From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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ChemicalWeaponRootAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
EnemyOwnItem |
Bool |
False |
|
Life |
Int |
-1 |
|
IsFixedPlace |
Bool |
False |
|
IsCreateSharpWeapon |
Bool |
False |
|
AddSpecialFlag |
Int |
0 |
|
IsEmitLandNoise |
Bool |
False |
|
IsWeaponCreateByRawLife |
Bool |
False |
|
AddParam |
Int |
0 |
|
SharpWeaponJudgeType |
Int |
0 |
|
LevelSensorMode |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
BlinkFrame |
Float |
|
|
FallOutSpeed |
Float |
|
|
LandNoiseLevel |
Float |
|
|
Children
Name |
Description
|
Fixed配置 |
|
刺さる |
|
吊るす |
|
投げ |
|
抜ける |
|
装備 |
|
非装備 |
|
Derived definitions
通常 (ChemicalSpear, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.0
|
LandNoiseLevel |
0.0
|
通常 (ChemicalWeapon, BaseAI)
Name |
Value
|
BlinkFrame |
100.0
|
FallOutSpeed |
0.0
|
LandNoiseLevel |
0.0
|