From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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IgniteThreeActorAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteOffset |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
BaseNode |
String |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IgniteHandle |
BaseProcHandle |
|
|
IgniteHandle2 |
BaseProcHandle |
|
|
IgniteHandle3 |
BaseProcHandle |
|
|
Derived definitions
戦闘攻撃 (Lizalfos_Ice, 行動B)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
0.7
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.5235987901687622)
|
BaseNode |
Neck_2
|
ASName |
AttackIce
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|