AIDef:AI/LynelCloseBattle
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| LynelAIFlags | Int | 0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BackAngle | Float | ||
| BackAngleAction | Int | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 戦闘攻撃 | |
| 戦闘準備 |
Derived definitions
近接戦闘 (Lynel_Senior, 戦闘)
| Name | Value |
|---|---|
| BackAngle | 0.523599 |
| BackAngleAction | 1 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
近接戦闘 (Lynel_Senior, 大剣戦闘)
| Name | Value |
|---|---|
| BackAngle | 1.0472 |
| BackAngleAction | 2 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
近接戦闘 (Lynel_Middle, 戦闘)
| Name | Value |
|---|---|
| BackAngle | 0.523599 |
| BackAngleAction | 1 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
近接戦闘 (Lynel_Middle, 大剣戦闘)
| Name | Value |
|---|---|
| BackAngle | 1.0472 |
| BackAngleAction | 2 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
近接戦闘 (Lynel, 戦闘)
| Name | Value |
|---|---|
| BackAngle | 0.523599 |
| BackAngleAction | 1 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
近接戦闘 (Lynel, 大剣戦闘)
| Name | Value |
|---|---|
| BackAngle | 1.0472 |
| BackAngleAction | 2 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |