AIDef:AI/AnimalBattleAggressive

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalBattleAggressive
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ForceAttackRange Float
ForceAttackTimer Int
CounterAttackRange Float
CounterAttackTimer Int
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
カウンター攻撃
ダメージ後
戦闘攻撃
戦闘準備

Derived definitions

行動B (Wolf, 威嚇)

Name Value
ForceAttackRange 8.5
ForceAttackTimer 60
CounterAttackRange -1.0
CounterAttackTimer 0
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Wolf, 通常行動_0)

Name Value
ForceAttackRange 8.5
ForceAttackTimer 60
CounterAttackRange -1.0
CounterAttackTimer 0
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

行動B (Bear, 威嚇)

Name Value
ForceAttackRange 8.5
ForceAttackTimer 60
CounterAttackRange -1.0
CounterAttackTimer 0
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bear, 通常行動_0)

Name Value
ForceAttackRange 8.5
ForceAttackTimer 60
CounterAttackRange 3.0
CounterAttackTimer 15
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False