From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SiteBossSwordBlowOffAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ForceRecoverDist |
Vec3 |
|
|
ForceRecoverOffset |
Vec3 |
|
|
AddForceRecoverTime |
Int |
|
|
IsRemoveCharacterController |
Bool |
|
|
AddTime |
Int |
|
|
LifeReflexRatio |
Float |
|
|
ImpulseRatio |
Float |
|
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (SiteBossSwordCastle, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
False
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
300
|
IsWaitAS |
False
|
ForceFinishTime |
300
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossSword, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
False
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
300
|
StableASName |
|
IsItemDrop |
False
|
OnGroundDownTime |
45
|
GetUpGroundAngle |
0.610865
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossSwordR, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
False
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
300
|
StableASName |
|
IsItemDrop |
False
|
OnGroundDownTime |
45
|
GetUpGroundAngle |
0.610865
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossSwordR, ふっとび_1)
Name |
Value
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
False
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
30
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
300
|
StableASName |
|
IsItemDrop |
False
|
OnGroundDownTime |
45
|
GetUpGroundAngle |
0.610865
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|