AIDef:Action/IgniteToTargetSimple

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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IgniteToTargetSimple
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
OffsetHeight Float
BaseNode String
IsConnectChild Bool
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
IgniteHandle BaseProcHandle
TargetPos Vec3


Derived definitions

戦闘攻撃 (Guardian_Mini_DetachLineBeam, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 3.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 1.0
BaseNode Head
IsConnectChild False
ASName BeamSmall
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 行動B)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 3.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 1.0
BaseNode Head
IsConnectChild False
ASName BeamSmall
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Guardian_Mini, ビーム攻撃)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 3.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 1.0
BaseNode Head
IsConnectChild False
ASName BeamSmall
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃 (Guardian_Mini, 行動B)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 3.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
OffsetHeight 1.0
BaseNode Head
IsConnectChild False
ASName BeamSmall
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45