AIDef:AI/EnemyLifeSelect

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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EnemyLifeSelect
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
IsWatchKeeping Bool False


Children

Name Description
ハンター
一般
見張り

Derived definitions

待機 (Lizalfos, 通常)

No overridden parameters.

待機 (Bokoblin_Red, 通常)

No overridden parameters.

納刀 (Assassin_Middle_Azito, 待機)

No overridden parameters.

通常湧き (Chuchu, 待機)

No overridden parameters.

待機 (Lizalfos_Fire, 通常)

No overridden parameters.

待機 (Bokoblin_Senior, 通常)

No overridden parameters.

待機 (Bokoblin_Rapid, 通常)

No overridden parameters.

待機 (Lizalfos_Electric, 通常)

No overridden parameters.

待機 (Moriblin_Senior, 通常)

No overridden parameters.

納刀 (Assassin_Middle_Azito_DLC, 待機)

No overridden parameters.

待機 (Moriblin_Blue, 通常)

No overridden parameters.

通常湧き (Chuchu_Middle, 待機)

No overridden parameters.

通常湧き (Chuchu_Senior, 待機)

No overridden parameters.

待機 (Lizalfos_Senior, 通常)

No overridden parameters.

待機 (Lizalfos_Middle, 通常)

No overridden parameters.

待機 (Lizalfos_Ice, 通常)

No overridden parameters.