AIDef:Action/TimeredASPlay

From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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TimeredASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
Time Int
TimeRand Int
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

見まわす (Stal_Bokoblin_Junior_Body, ナビ運搬)

Name Value
ASName LiftWalk
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Stal_Bokoblin_Junior_Body, ナビ探索)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.15

見まわす (Stal_Bokoblin_Junior_Body, 武器拾い)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Stal_Bokoblin_Junior_Body, 怒り)

Name Value
ASName Wait
Time 5
TimeRand 6
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Bokoblin_Junior_Body, 行動中仲間発見待機)

Name Value
ASName BattleWait
Time 90
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Bokoblin_Junior_Body, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

空中 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)

Name Value
ASName BowShootAttackFallLoop
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_ShadowClone, 空中)

Name Value
ASName BowShootAttackFallLoop
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

攻撃後 (Priest_Boss_ShadowClone, 一列流星)

Name Value
ASName FallAttackLoop
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone, 地上_2)

Name Value
ASName FallAttackLoop
Time 10
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Senior, 戦闘歩行)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.03

水死 (Assassin_Senior, スタン_0)

Name Value
ASName
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Senior, スタン_0)

Name Value
ASName
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Rabbit, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Rabbit, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (SiteBossSpear, 水位上昇_0)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (SiteBossSpear, 発射後待機)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (SiteBossSpear, 発射後待機_0)

Name Value
ASName Wait_Down
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (WolfLink, リアクション)

Name Value
ASName Damage
Time 15
TimeRand 2
PosReduceRatio 0.15
AngReduceRatio 0.45

小ダメージ (WolfLink, リアクション)

Name Value
ASName Damage
Time 5
TimeRand 2
PosReduceRatio 0.15
AngReduceRatio 0.45

退避 (Guardian_B, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

凍結 (Guardian_B, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

落雷スタン (Guardian_B, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

見失い (Octarock_Forest, 通常)

Name Value
ASName HideWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Forest, 地上隠れ小ダメージ)

Name Value
ASName
Time 10
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.5

行動B (Octarock_Forest, 出現待機)

Name Value
ASName HideLookWait
Time 150
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Octarock_Forest, 吹っ飛び後行動)

Name Value
ASName
Time 15
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.45

生成中 (Octarock_Forest, 地中リロード)

Name Value
ASName
Time 0
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Octarock_Forest, 隠れ待機)

Name Value
ASName HideWait
Time 0
TimeRand 150
PosReduceRatio 0.0
AngReduceRatio 0.0

中行動 (Octarock_Forest, 地上隠れ撃破)

Name Value
ASName HideLookWait
Time 0
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Enemy_Golem_Fire_R, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

擬態解除 (Lizalfos, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos, 団欒騒ぎ)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos, 戦闘)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Lizalfos, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Bokoblin_Red, ナビ運搬)

Name Value
ASName LiftWalk
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Bokoblin_Red, ナビ探索)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.15

見まわす (Bokoblin_Red, 武器拾い)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, ダンス_0)

Name Value
ASName Squat
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, 団欒囃し立て)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Red, 変化感知)

Name Value
ASName Wait
Time 30
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Bokoblin_Red, 囃し立て)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Red, 囃し立てる)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (Bokoblin_Red, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Bokoblin_Red, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Bokoblin_Red, 立ち話)

Name Value
ASName StandListenStart
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Red, 子1)

Name Value
ASName SquatCreate
Time 30
TimeRand 60
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Red, 行動)

Name Value
ASName Wait
Time 45
TimeRand 30
PosReduceRatio 0.05
AngReduceRatio 0.05

待機 (Bokoblin_Red, 行動中仲間発見待機)

Name Value
ASName BattleWait
Time 90
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Red, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

退避 (Guardian_A, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

凍結 (Guardian_A, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

落雷スタン (Guardian_A, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

見まわす (Assassin_Middle_Azito, 戦闘探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito, ナビメッシュ外)

Name Value
ASName BattleWait
Time 20
TimeRand 40
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Assassin_Middle_Azito, 見張りレール点到達)

Name Value
ASName PatrolWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Assassin_Middle_Azito, 気づき抜刀待機)

Name Value
ASName
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.05

見まわす (Assassin_Middle_Quest, 戦闘探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Quest, ナビメッシュ外)

Name Value
ASName BattleWait
Time 20
TimeRand 40
PosReduceRatio 0.15
AngReduceRatio 0.05

撃破 (Chuchu, 対象その他)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.05
AngReduceRatio 0.05

ダメージ (Boar, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Boar, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle, 変身デモ)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

退避 (GuardianNoMove, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

凍結 (GuardianNoMove, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

落雷スタン (GuardianNoMove, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

ダメージ (Deer, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Deer, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Octarock_Water, 地上隠れ小ダメージ)

Name Value
ASName
Time 10
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.5

水上 (Octarock_Water, 吹っ飛び後行動)

Name Value
ASName
Time 15
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.45

後行動 (SiteBossSpearCastle, 水位上昇_0)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (SiteBossSpearCastle, 発射後待機)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (SiteBossSpearCastle, 発射後待機_0)

Name Value
ASName Wait_Down
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lynel_Senior, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (SiteBossSpearR, 水位上昇_0)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (SiteBossSpearR, 発射後待機)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (SiteBossSpearR, 発射後待機_0)

Name Value
ASName Wait_Down
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Dog, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Dog, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Senior, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

擬態解除 (Lizalfos_Fire, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Fire, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos_Fire, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Fire, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Fire, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Fire, 戦闘歩行)

Name Value
ASName AttackFireLoop
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, 団欒騒ぎ)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Fire, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Fire, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Fire, 戦闘)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Fire, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Fire, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Lizalfos_Fire, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos_Fire, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Fire, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Sunazarashi, 砂地復帰)

Name Value
ASName Wait_No_Move
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_Normal, 空中)

Name Value
ASName BowShootAttackFallLoop
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

レンジ外 (Golem_Little, 先行動失敗)

Name Value
ASName BattleWait
Time 10
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Golem_Little, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Bokoblin_Senior, ナビ運搬)

Name Value
ASName LiftWalk
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Bokoblin_Senior, ナビ探索)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.15

見まわす (Bokoblin_Senior, 武器拾い)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, ダンス_0)

Name Value
ASName Squat
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, 団欒囃し立て)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, 変化感知)

Name Value
ASName Wait
Time 30
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Bokoblin_Senior, 囃し立て)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, 囃し立てる)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (Bokoblin_Senior, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Bokoblin_Senior, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Bokoblin_Senior, 立ち話)

Name Value
ASName StandListenStart
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Senior, 子1)

Name Value
ASName SquatCreate
Time 30
TimeRand 60
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Senior, 行動)

Name Value
ASName Wait
Time 45
TimeRand 30
PosReduceRatio 0.05
AngReduceRatio 0.05

待機 (Bokoblin_Senior, 行動中仲間発見待機)

Name Value
ASName BattleWait
Time 90
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Senior, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Bokoblin_Rapid, ナビ運搬)

Name Value
ASName LiftWalk
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Bokoblin_Rapid, ナビ探索)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.15

見まわす (Bokoblin_Rapid, 武器拾い)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, ダンス_0)

Name Value
ASName Squat
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, 団欒囃し立て)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, 変化感知)

Name Value
ASName Wait
Time 30
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Bokoblin_Rapid, 囃し立て)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, 囃し立てる)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (Bokoblin_Rapid, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Bokoblin_Rapid, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Bokoblin_Rapid, 立ち話)

Name Value
ASName StandListenStart
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Rapid, 子1)

Name Value
ASName SquatCreate
Time 30
TimeRand 60
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Rapid, 行動)

Name Value
ASName Wait
Time 45
TimeRand 30
PosReduceRatio 0.05
AngReduceRatio 0.05

待機 (Bokoblin_Rapid, 行動中仲間発見待機)

Name Value
ASName BattleWait
Time 90
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Rapid, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

擬態解除 (Lizalfos_Electric, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Electric, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos_Electric, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Electric, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Electric, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Electric, 団欒騒ぎ)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Electric, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Electric, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Electric, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Electric, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Lizalfos_Electric, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos_Electric, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Electric, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

うちわ (Moriblin_Senior, 後行動)

Name Value
ASName BattleWait
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Senior, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Senior, 右手物掴み)

Name Value
ASName GrabRightWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Moriblin_Senior, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Senior, 左手物掴み)

Name Value
ASName GrabLeftWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Moriblin_Senior, 諦め)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 行動)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 子0)

Name Value
ASName BattleWait
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 団欒騒ぎ)

Name Value
ASName Wait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Moriblin_Senior, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Moriblin_Senior, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Moriblin_Senior, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Senior, デモ中)

Name Value
ASName SquatCreate
Time 30
TimeRand 120
PosReduceRatio 0.15
AngReduceRatio 0.05

先行動 (Moriblin_Senior, 怪しむ)

Name Value
ASName BattleWait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Senior, 遠隔武器音気づき)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Moriblin_Senior, 遠隔武器仲間発見)

Name Value
ASName BattleWait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Senior, 騒ぎ待機)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Moriblin_Senior, 子0)

Name Value
ASName DownSwingAttackLoop
Time 60
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (GanonBeast, 怒りデモ)

Name Value
ASName Wait
Time 120
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

子1 (GanonBeast, チャージ)

Name Value
ASName Wait
Time 120
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

空中 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)

Name Value
ASName BowShootAttackFallLoop
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_ShadowClone_Real, 空中)

Name Value
ASName BowShootAttackFallLoop
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone_Real, 地上_2)

Name Value
ASName FallAttackLoop
Time 10
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone_Real, 攻撃後)

Name Value
ASName FallAttackBeforeEnd
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Fox, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Fox, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem_Middle, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Sandworm, 見まわす)

Name Value
ASName
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見失い (Sandworm, 音気づき)

Name Value
ASName Wait
Time 30
TimeRand 0
PosReduceRatio 0.94
AngReduceRatio 0.45

先行動 (Sandworm, 怒り待機)

Name Value
ASName AngryWait
Time 116
TimeRand 0
PosReduceRatio 0.2
AngReduceRatio 0.45

復帰 (Sandworm, ショック)

Name Value
ASName Wait
Time 20
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Sunazarashi_B, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Sunazarashi_B, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Squirrel, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Squirrel, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior, 変身デモ)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lynel_Middle, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Assassin_Middle_Azito_DLC, 戦闘探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito_DLC, ナビメッシュ外)

Name Value
ASName BattleWait
Time 20
TimeRand 40
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)

Name Value
ASName PatrolWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Assassin_Middle_Azito_DLC, 気づき抜刀待機)

Name Value
ASName
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Octarock_Sand, 擬態中プレイヤー近距離)

Name Value
ASName UnderGroundWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Sand, 地上隠れ小ダメージ)

Name Value
ASName
Time 10
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.5

水上 (Octarock_Sand, 吹っ飛び後行動)

Name Value
ASName
Time 15
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.45

先行動 (Octarock_Sand, 擬態中プレイヤー近距離)

Name Value
ASName UnderGroundWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Octarock_Sand, 擬態怒り)

Name Value
ASName UnderGroundWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Octarock_Sand, 地中怒り)

Name Value
ASName UnderGroundWaitBury
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Guardian_Mini_DetachLineBeam, 音気づき)

Name Value
ASName FoldWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Guardian_Mini_DetachLineBeam, 基本挙動)

Name Value
ASName Wait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Guardian_Mini_DetachLineBeam, 諦め)

Name Value
ASName Wait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Guardian_Mini_DetachLineBeam, 変形前)

Name Value
ASName FoldWait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃終了)

Name Value
ASName BeamWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 未発見攻撃反応)

Name Value
ASName FoldWait
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Guardian_Mini_DetachLineBeam, 後行動_0)

Name Value
ASName FoldWait
Time 15
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.45

変形前 (Guardian_Mini_DetachLineBeam, 見失い)

Name Value
ASName FoldWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

変形前 (Guardian_Mini_DetachLineBeam, 後行動)

Name Value
ASName FoldWait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

Demo_TimeredAS (Guardian_Mini_DetachLineBeam)

Name Value
ASName DemoFoldWait
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ガード (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

ガードブレイク (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

ジャストガード (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

ショック (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

ふっとび (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName WaitStay
Time 90
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

炎上 (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

死亡 (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Die
Time 30
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

自然死 (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Die
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

小ダメージ (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

退避 (RemainsWind_Battery_A_01, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 1.0
AngReduceRatio 1.0

弾かれ (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

超ショック (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

凍結 (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

突風 (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName WaitStay
Time 90
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

濡死 (RemainsWind_Battery_A_01, 死亡)

Name Value
ASName Die
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

被暗殺 (RemainsWind_Battery_A_01, 死亡)

Name Value
ASName Die
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

被特効 (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

崩れ落ち (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName WaitStay
Time 90
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

落雷スタン (RemainsWind_Battery_A_01, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

痺れ (RemainsWind_Battery_A_01, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

見まわす (Enemy_SandwormR, 見まわす)

Name Value
ASName
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見失い (Enemy_SandwormR, 音気づき)

Name Value
ASName Wait
Time 30
TimeRand 0
PosReduceRatio 0.94
AngReduceRatio 0.45

先行動 (Enemy_SandwormR, 怒り待機)

Name Value
ASName AngryWait
Time 116
TimeRand 0
PosReduceRatio 0.2
AngReduceRatio 0.45

復帰 (Enemy_SandwormR, ショック)

Name Value
ASName Wait
Time 20
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

擬態解除 (Lizalfos_Bone, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Bone, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos_Bone, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Bone, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Bone, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Bone, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Bone, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Bone, 戦闘)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos_Bone, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Bone, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

チャージ (Priest_Boss_Giant, 子0)

Name Value
ASName StandEyeBeamLoop
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_Giant, ダウン)

Name Value
ASName LargeDamageDownLoop
Time 150
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_Giant, ダウン_ウルボザ)

Name Value
ASName LargeDamageDownLoop
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Giant, 例外待機)

Name Value
ASName Wait
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Priest_Boss_Giant, 接地ダウン)

Name Value
ASName LargeDamageDownLoop
Time 150
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Priest_Boss_Giant, 接地ダウン_ウルボザ)

Name Value
ASName LargeDamageDownLoop
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Priest_Boss_Giant, 第四段階)

Name Value
ASName LargeDamageDownLoop
Time 150
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Priest_Boss_Giant, 第四段階_ウルボザ)

Name Value
ASName LargeDamageDownLoop
Time 45
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

うちわ (Moriblin_Blue, 後行動)

Name Value
ASName BattleWait
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Blue, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Blue, 右手物掴み)

Name Value
ASName GrabRightWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Moriblin_Blue, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Blue, 左手物掴み)

Name Value
ASName GrabLeftWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Moriblin_Blue, 諦め)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 行動)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 子0)

Name Value
ASName BattleWait
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 団欒騒ぎ)

Name Value
ASName Wait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Moriblin_Blue, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Moriblin_Blue, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Moriblin_Blue, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Blue, デモ中)

Name Value
ASName SquatCreate
Time 30
TimeRand 120
PosReduceRatio 0.15
AngReduceRatio 0.05

先行動 (Moriblin_Blue, 怪しむ)

Name Value
ASName BattleWait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Blue, 遠隔武器音気づき)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Moriblin_Blue, 遠隔武器仲間発見)

Name Value
ASName BattleWait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Blue, 騒ぎ待機)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Moriblin_Blue, 子0)

Name Value
ASName DownSwingAttackLoop
Time 60
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

撃破 (Chuchu_Middle, 対象その他)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.05
AngReduceRatio 0.05

うちわ (Stal_Moriblin_Bone, 後行動)

Name Value
ASName BattleWait
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Stal_Moriblin_Bone, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Stal_Moriblin_Bone, 右手物掴み)

Name Value
ASName GrabRightWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Stal_Moriblin_Bone, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Stal_Moriblin_Bone, 左手物掴み)

Name Value
ASName GrabLeftWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Stal_Moriblin_Bone, 諦め)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 行動)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 子0)

Name Value
ASName BattleWait
Time 15
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Bone, 怪しむ)

Name Value
ASName BattleWait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Moriblin_Bone, 遠隔武器音気づき)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Stal_Moriblin_Bone, 遠隔武器仲間発見)

Name Value
ASName BattleWait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Stal_Moriblin_Bone, 騒ぎ待機)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Stal_Moriblin_Bone, 子0)

Name Value
ASName DownSwingAttackLoop
Time 60
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Enemy_Ganon, 待機_0)

Name Value
ASName Wait_Back
Time 90
TimeRand 30
PosReduceRatio 0.85
AngReduceRatio 0.45

弾消え待ち (Enemy_Ganon, 火球)

Name Value
ASName Wait_Back
Time 1
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

退避 (GuardianFlight, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

凍結 (GuardianFlight, リアクション)

Name Value
ASName Wait
Time 5
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

落雷スタン (GuardianFlight, 通常)

Name Value
ASName WaitStay
Time 300
TimeRand 0
PosReduceRatio 0.85
AngReduceRatio 0.45

ダメージ (SunazarashiSP_C, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (SunazarashiSP_C, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Octarock_Snow, 潜り追跡)

Name Value
ASName HideWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

見失い (Octarock_Snow, 通常)

Name Value
ASName HideWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Snow, 攻撃後逃走終了)

Name Value
ASName HideWait
Time 5
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Snow, 戦闘準備)

Name Value
ASName HideWait
Time 0
TimeRand 150
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Snow, 地上隠れ小ダメージ)

Name Value
ASName
Time 10
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.5

行動B (Octarock_Snow, 出現待機)

Name Value
ASName HideLookWait
Time 150
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Octarock_Snow, 吹っ飛び後行動)

Name Value
ASName
Time 15
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.45

生成中 (Octarock_Snow, 地中リロード)

Name Value
ASName
Time 0
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

戦闘準備 (Octarock_Snow, 地上隠れ移動無戦闘)

Name Value
ASName HideWait
Time 0
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

待機 (Octarock_Snow, 隠れ待機)

Name Value
ASName HideWait
Time 0
TimeRand 150
PosReduceRatio 0.0
AngReduceRatio 0.0

中行動 (Octarock_Snow, 地上隠れ撃破)

Name Value
ASName HideLookWait
Time 0
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

ダメージ (Wolf, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Wolf, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lynel, 騒ぎ待機)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.1
AngReduceRatio 0.45

見失い (Octarock_Stone, 通常)

Name Value
ASName HideLookWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Stone, 地上隠れ小ダメージ)

Name Value
ASName
Time 10
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.5

子所持 (Octarock_Stone, 隠れる)

Name Value
ASName HideLookWait
Time 1
TimeRand 1
PosReduceRatio 0.0
AngReduceRatio 0.45

水上 (Octarock_Stone, 吹っ飛び後行動)

Name Value
ASName
Time 15
TimeRand 0
PosReduceRatio 0.6
AngReduceRatio 0.45

生成中 (Octarock_Stone, 地中リロード)

Name Value
ASName
Time 0
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

中行動 (Octarock_Stone, 地上隠れ撃破)

Name Value
ASName HideLookWait
Time 0
TimeRand 30
PosReduceRatio 0.0
AngReduceRatio 0.0

怒り (Octarock_Stone, 通常)

Name Value
ASName HideLookWait
Time 10
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

ダメージ (Deer_MiniGame, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Deer_MiniGame, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

Demo_TimeredAS (Guardian_Mini_Practice)

Name Value
ASName DemoFoldWait
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Guardian_Mini, 音気づき)

Name Value
ASName FoldWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Guardian_Mini, 基本挙動)

Name Value
ASName Wait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Guardian_Mini, 諦め)

Name Value
ASName Wait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

見まわす (Guardian_Mini, 変形前)

Name Value
ASName FoldWait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Guardian_Mini, 最終段階攻撃終了)

Name Value
ASName BeamWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 未発見攻撃反応)

Name Value
ASName FoldWait
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Guardian_Mini, 後行動_0)

Name Value
ASName FoldWait
Time 15
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.45

変形前 (Guardian_Mini, 見失い)

Name Value
ASName FoldWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

変形前 (Guardian_Mini, 後行動)

Name Value
ASName FoldWait
Time 20
TimeRand 0
PosReduceRatio 0.0
AngReduceRatio 0.0

Demo_TimeredAS (Guardian_Mini)

Name Value
ASName DemoFoldWait
Time 60
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

撃破 (Chuchu_Senior, 対象その他)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.05
AngReduceRatio 0.05

擬態解除 (Lizalfos_Senior, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Senior, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos_Senior, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Senior, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Senior, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Senior, 団欒騒ぎ)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Senior, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Senior, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Senior, 戦闘)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Senior, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Senior, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Lizalfos_Senior, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos_Senior, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Senior, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

レンジ外 (Golem_Little_Ice, 先行動失敗)

Name Value
ASName BattleWait
Time 10
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Golem_Little_Ice, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

ダメージ (Bear, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Bear, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Shooter, 変身デモ)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Azito_Shooter, 変身デモ)

Name Value
ASName Wait
Time 1
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (DomesticAnimal, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (DomesticAnimal, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Golem, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

レンジ外 (Golem_Little_Fire, 先行動失敗)

Name Value
ASName BattleWait
Time 10
TimeRand 0
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Golem_Little_Fire, 警戒待機)

Name Value
ASName BattleWait
Time 60
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (SunazarashiSP, 砂地復帰)

Name Value
ASName Wait_No_Move
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

擬態解除 (Lizalfos_Middle, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Middle, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos_Middle, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Middle, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Middle, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Middle, 団欒騒ぎ)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Middle, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Middle, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Middle, 戦闘)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Middle, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Middle, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Lizalfos_Middle, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos_Middle, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Middle, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

擬態解除 (Lizalfos_Ice, 擬態)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Ice, ナビ運搬)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.1
AngReduceRatio 0.45

見まわす (Lizalfos_Ice, ナビ探し)

Name Value
ASName BattleWait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Ice, 遠距離ナビ探し)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Ice, 基本挙動)

Name Value
ASName BattleWait
Time 30
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Ice, 団欒騒ぎ)

Name Value
ASName BattleWait
Time 15
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Ice, 擬態待機)

Name Value
ASName MimicSearch
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Ice, 擬態待機)

Name Value
ASName MimicWait
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Ice, 戦闘)

Name Value
ASName BattleWait
Time 30
TimeRand 15
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Ice, 注意)

Name Value
ASName Squat
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Ice, 注意_0)

Name Value
ASName Wait
Time 90
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.05

子0 (Lizalfos_Ice, 立ち話向き直り)

Name Value
ASName Wait
Time 30
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

食べる (Lizalfos_Ice, 疑似餌発見)

Name Value
ASName Eat
Time 60
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Ice, 怪しむ)

Name Value
ASName Wait
Time 10
TimeRand 10
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Boar_MiniGame, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Boar_MiniGame, リアクション)

Name Value
ASName Damage
Time 2
TimeRand 0
PosReduceRatio 0.15
AngReduceRatio 0.45

解凍後 (InsectFairy, 通常)

Name Value
ASName Wait
Time 120
TimeRand 30
PosReduceRatio 0.15
AngReduceRatio 0.45