From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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BreathEnemyRangeKeepMove| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BreathName |
String |
|
|
| AttackRatio |
Float |
|
|
| BreathSize |
Float |
|
|
| EnlargeTime |
Int |
|
|
| BaseNode |
String |
|
|
| LoopTime |
Int |
|
|
| BreathEndDist |
Float |
|
|
| BreathMinTime |
Int |
|
|
| CloseDist |
Float |
|
|
| FarDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| OutDist |
Float |
|
|
| BaseDist |
Float |
|
|
| SpaceDist |
Float |
|
|
| SpaceAngle |
Float |
|
|
| BackTimeMin |
Int |
|
|
| BackTimeMax |
Int |
|
|
| LeaveTimerMin |
Int |
|
|
| LeaveTimerMax |
Int |
|
|
| IsCheckBack |
Bool |
|
|
| IsCheckReachable |
Bool |
|
|
| PosVibrateFrame |
Int |
|
|
| RotVelVibrateFrame |
Int |
|
|
| NoMoveDist |
Float |
|
|
Children
| Name |
Description
|
| ブレス終了 |
|
| ブレス開始 |
|
| 強制後退 |
|
| 戦闘待機 |
|
| 戦闘後ずさり |
|
| 戦闘歩行 |
|
| 横移動 |
|
Derived definitions
ブレス攻撃 (Lizalfos_Fire, ブレス攻撃)
| Name |
Value
|
| BreathName |
LizalfosFlame
|
| AttackRatio |
0.0
|
| BreathSize |
0.2
|
| EnlargeTime |
60
|
| BaseNode |
Chin
|
| LoopTime |
150
|
| BreathEndDist |
25.0
|
| BreathMinTime |
50
|
| CloseDist |
-0.8
|
| FarDist |
2.0
|
| WeaponIdx |
-1
|
| OutDist |
100.0
|
| BaseDist |
8.0
|
| SpaceDist |
0.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|