AIDef:Action/PredictVacuumShoot

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PredictVacuumShoot
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
PosReduceRatio Float
AngReduceRatio Float
PartsKey String
ShootOffset Vec3
ShootSpeed Float
ShootRotate Vec3
ShootRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
RotSpd Float
IsReuseBullet Bool
SeqBank Int
TargetBone Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
TargetVel Vec3


Derived definitions

中行動 (Octarock_Forest, 地上隠れ吐き出しオクタ砲)

Name Value
ASName HideAttack
PosReduceRatio 0.0
AngReduceRatio 0.0
PartsKey Vacuum
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
RotSpd 0.349066
IsReuseBullet False
SeqBank 0
TargetBone 0

子0 (Octarock_Water, オクタ砲)

Name Value
ASName Attack
PosReduceRatio 1.0
AngReduceRatio 0.45
PartsKey ShootActor
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 1.0
BaseNode Skl_Root
RotSpd 0.349066
IsReuseBullet True
SeqBank 0
TargetBone 0

子0 (Octarock_Water, 吐き出しオクタ砲)

Name Value
ASName Attack
PosReduceRatio 1.0
AngReduceRatio 0.45
PartsKey Vacuum
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 1.0
BaseNode Skl_Root
RotSpd 0.349066
IsReuseBullet False
SeqBank 0
TargetBone 0

中行動 (Octarock_Snow, 地上隠れオクタ砲)

Name Value
ASName HideAttack
PosReduceRatio 0.0
AngReduceRatio 0.0
PartsKey ShootActor
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
RotSpd 0.349066
IsReuseBullet True
SeqBank 0
TargetBone 0

中行動 (Octarock_Snow, 地上隠れ吐き出しオクタ砲)

Name Value
ASName HideAttack
PosReduceRatio 0.0
AngReduceRatio 0.0
PartsKey Vacuum
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.0
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 0.8
BaseNode Skl_Root
RotSpd 0.349066
IsReuseBullet False
SeqBank 0
TargetBone 0