From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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RemainsWaterExplodeBulletMoveAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
RemainsWaterBulletOffset |
Vec3 |
[0.0, 0.0, 0.0] |
|
RemainsWaterBulletAngle |
Float |
0.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
MaxSpeed |
Float |
|
|
CloseRadius |
Float |
|
|
ChaseAngleMulRate |
Float |
|
|
FarRadius |
Float |
|
|
ChaseRotSpdRate |
Float |
|
|
ChaseSpdRate |
Float |
|
|
MaxRotSpd |
Float |
|
|
MinRotSpd |
Float |
|
|
SignASName |
String |
|
|
SignASFrame |
Int |
|
|
EndTimer |
Float |
|
|
IgnroeWater |
Bool |
|
|
IgnoreGravity |
Bool |
|
|
UseParentRevDirRot |
Bool |
|
|
Derived definitions
通常 (RemainsWaterExplodeBullet, 通常)
Name |
Value
|
MaxSpeed |
1.11111
|
CloseRadius |
1.0
|
ChaseAngleMulRate |
1.0
|
FarRadius |
12.0
|
ChaseRotSpdRate |
0.14
|
ChaseSpdRate |
0.3
|
MaxRotSpd |
12.5664
|
MinRotSpd |
6.28319
|
SignASName |
Sign
|
SignASFrame |
120
|
EndTimer |
360.0
|
IgnroeWater |
False
|
IgnoreGravity |
False
|
UseParentRevDirRot |
False
|