AIDef:AI/IceEnemyFeintBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsAttackEnd | Bool | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| フェイント | |
| 戦闘攻撃 | |
| 戦闘準備 | |
| 追撃ち攻撃 |
Derived definitions
ケミカル攻撃 (Lizalfos_Ice, 素手戦闘)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
ケミカル攻撃 (Lizalfos_Ice, 通常)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
戦闘 (Lizalfos_Ice, 素手戦闘)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 剣盾戦闘)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 戦闘)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 槍戦闘)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常戦闘 (Lizalfos_Ice, 大剣戦闘)
| Name | Value |
|---|---|
| IsAttackEnd | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 90 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |