 突進切りモード)
| Name | Value |
|---|---|
| DistFromPlayer | 30.0 |
| MinDistFromPlayer | 15.0 |
| ReverseTimer | 90 |
| ReverseCount | 2 |
| AvoidPlayerDist | 7.0 |
| AddLineCheckNavRadius | 1.5 |
| IsSuccessByLineReachable | True |
| ReachableRadius | 3.0 |
| WeaponIdx | 0 |