From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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LyzalfosFlameAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
AttackPower |
Int |
0 |
|
ScaleTime |
Float |
1.0 |
|
Range |
Float |
5.0 |
|
RigidBodyName |
String |
|
|
AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ChaseMax |
Float |
|
|
ChaseRate |
Float |
|
|
LengthFrame |
Int |
|
|
AtResetTime |
Int |
|
|
AtChaseFrame |
Int |
|
|
BindGrabNodeIdx |
Int |
|
|
OffsetRot |
Vec3 |
|
|
IsUseMyRange |
Bool |
|
|
AttackType |
Int |
|
|
AttackIntensity |
Int |
|
|
AttackMinPower |
Int |
|
|
Derived definitions
Root (LizalfosFlame)
Name |
Value
|
ChaseMax |
0.5
|
ChaseRate |
0.008
|
LengthFrame |
10
|
AtResetTime |
15
|
AtChaseFrame |
10
|
BindGrabNodeIdx |
5
|
OffsetRot |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsUseMyRange |
True
|
AttackType |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|