From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GanonBeamOnFloorAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
WalkAS |
String |
|
|
TurnAS |
String |
|
|
TurnStartAng |
Float |
|
|
KeepMinDist |
Float |
|
|
TurnRate |
Float |
|
|
ArrowNum |
Int |
|
|
ArrowName |
String |
|
|
AtMinDamage |
Int |
|
|
AttackPower |
Int |
|
|
AttackPowerForPlayer |
Int |
|
|
ReflectOffset |
Vec3 |
|
|
BattleNodeOffsetLR |
Float |
|
|
BattleNodeOffsetUD |
Float |
|
|
PartsName |
String |
|
|
IsPrepreNextArrow |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
弾発射 |
|
準備 |
|
終了 |
|
Derived definitions
ビーム攻撃 (Enemy_Ganon, 近接攻撃)
Name |
Value
|
WalkAS |
Walk
|
TurnAS |
Turn_Attack_Eye
|
TurnStartAng |
0.349066
|
KeepMinDist |
15.0
|
TurnRate |
0.08
|
ArrowNum |
2
|
ArrowName |
GanonBeam
|
AtMinDamage |
12
|
AttackPower |
120
|
AttackPowerForPlayer |
40
|
ReflectOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
BattleNodeOffsetLR |
0.0
|
BattleNodeOffsetUD |
0.0
|
PartsName |
Beam
|
IsPrepreNextArrow |
True
|
遠距離攻撃 (Enemy_Ganon, 床)
Name |
Value
|
WalkAS |
Walk
|
TurnAS |
Turn_Attack_Eye
|
TurnStartAng |
0.349066
|
KeepMinDist |
15.0
|
TurnRate |
0.08
|
ArrowNum |
2
|
ArrowName |
GanonBeam
|
AtMinDamage |
12
|
AttackPower |
120
|
AttackPowerForPlayer |
40
|
ReflectOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
BattleNodeOffsetLR |
0.0
|
BattleNodeOffsetUD |
0.0
|
PartsName |
Beam
|
IsPrepreNextArrow |
True
|