AIDef:AI/GolemClimbedSelect

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GolemClimbedSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ClimbTime Int


Children

Name Description
対象よじ登り中
対象通常

Derived definitions

子2 (Enemy_Golem_Fire_R, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Enemy_Golem_Fire_R, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Enemy_Golem_Fire_R, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Enemy_Golem_Fire_R, プレイヤー発見)

Name Value
ClimbTime 5

子2 (Golem_Senior, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Golem_Senior, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Golem_Senior, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Golem_Senior, プレイヤー発見)

Name Value
ClimbTime 5

子2 (Golem_Middle, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Golem_Middle, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Golem_Middle, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Golem_Middle, プレイヤー発見)

Name Value
ClimbTime 5

子2 (Golem, ひるみ)

Name Value
ClimbTime 0

戦闘準備 (Golem, ナビメッシュ無し)

Name Value
ClimbTime 5

戦闘準備 (Golem, 近接戦闘)

Name Value
ClimbTime 5

未撃破 (Golem, プレイヤー発見)

Name Value
ClimbTime 5