AIDef:AI/LynelCloseBattle

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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LynelCloseBattle
AI definition
Type AI

AITreeVariables

Name Type Default value Description
LynelAIFlags Int 0


StaticInstParams

Name Type Default value Description
BackAngle Float
BackAngleAction Int
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備

Derived definitions

近接戦闘 (Lynel_Senior, 戦闘)

Name Value
BackAngle 0.523599
BackAngleAction 1
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

近接戦闘 (Lynel_Senior, 大剣戦闘)

Name Value
BackAngle 1.0472
BackAngleAction 2
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

近接戦闘 (Lynel_Middle, 戦闘)

Name Value
BackAngle 0.523599
BackAngleAction 1
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

近接戦闘 (Lynel_Middle, 大剣戦闘)

Name Value
BackAngle 1.0472
BackAngleAction 2
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

近接戦闘 (Lynel, 戦闘)

Name Value
BackAngle 0.523599
BackAngleAction 1
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

近接戦闘 (Lynel, 大剣戦闘)

Name Value
BackAngle 1.0472
BackAngleAction 2
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False