From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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DomesticNormalAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
IsLocatorCreate |
Bool |
False |
|
EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
DistUntilReturnToHomePos |
Float |
|
|
WaitFramesAfterRunMin |
Float |
|
|
WaitFramesAfterRunMax |
Int |
|
|
StaggerVelocityThreshold |
Float |
|
|
DistHomePosFadeout |
Float |
|
|
NumFailPathHomeFadeout |
Int |
|
|
IsUseEscapeState |
Bool |
|
|
IsPositiveAttacker |
Bool |
|
|
IsSearchTarget |
Bool |
|
|
IsEmitForceEscapeSignal |
Bool |
|
|
IsReceivedForceEscapeSignal |
Bool |
|
|
IsCheckSandStorm |
Bool |
|
|
ChangeBattleStateRadius |
Float |
|
|
CounterAttackRadius |
Float |
|
|
CounterAttackRate |
Float |
|
|
AddCautionLevelVal |
Float |
|
|
AutoReduceCautionLevelVal |
Float |
|
|
LimitOverReduceCautionLevelVal |
Float |
|
|
AwnRangeScaleWhenAttention |
Float |
|
|
TargetLostTime |
Float |
|
|
AllowRoarRadius |
Float |
|
|
EscapeWaterFlowLimit |
Float |
|
|
NewFoodAddTime |
Float |
|
|
Children
Name |
Description
|
ふり向き |
|
よろけ |
|
ターゲット通知 |
|
ダメージ逃走 |
|
ロケーター待機 |
|
威嚇 |
|
帰還 |
|
徘徊 |
|
戦闘 |
|
最後の手段 |
|
気づき |
|
注目 |
|
興味対象発見 |
|
逃走 |
|
Derived definitions
通常行動 (Sunazarashi_B, Root_0)
Name |
Value
|
DistUntilReturnToHomePos |
10.0
|
WaitFramesAfterRunMin |
120.0
|
WaitFramesAfterRunMax |
240
|
StaggerVelocityThreshold |
0.025
|
DistHomePosFadeout |
300.0
|
NumFailPathHomeFadeout |
5
|
IsUseEscapeState |
True
|
IsPositiveAttacker |
False
|
IsSearchTarget |
False
|
IsEmitForceEscapeSignal |
False
|
IsReceivedForceEscapeSignal |
False
|
IsCheckSandStorm |
False
|
ChangeBattleStateRadius |
0.0
|
CounterAttackRadius |
0.0
|
CounterAttackRate |
0.0
|
AddCautionLevelVal |
0.0
|
AutoReduceCautionLevelVal |
1.0
|
LimitOverReduceCautionLevelVal |
1000.0
|
AwnRangeScaleWhenAttention |
1.1
|
TargetLostTime |
70.0
|
AllowRoarRadius |
0.0
|
EscapeWaterFlowLimit |
-1.0
|
NewFoodAddTime |
0.0
|
通常行動 (SunazarashiSP_C, Root_0)
Name |
Value
|
DistUntilReturnToHomePos |
10.0
|
WaitFramesAfterRunMin |
120.0
|
WaitFramesAfterRunMax |
240
|
StaggerVelocityThreshold |
0.025
|
DistHomePosFadeout |
300.0
|
NumFailPathHomeFadeout |
5
|
IsUseEscapeState |
True
|
IsPositiveAttacker |
False
|
IsSearchTarget |
False
|
IsEmitForceEscapeSignal |
False
|
IsReceivedForceEscapeSignal |
False
|
IsCheckSandStorm |
False
|
ChangeBattleStateRadius |
0.0
|
CounterAttackRadius |
0.0
|
CounterAttackRate |
0.0
|
AddCautionLevelVal |
0.0
|
AutoReduceCautionLevelVal |
1.0
|
LimitOverReduceCautionLevelVal |
1000.0
|
AwnRangeScaleWhenAttention |
1.1
|
TargetLostTime |
70.0
|
AllowRoarRadius |
0.0
|
EscapeWaterFlowLimit |
-1.0
|
NewFoodAddTime |
0.0
|
通常行動 (DomesticAnimal, Root_0)
Name |
Value
|
DistUntilReturnToHomePos |
10.0
|
WaitFramesAfterRunMin |
120.0
|
WaitFramesAfterRunMax |
240
|
StaggerVelocityThreshold |
0.025
|
DistHomePosFadeout |
300.0
|
NumFailPathHomeFadeout |
5
|
IsUseEscapeState |
True
|
IsPositiveAttacker |
False
|
IsSearchTarget |
False
|
IsEmitForceEscapeSignal |
False
|
IsReceivedForceEscapeSignal |
False
|
IsCheckSandStorm |
False
|
ChangeBattleStateRadius |
0.0
|
CounterAttackRadius |
0.0
|
CounterAttackRate |
0.0
|
AddCautionLevelVal |
0.0
|
AutoReduceCautionLevelVal |
1.0
|
LimitOverReduceCautionLevelVal |
1000.0
|
AwnRangeScaleWhenAttention |
1.1
|
TargetLostTime |
70.0
|
AllowRoarRadius |
0.0
|
EscapeWaterFlowLimit |
-1.0
|
NewFoodAddTime |
0.0
|