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Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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OneTimeWaterFloatStopASPlayAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 水中 (Octarock_Forest, 感電死)
- 2.2 水中 (Octarock_Forest, 焼死)
- 2.3 水中 (Octarock_Forest, 体内爆破後行動)
- 2.4 水中 (Octarock_Forest, 体内爆発死亡後行動)
- 2.5 水中 (Octarock_Forest, 体内爆発死亡先行動)
- 2.6 後行動 (ForestGiant_Middle, 水中弱点ダメージ)
- 2.7 後行動 (ForestGiant_Middle, 水中弱点爆破)
- 2.8 先行動 (ForestGiant_Middle, 水中弱点ダメージ)
- 2.9 先行動 (ForestGiant_Middle, 水中弱点爆破)
- 2.10 遠隔武器 (Lizalfos, 水中音気づき行動)
- 2.11 見失い (Lizalfos, 水中)
- 2.12 後行動 (Lizalfos, 水中)
- 2.13 後行動 (Lizalfos, 水中攻撃反応見まわし)
- 2.14 行動B (Lizalfos, 未帰還)
- 2.15 非武器装備 (Lizalfos, 水中音気づき行動)
- 2.16 後行動 (ForestGiant_Senior, 水中弱点ダメージ)
- 2.17 後行動 (ForestGiant_Senior, 水中弱点爆破)
- 2.18 先行動 (ForestGiant_Senior, 水中弱点ダメージ)
- 2.19 先行動 (ForestGiant_Senior, 水中弱点爆破)
- 2.20 後行動 (ForestGiant, 水中弱点ダメージ)
- 2.21 後行動 (ForestGiant, 水中弱点爆破)
- 2.22 先行動 (ForestGiant, 水中弱点ダメージ)
- 2.23 先行動 (ForestGiant, 水中弱点爆破)
- 2.24 水中 (Octarock_Water, 感電死)
- 2.25 水中 (Octarock_Water, 焼死)
- 2.26 水中 (Octarock_Water, 体内爆破後行動)
- 2.27 水中 (Octarock_Water, 体内爆発死亡後行動)
- 2.28 水中 (Octarock_Water, 体内爆発死亡先行動)
- 2.29 中行動 (Octarock_Water, 水中カツラ攻撃反応)
- 2.30 遠隔武器 (Lizalfos_Fire, 水中音気づき行動)
- 2.31 見失い (Lizalfos_Fire, 水中)
- 2.32 後行動 (Lizalfos_Fire, 水中)
- 2.33 後行動 (Lizalfos_Fire, 水中攻撃反応見まわし)
- 2.34 行動B (Lizalfos_Fire, 未帰還)
- 2.35 非武器装備 (Lizalfos_Fire, 水中音気づき行動)
- 2.36 遠隔武器 (Lizalfos_Electric, 水中音気づき行動)
- 2.37 見失い (Lizalfos_Electric, 水中)
- 2.38 後行動 (Lizalfos_Electric, 水中)
- 2.39 後行動 (Lizalfos_Electric, 水中攻撃反応見まわし)
- 2.40 行動B (Lizalfos_Electric, 未帰還)
- 2.41 非武器装備 (Lizalfos_Electric, 水中音気づき行動)
- 2.42 水中 (Octarock_Sand, 感電死)
- 2.43 水中 (Octarock_Sand, 焼死)
- 2.44 水中 (Octarock_Sand, 体内爆破後行動)
- 2.45 水中 (Octarock_Sand, 体内爆発死亡後行動)
- 2.46 水中 (Octarock_Sand, 体内爆発死亡先行動)
- 2.47 遠隔武器 (Lizalfos_Bone, 水中音気づき行動)
- 2.48 見失い (Lizalfos_Bone, 水中)
- 2.49 後行動 (Lizalfos_Bone, 水中)
- 2.50 後行動 (Lizalfos_Bone, 水中攻撃反応見まわし)
- 2.51 行動B (Lizalfos_Bone, 未帰還)
- 2.52 非武器装備 (Lizalfos_Bone, 水中音気づき行動)
- 2.53 水中 (Octarock_Snow, 感電死)
- 2.54 水中 (Octarock_Snow, 焼死)
- 2.55 水中 (Octarock_Snow, 体内爆破後行動)
- 2.56 水中 (Octarock_Snow, 体内爆発死亡後行動)
- 2.57 水中 (Octarock_Snow, 体内爆発死亡先行動)
- 2.58 水中 (Octarock_Stone, 感電死)
- 2.59 水中 (Octarock_Stone, 焼死)
- 2.60 水中 (Octarock_Stone, 体内爆破後行動)
- 2.61 水中 (Octarock_Stone, 体内爆発死亡後行動)
- 2.62 水中 (Octarock_Stone, 体内爆発死亡先行動)
- 2.63 後行動 (StalForestGiant, 水中弱点ダメージ)
- 2.64 先行動 (StalForestGiant, 水中弱点ダメージ)
- 2.65 遠隔武器 (Lizalfos_Senior, 水中音気づき行動)
- 2.66 見失い (Lizalfos_Senior, 水中)
- 2.67 後行動 (Lizalfos_Senior, 水中)
- 2.68 後行動 (Lizalfos_Senior, 水中攻撃反応見まわし)
- 2.69 行動B (Lizalfos_Senior, 未帰還)
- 2.70 非武器装備 (Lizalfos_Senior, 水中音気づき行動)
- 2.71 遠隔武器 (Lizalfos_Middle, 水中音気づき行動)
- 2.72 見失い (Lizalfos_Middle, 水中)
- 2.73 後行動 (Lizalfos_Middle, 水中)
- 2.74 後行動 (Lizalfos_Middle, 水中攻撃反応見まわし)
- 2.75 行動B (Lizalfos_Middle, 未帰還)
- 2.76 非武器装備 (Lizalfos_Middle, 水中音気づき行動)
- 2.77 遠隔武器 (Lizalfos_Ice, 水中音気づき行動)
- 2.78 見失い (Lizalfos_Ice, 水中)
- 2.79 後行動 (Lizalfos_Ice, 水中)
- 2.80 後行動 (Lizalfos_Ice, 水中攻撃反応見まわし)
- 2.81 行動B (Lizalfos_Ice, 未帰還)
- 2.82 非武器装備 (Lizalfos_Ice, 水中音気づき行動)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IgnoreSameAS |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngleReduceRatio |
Float |
|
|
InWaterDepth |
Float |
|
|
FloatDepth |
Float |
|
|
FloatRadius |
Float |
|
|
FloatCycleTime |
Float |
|
|
ChangeDepthSpeed |
Float |
|
|
IsCheckWaterFall |
Bool |
|
|
Derived definitions
水中 (Octarock_Forest, 感電死)
Name |
Value
|
ASName |
Electric
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Forest, 焼死)
Name |
Value
|
ASName |
Burn
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Forest, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Forest, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Forest, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (ForestGiant_Middle, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (ForestGiant_Middle, 水中弱点爆破)
Name |
Value
|
ASName |
DamageEyeBombWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (ForestGiant_Middle, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (ForestGiant_Middle, 水中弱点爆破)
Name |
Value
|
ASName |
DamageEyeBombWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
遠隔武器 (Lizalfos, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (ForestGiant_Senior, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (ForestGiant_Senior, 水中弱点爆破)
Name |
Value
|
ASName |
DamageEyeBombWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (ForestGiant_Senior, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (ForestGiant_Senior, 水中弱点爆破)
Name |
Value
|
ASName |
DamageEyeBombWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (ForestGiant, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (ForestGiant, 水中弱点爆破)
Name |
Value
|
ASName |
DamageEyeBombWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (ForestGiant, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (ForestGiant, 水中弱点爆破)
Name |
Value
|
ASName |
DamageEyeBombWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Water, 感電死)
Name |
Value
|
ASName |
Electric
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Water, 焼死)
Name |
Value
|
ASName |
Burn
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Water, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Water, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Water, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (Octarock_Water, 水中カツラ攻撃反応)
Name |
Value
|
ASName |
WaterHideLook
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
遠隔武器 (Lizalfos_Fire, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos_Fire, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Fire, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Fire, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos_Fire, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos_Fire, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
遠隔武器 (Lizalfos_Electric, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos_Electric, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Electric, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Electric, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos_Electric, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos_Electric, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Octarock_Sand, 感電死)
Name |
Value
|
ASName |
Electric
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Sand, 焼死)
Name |
Value
|
ASName |
Burn
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Sand, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Sand, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Sand, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
遠隔武器 (Lizalfos_Bone, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos_Bone, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Bone, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Bone, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos_Bone, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos_Bone, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Octarock_Snow, 感電死)
Name |
Value
|
ASName |
Electric
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Snow, 焼死)
Name |
Value
|
ASName |
Burn
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Snow, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Snow, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Snow, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Stone, 感電死)
Name |
Value
|
ASName |
Electric
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Stone, 焼死)
Name |
Value
|
ASName |
Burn
|
IgnoreSameAS |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.35
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Stone, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Stone, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Stone, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (StalForestGiant, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (StalForestGiant, 水中弱点ダメージ)
Name |
Value
|
ASName |
DamageEyeWaterStart
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
遠隔武器 (Lizalfos_Senior, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos_Senior, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Senior, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Senior, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos_Senior, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos_Senior, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
遠隔武器 (Lizalfos_Middle, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos_Middle, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Middle, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Middle, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos_Middle, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos_Middle, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
遠隔武器 (Lizalfos_Ice, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見失い (Lizalfos_Ice, 水中)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Ice, 水中)
Name |
Value
|
ASName |
SwimElectricEnd
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Ice, 水中攻撃反応見まわし)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動B (Lizalfos_Ice, 未帰還)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
非武器装備 (Lizalfos_Ice, 水中音気づき行動)
Name |
Value
|
ASName |
Search
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.0
|
AngleReduceRatio |
0.0
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|