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Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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WeaponDrawnAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 抜刀 (Stal_Bokoblin_Junior_Body, 角笛使用)
- 2.2 抜刀 (Lizalfos, 角笛使用)
- 2.3 抜刀 (Bokoblin_Red, 角笛使用)
- 2.4 納刀 (Assassin_Middle_Azito, 非所持)
- 2.5 Demo_WeaponDrawn (Assassin_Middle_Azito)
- 2.6 Demo_WeaponDrawn (Assassin_Middle_Quest)
- 2.7 抜刀 (Lizalfos_Fire, 角笛使用)
- 2.8 抜刀 (Bokoblin_Senior, 角笛使用)
- 2.9 抜刀 (Bokoblin_Rapid, 角笛使用)
- 2.10 抜刀 (Lizalfos_Electric, 角笛使用)
- 2.11 抜刀 (Moriblin_Senior, 所持)
- 2.12 納刀 (Assassin_Middle_Azito_DLC, 非所持)
- 2.13 Demo_WeaponDrawn (Assassin_Middle_Azito_DLC)
- 2.14 抜刀 (Lizalfos_Bone, 角笛使用)
- 2.15 抜刀 (Moriblin_Blue, 所持)
- 2.16 抜刀 (Stal_Moriblin_Bone, 所持)
- 2.17 抜刀 (Lizalfos_Senior, 角笛使用)
- 2.18 抜刀 (Lizalfos_Middle, 角笛使用)
- 2.19 抜刀 (Lizalfos_Ice, 角笛使用)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
抜刀 (Stal_Bokoblin_Junior_Body, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Bokoblin_Red, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
納刀 (Assassin_Middle_Azito, 非所持)
Name |
Value
|
WeaponIdx |
0
|
ASName |
Drawn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
Demo_WeaponDrawn (Assassin_Middle_Azito)
Name |
Value
|
WeaponIdx |
0
|
ASName |
Drawn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
Demo_WeaponDrawn (Assassin_Middle_Quest)
Name |
Value
|
WeaponIdx |
0
|
ASName |
Drawn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos_Fire, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Bokoblin_Senior, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Bokoblin_Rapid, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos_Electric, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Moriblin_Senior, 所持)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
納刀 (Assassin_Middle_Azito_DLC, 非所持)
Name |
Value
|
WeaponIdx |
0
|
ASName |
Drawn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
Demo_WeaponDrawn (Assassin_Middle_Azito_DLC)
Name |
Value
|
WeaponIdx |
0
|
ASName |
Drawn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos_Bone, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Moriblin_Blue, 所持)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Stal_Moriblin_Bone, 所持)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos_Senior, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos_Middle, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Lizalfos_Ice, 角笛使用)
Name |
Value
|
WeaponIdx |
2
|
ASName |
SignalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|