AIDef:Action/PlayerJump

From ZeldaMods (Breath of the Wild)
Revision as of 21:13, 10 November 2019 by imported>Leoetlino (→‎StaticInstParams: DefaultValue is the default value configured in AIDef that is used if the derived definition doesn't specify a value, not the actual used value)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
PlayerJump
AI definition
Type Action

StaticInstParams

Name Type Default value Description
EnergyJump Float Amount of stamina it takes to jump.
EnergyDashJump Float Amount of stamina used when sprinting and jumping simultaneously.
EnergyUseDiam1 Float
EnergyUseDiam2 Float
EnergyUseDiam3 Float
JumpHeight Float Jump height.
JumpHeightAddByAngle Float
JumpHeightAddBySpeed Float Additional (max) jump height when moving. Actual gain is based on how fast the player is moving.
JumpHeightMaxDecRateByWater Float
IgnoreWaterHeight Float

Derived definitions

ジャンプ (Player_Link, Normal_0)

Name Value
EnergyJump 0.0
EnergyDashJump 300.0
EnergyUseDiam1 1.0
EnergyUseDiam2 1.5
EnergyUseDiam3 2.0
JumpHeight 0.58
JumpHeightAddByAngle 0.01
JumpHeightAddBySpeed 2.0
JumpHeightMaxDecRateByWater 0.5
IgnoreWaterHeight 0.3