AIDef:AI/CircleMoveTarget

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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CircleMoveTarget
AI definition
Type AI

StaticInstParams

Name Type Default value Description
Radius Float
RadiusMargin Float
Speed Float
Direction Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
移動
近づき
遠ざかり

Derived definitions

子0 (ZoraHeroRelicBattle, 遺物向回転移動)

Name Value
Radius 3.0
RadiusMargin 0.1
Speed 0.166667
Direction 3

先行動 (GanonGrudge_Lizalfos, 撃破)

Name Value
Radius 2.0
RadiusMargin 0.1
Speed 0.3
Direction 0

先行動 (Keese, 撃破)

Name Value
Radius 2.0
RadiusMargin 0.1
Speed 0.2
Direction 0

対象泳ぎ (Keese, 未撃破)

Name Value
Radius 2.0
RadiusMargin 0.1
Speed 0.2
Direction 0

先行動 (GanonGrudge_Moriblin, 撃破)

Name Value
Radius 2.0
RadiusMargin 0.1
Speed 0.15
Direction 0

先行動 (GanonGrudge, 撃破)

Name Value
Radius 2.0
RadiusMargin 0.1
Speed 0.2
Direction 0