From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AnimalRoam| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 徘徊 (Boar, 通常行動_0)
- 4.2 徘徊 (Deer, 通常行動_0)
- 4.3 Action1 (Dog, 徘徊)
- 4.4 徘徊 (Sunazarashi, 通常行動_0)
- 4.5 Action1 (Sunazarashi_B, 徘徊)
- 4.6 Action1 (SunazarashiSP_C, 徘徊)
- 4.7 徘徊 (Wolf, 通常行動_0)
- 4.8 徘徊 (Deer_MiniGame, 通常行動_0)
- 4.9 徘徊 (Bear, 通常行動_0)
- 4.10 Action1 (DomesticAnimal, 徘徊)
- 4.11 徘徊 (SunazarashiSP, 通常行動_0)
- 4.12 徘徊 (Boar_MiniGame, 通常行動_0)
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| TerritoryArea |
Float |
0.0 |
|
| EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LimitRadius |
Float |
|
|
| ChangeWaitRate |
Float |
|
|
| FinishChangeCount |
Int |
|
|
| IsSendGoalPos |
Bool |
|
|
| FramesStuckOnTerrainAction |
Float |
|
|
| CheckValidStartPos |
Bool |
|
|
| CheckLOS |
Bool |
|
|
| SearchNextPathRadius |
Float |
|
|
| RadiusLimit |
Float |
|
|
| ForwardDirDistCoefficient |
Float |
|
|
| DirRandomMinRatio |
Float |
|
|
| DirRangeAngle |
Float |
|
|
| RejectDistRatio |
Float |
|
|
| ContinueAddSearchAngle |
Float |
|
|
| ContinueReduceDistRatio |
Float |
|
|
| ContinueReduceRejectDistRatio |
Float |
|
|
Children
Derived definitions
徘徊 (Boar, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Deer, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
Action1 (Dog, 徘徊)
| Name |
Value
|
| LimitRadius |
12.0
|
| ChangeWaitRate |
0.95
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
10.0
|
| ForwardDirDistCoefficient |
0.7
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
6.28319
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Sunazarashi, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
Action1 (Sunazarashi_B, 徘徊)
| Name |
Value
|
| LimitRadius |
12.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
10.0
|
| ForwardDirDistCoefficient |
0.7
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
6.28319
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
Action1 (SunazarashiSP_C, 徘徊)
| Name |
Value
|
| LimitRadius |
12.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
10.0
|
| ForwardDirDistCoefficient |
0.7
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
6.28319
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Wolf, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Deer_MiniGame, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Bear, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
Action1 (DomesticAnimal, 徘徊)
| Name |
Value
|
| LimitRadius |
12.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
10.0
|
| ForwardDirDistCoefficient |
0.7
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
6.28319
|
| RejectDistRatio |
0.4
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (SunazarashiSP, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Boar_MiniGame, 通常行動_0)
| Name |
Value
|
| LimitRadius |
15.0
|
| ChangeWaitRate |
0.7
|
| FinishChangeCount |
-1
|
| IsSendGoalPos |
False
|
| FramesStuckOnTerrainAction |
30.0
|
| CheckValidStartPos |
False
|
| CheckLOS |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
15.0
|
| ForwardDirDistCoefficient |
0.6
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
4.18879
|
| RejectDistRatio |
0.45
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.9
|
| ContinueReduceRejectDistRatio |
0.95
|