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Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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NPCLerpDynASAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 振り返る (NpcHearts, Action1)
- 3.2 振り返る (NpcHearts, Sleep)
- 3.3 振り返る (NpcRunner, Action1)
- 3.4 振り返る (NpcRunner, Sleep)
- 3.5 振り返る (Npc, Action1)
- 3.6 振り返る (Npc, Sleep)
- 3.7 振り返る (NpcTripMaster, Action1)
- 3.8 振り返る (NpcTripMaster, Sleep)
- 3.9 振り返る (Npc_Gerudo_Queen, Action1)
- 3.10 振り返る (Npc_Gerudo_Queen, Sleep)
- 3.11 振り返る (NpcTravelerWarrior, Action1)
- 3.12 振り返る (NpcTravelerWarrior, Sleep)
- 3.13 振り返る (Assassin, Action1)
- 3.14 振り返る (Assassin, Sleep)
- 3.15 振り返る (NpcHorseReceptionist, Action1)
- 3.16 振り返る (NpcHorseReceptionist, Sleep)
- 3.17 振り返る (NpcStrangeBeacon2, Action1)
- 3.18 振り返る (NpcStrangeBeacon2, Sleep)
- 3.19 振り返る (NpcUseBasicSignal, Action1)
- 3.20 振り返る (NpcUseBasicSignal, Sleep)
- 3.21 振り返る (NpcVisibleTogglable, Action1)
- 3.22 振り返る (NpcVisibleTogglable, Sleep)
- 3.23 振り返る (NpcTebaTraining, Action1)
- 3.24 振り返る (NpcTebaTraining, Sleep)
- 3.25 振り返る (NpcMamonoShop, Action1)
- 3.26 振り返る (NpcMamonoShop, Sleep)
- 3.27 振り返る (NpcWarrior, Action1)
- 3.28 振り返る (NpcWarrior, Sleep)
- 3.29 振り返る (NpcChaseBlueFire, Action1)
- 3.30 振り返る (NpcChaseBlueFire, Sleep)
- 3.31 振り返る (NpcTraveler, Action1)
- 3.32 振り返る (NpcTraveler, Sleep)
- 3.33 振り返る (NpcArtist, Action1)
- 3.34 振り返る (NpcArtist, Sleep)
- 3.35 振り返る (NpcClerk, Action1)
- 3.36 振り返る (NpcClerk, Sleep)
- 3.37 振り返る (NpcUmayadoMaster, Action1)
- 3.38 振り返る (NpcUmayadoMaster, Sleep)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
RotateSpeed |
Float |
|
|
ArriveDist |
Float |
|
|
IsRotateByRot |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DynASName |
String |
|
|
TargetPos |
Vec3 |
|
|
TargetRot |
Vec3 |
|
|
Derived definitions
振り返る (NpcHearts, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcHearts, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcRunner, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcRunner, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (Npc, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (Npc, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTripMaster, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTripMaster, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (Npc_Gerudo_Queen, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (Npc_Gerudo_Queen, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTravelerWarrior, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (Assassin, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (Assassin, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcHorseReceptionist, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcHorseReceptionist, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcStrangeBeacon2, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcStrangeBeacon2, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcUseBasicSignal, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcUseBasicSignal, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcVisibleTogglable, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcVisibleTogglable, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTebaTraining, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTebaTraining, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcMamonoShop, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcMamonoShop, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcWarrior, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcWarrior, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcChaseBlueFire, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcChaseBlueFire, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTraveler, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcTraveler, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcArtist, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcArtist, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcClerk, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcClerk, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcUmayadoMaster, Action1)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|
振り返る (NpcUmayadoMaster, Sleep)
Name |
Value
|
ASName |
Turn
|
RotateSpeed |
0.0
|
ArriveDist |
0.5
|
IsRotateByRot |
True
|