From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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VacuumedItemShootToTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ShootOffset |
Vec3 |
|
|
| ShootSpeed |
Float |
|
|
| ShootRotate |
Vec3 |
|
|
| ShootRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| PartsKey |
String |
|
|
| IsReuseBullet |
Bool |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Octarock_Water, オクタ砲(予測無))
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.5
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.5235987901687622, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
1.0
|
| BaseNode |
Skl_Root
|
| PartsKey |
ShootActor
|
| IsReuseBullet |
True
|
| SeqBank |
0
|
| TargetBone |
0
|
| ASName |
Attack
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
1.0
|
| AngReduceRatio |
0.45
|