AIDef:AI/BackAttackEnemyBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BackAttackAngle | Float | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 戦闘攻撃 | |
| 戦闘準備 | |
| 背面攻撃 |
Derived definitions
戦闘 (Keese, プレイヤー発見)
| Name | Value |
|---|---|
| BackAttackAngle | 0.523599 |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 60 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
戦闘 (Keese, 騎乗プレイヤー発見)
| Name | Value |
|---|---|
| BackAttackAngle | 0.523599 |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | 0 |
| GlobalNoAtkTime | 60 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |