From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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RemainsWaterBulletExplodeAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MaxDamage |
Int |
|
|
MinDamage |
Int |
|
|
SizeUpTime |
Int |
|
|
ExplodeTime |
Int |
|
|
UseDefaultEffect |
Bool |
|
|
IsDelete |
Bool |
|
|
IsDamageGuarantee |
Bool |
|
|
AttackIntensity |
Int |
|
|
IsVanish |
Bool |
|
|
Derived definitions
爆発 (RemainsWaterExplodeBullet, Root)
Name |
Value
|
MaxDamage |
4
|
MinDamage |
4
|
SizeUpTime |
5
|
ExplodeTime |
8
|
UseDefaultEffect |
False
|
IsDelete |
False
|
IsDamageGuarantee |
True
|
AttackIntensity |
3
|
IsVanish |
True
|
爆発 (RemainsWaterChaseBullet, Root)
Name |
Value
|
MaxDamage |
2
|
MinDamage |
2
|
SizeUpTime |
5
|
ExplodeTime |
8
|
UseDefaultEffect |
False
|
IsDelete |
False
|
IsDamageGuarantee |
True
|
AttackIntensity |
0
|
IsVanish |
True
|