From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AssassinBossFirstRangeKeepMoveAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AnchorName |
String |
|
|
NoMoveAnchorDist |
Float |
|
|
CloseDist |
Float |
|
|
FarDist |
Float |
|
|
WeaponIdx |
Int |
|
|
OutDist |
Float |
|
|
BaseDist |
Float |
|
|
SpaceDist |
Float |
|
|
SpaceAngle |
Float |
|
|
BackTimeMin |
Int |
|
|
BackTimeMax |
Int |
|
|
LeaveTimerMin |
Int |
|
|
LeaveTimerMax |
Int |
|
|
IsCheckBack |
Bool |
|
|
IsCheckReachable |
Bool |
|
|
PosVibrateFrame |
Int |
|
|
RotVelVibrateFrame |
Int |
|
|
NoMoveDist |
Float |
|
|
Children
Name |
Description
|
強制後退 |
|
戦闘待機 |
|
戦闘後ずさり |
|
戦闘歩行 |
|
横移動 |
|
Derived definitions
戦闘準備 (Assassin_Senior, プレイヤー生存)
Name |
Value
|
AnchorName |
AnchorAction1
|
NoMoveAnchorDist |
19.0
|
CloseDist |
-8.0
|
FarDist |
11.0
|
WeaponIdx |
-1
|
OutDist |
1000.0
|
BaseDist |
18.0
|
SpaceDist |
-1.0
|
SpaceAngle |
-0.0174533
|
BackTimeMin |
1
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
False
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|