From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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CircleMoveTargetAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
Radius |
Float |
|
|
RadiusMargin |
Float |
|
|
Speed |
Float |
|
|
Direction |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
移動 |
|
近づき |
|
遠ざかり |
|
Derived definitions
子0 (ZoraHeroRelicBattle, 遺物向回転移動)
Name |
Value
|
Radius |
3.0
|
RadiusMargin |
0.1
|
Speed |
0.166667
|
Direction |
3
|
先行動 (GanonGrudge_Lizalfos, 撃破)
Name |
Value
|
Radius |
2.0
|
RadiusMargin |
0.1
|
Speed |
0.3
|
Direction |
0
|
先行動 (Keese, 撃破)
Name |
Value
|
Radius |
2.0
|
RadiusMargin |
0.1
|
Speed |
0.2
|
Direction |
0
|
対象泳ぎ (Keese, 未撃破)
Name |
Value
|
Radius |
2.0
|
RadiusMargin |
0.1
|
Speed |
0.2
|
Direction |
0
|
先行動 (GanonGrudge_Moriblin, 撃破)
Name |
Value
|
Radius |
2.0
|
RadiusMargin |
0.1
|
Speed |
0.15
|
Direction |
0
|
先行動 (GanonGrudge, 撃破)
Name |
Value
|
Radius |
2.0
|
RadiusMargin |
0.1
|
Speed |
0.2
|
Direction |
0
|