From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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DoorRootAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsOpenDoor |
Bool |
False |
|
IsOpenToInside |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
NpcCanOpenFlag |
String |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Open_L_AS |
String |
|
|
Open_R_AS |
String |
|
|
Close_L_AS |
String |
|
|
Close_R_AS |
String |
|
|
CloseWaitFrame |
Float |
|
|
IsCheckBack |
Bool |
|
|
Children
Name |
Description
|
Close |
|
Open |
|
Wait |
|
Derived definitions
通常 (GatefoldDoor, BaseAI)
Name |
Value
|
Open_L_AS |
In
|
Open_R_AS |
Out
|
Close_L_AS |
OutClose
|
Close_R_AS |
InClose
|
CloseWaitFrame |
135.0
|
IsCheckBack |
False
|
通常 (Door, BaseAI)
Name |
Value
|
Open_L_AS |
Push_L
|
Open_R_AS |
Push_R
|
Close_L_AS |
Close_L
|
Close_R_AS |
Close_R
|
CloseWaitFrame |
135.0
|
IsCheckBack |
True
|
通常 (SlideDoor, BaseAI)
Name |
Value
|
Open_L_AS |
Slide
|
Open_R_AS |
Slide
|
Close_L_AS |
Close_Slide
|
Close_R_AS |
Close_Slide
|
CloseWaitFrame |
135.0
|
IsCheckBack |
True
|