AIDef:AI/DomesticNormal
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsLocatorCreate | Bool | False | |
| EnableNoEntryAreaCheck | Bool | True |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistUntilReturnToHomePos | Float | ||
| WaitFramesAfterRunMin | Float | ||
| WaitFramesAfterRunMax | Int | ||
| StaggerVelocityThreshold | Float | ||
| DistHomePosFadeout | Float | ||
| NumFailPathHomeFadeout | Int | ||
| IsUseEscapeState | Bool | ||
| IsPositiveAttacker | Bool | ||
| IsSearchTarget | Bool | ||
| IsEmitForceEscapeSignal | Bool | ||
| IsReceivedForceEscapeSignal | Bool | ||
| IsCheckSandStorm | Bool | ||
| ChangeBattleStateRadius | Float | ||
| CounterAttackRadius | Float | ||
| CounterAttackRate | Float | ||
| AddCautionLevelVal | Float | ||
| AutoReduceCautionLevelVal | Float | ||
| LimitOverReduceCautionLevelVal | Float | ||
| AwnRangeScaleWhenAttention | Float | ||
| TargetLostTime | Float | ||
| AllowRoarRadius | Float | ||
| EscapeWaterFlowLimit | Float | ||
| NewFoodAddTime | Float |
Children
| Name | Description |
|---|---|
| ふり向き | |
| よろけ | |
| ターゲット通知 | |
| ダメージ逃走 | |
| ロケーター待機 | |
| 威嚇 | |
| 帰還 | |
| 徘徊 | |
| 戦闘 | |
| 最後の手段 | |
| 気づき | |
| 注目 | |
| 興味対象発見 | |
| 逃走 |
Derived definitions
通常行動 (Sunazarashi_B, Root_0)
| Name | Value |
|---|---|
| DistUntilReturnToHomePos | 10.0 |
| WaitFramesAfterRunMin | 120.0 |
| WaitFramesAfterRunMax | 240 |
| StaggerVelocityThreshold | 0.025 |
| DistHomePosFadeout | 300.0 |
| NumFailPathHomeFadeout | 5 |
| IsUseEscapeState | True |
| IsPositiveAttacker | False |
| IsSearchTarget | False |
| IsEmitForceEscapeSignal | False |
| IsReceivedForceEscapeSignal | False |
| IsCheckSandStorm | False |
| ChangeBattleStateRadius | 0.0 |
| CounterAttackRadius | 0.0 |
| CounterAttackRate | 0.0 |
| AddCautionLevelVal | 0.0 |
| AutoReduceCautionLevelVal | 1.0 |
| LimitOverReduceCautionLevelVal | 1000.0 |
| AwnRangeScaleWhenAttention | 1.1 |
| TargetLostTime | 70.0 |
| AllowRoarRadius | 0.0 |
| EscapeWaterFlowLimit | -1.0 |
| NewFoodAddTime | 0.0 |
通常行動 (SunazarashiSP_C, Root_0)
| Name | Value |
|---|---|
| DistUntilReturnToHomePos | 10.0 |
| WaitFramesAfterRunMin | 120.0 |
| WaitFramesAfterRunMax | 240 |
| StaggerVelocityThreshold | 0.025 |
| DistHomePosFadeout | 300.0 |
| NumFailPathHomeFadeout | 5 |
| IsUseEscapeState | True |
| IsPositiveAttacker | False |
| IsSearchTarget | False |
| IsEmitForceEscapeSignal | False |
| IsReceivedForceEscapeSignal | False |
| IsCheckSandStorm | False |
| ChangeBattleStateRadius | 0.0 |
| CounterAttackRadius | 0.0 |
| CounterAttackRate | 0.0 |
| AddCautionLevelVal | 0.0 |
| AutoReduceCautionLevelVal | 1.0 |
| LimitOverReduceCautionLevelVal | 1000.0 |
| AwnRangeScaleWhenAttention | 1.1 |
| TargetLostTime | 70.0 |
| AllowRoarRadius | 0.0 |
| EscapeWaterFlowLimit | -1.0 |
| NewFoodAddTime | 0.0 |
通常行動 (DomesticAnimal, Root_0)
| Name | Value |
|---|---|
| DistUntilReturnToHomePos | 10.0 |
| WaitFramesAfterRunMin | 120.0 |
| WaitFramesAfterRunMax | 240 |
| StaggerVelocityThreshold | 0.025 |
| DistHomePosFadeout | 300.0 |
| NumFailPathHomeFadeout | 5 |
| IsUseEscapeState | True |
| IsPositiveAttacker | False |
| IsSearchTarget | False |
| IsEmitForceEscapeSignal | False |
| IsReceivedForceEscapeSignal | False |
| IsCheckSandStorm | False |
| ChangeBattleStateRadius | 0.0 |
| CounterAttackRadius | 0.0 |
| CounterAttackRate | 0.0 |
| AddCautionLevelVal | 0.0 |
| AutoReduceCautionLevelVal | 1.0 |
| LimitOverReduceCautionLevelVal | 1000.0 |
| AwnRangeScaleWhenAttention | 1.1 |
| TargetLostTime | 70.0 |
| AllowRoarRadius | 0.0 |
| EscapeWaterFlowLimit | -1.0 |
| NewFoodAddTime | 0.0 |