From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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HorseFollowAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 追いかける(近い) (Rabbit, 移動)
- 3.2 条件成功 (WolfLink, 追いかける(近い))
- 3.3 追いかける(近い) (WolfLink, 移動)
- 3.4 追いかける(近い) (Boar, 移動)
- 3.5 追いかける(近い) (Deer, 移動)
- 3.6 追いかける(近い) (Deer, 追跡・並走)
- 3.7 突進 (Deer, 敵が騎乗)
- 3.8 追いかける(近い) (BoneHorse, ついていく_0)
- 3.9 追いかける(近い) (BoneHorse, プレイヤの場所へ移動)
- 3.10 追いかける(近い) (BoneHorse, 移動)
- 3.11 追いかける(近い) (BoneHorse, 移動(リーダーあり))
- 3.12 追いかける(近い) (BoneHorse, 追跡・並走)
- 3.13 突進 (BoneHorse, 敵が騎乗)
- 3.14 追いかける(近い) (Dog, なつき)
- 3.15 追いかける(近い) (Dog, 移動)
- 3.16 追いかける(近い) (Sunazarashi, 移動)
- 3.17 追いかける(近い) (Fox, 移動)
- 3.18 追いかける(近い) (Sunazarashi_B, 移動)
- 3.19 追いかける(近い) (Squirrel, 移動)
- 3.20 追いかける(近い) (NushiHorse, ついていく_0)
- 3.21 追いかける(近い) (NushiHorse, プレイヤの場所へ移動)
- 3.22 追いかける(近い) (NushiHorse, 移動)
- 3.23 追いかける(近い) (NushiHorse, 移動(リーダーあり))
- 3.24 追いかける(近い) (NushiHorse, 追跡・並走)
- 3.25 突進 (NushiHorse, 敵が騎乗)
- 3.26 追いかける(近い) (SunazarashiSP_C, 移動)
- 3.27 追いかける(近い) (Wolf, 移動)
- 3.28 追いかける(近い) (Horse, ついていく_0)
- 3.29 追いかける(近い) (Horse, プレイヤの場所へ移動)
- 3.30 追いかける(近い) (Horse, 移動)
- 3.31 追いかける(近い) (Horse, 移動(リーダーあり))
- 3.32 追いかける(近い) (Horse, 追跡・並走)
- 3.33 突進 (Horse, 敵が騎乗)
- 3.34 追いかける(近い) (Deer_MiniGame, 移動)
- 3.35 追いかける(近い) (Deer_MiniGame, 追跡・並走)
- 3.36 突進 (Deer_MiniGame, 敵が騎乗)
- 3.37 追いかける(近い) (HorseLarge, ついていく_0)
- 3.38 追いかける(近い) (HorseLarge, プレイヤの場所へ移動)
- 3.39 追いかける(近い) (HorseLarge, 移動)
- 3.40 追いかける(近い) (HorseLarge, 移動(リーダーあり))
- 3.41 追いかける(近い) (HorseLarge, 追跡・並走)
- 3.42 突進 (HorseLarge, 敵が騎乗)
- 3.43 追いかける(近い) (Bear, 移動)
- 3.44 追いかける(近い) (Bear, 追跡・並走)
- 3.45 突進 (Bear, 敵が騎乗)
- 3.46 追いかける(近い) (DomesticAnimal, 移動)
- 3.47 追いかける(近い) (SunazarashiSP, 移動)
- 3.48 追いかける(近い) (Boar_MiniGame, 移動)
StaticInstParams
Name |
Type |
Default value |
Description
|
UseGearType |
Int |
|
|
WaitDistanceToLeader |
Float |
|
|
Gear1DistanceToLeader |
Float |
|
|
Gear2DistanceToLeader |
Float |
|
|
Gear3DistanceToLeader |
Float |
|
|
DistanceFactorAtGearDown |
Float |
|
|
WaitDistanceIncreaseDistance |
Float |
|
|
WaitDistanceIncreasePerFrame |
Float |
|
|
CanUseHorseGearInput |
Bool |
|
|
IsAutoGearDownEnabled |
Bool |
|
|
AutoStopAndTurnDistance |
Float |
|
|
IsEndAtAutoStop |
Bool |
|
|
UseMinRadius |
Bool |
|
|
DesiredDirAngleDeltaSecMax |
Float |
|
|
IsAvoidNavMeshActor |
Bool |
|
|
IsTargetPosEqualToLeaderPos |
Bool |
|
|
NavMeshCharacterRadiusScale |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DistanceKept |
Float |
|
|
TargetActor |
Actor |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
追いかける(近い) (Rabbit, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
条件成功 (WolfLink, 追いかける(近い))
Name |
Value
|
UseGearType |
3
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
3.0
|
Gear2DistanceToLeader |
6.5
|
Gear3DistanceToLeader |
12.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
False
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (WolfLink, 移動)
Name |
Value
|
UseGearType |
3
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
4.0
|
Gear2DistanceToLeader |
10.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Boar, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Deer, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Deer, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (Deer, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (BoneHorse, ついていく_0)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
4.0
|
Gear1DistanceToLeader |
6.0
|
Gear2DistanceToLeader |
25.0
|
Gear3DistanceToLeader |
40.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
6.0
|
WaitDistanceIncreasePerFrame |
0.01
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
4.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (BoneHorse, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
11.86
|
Gear3DistanceToLeader |
32.0
|
DistanceFactorAtGearDown |
0.675
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
True
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
False
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (BoneHorse, 移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
0.5
|
追いかける(近い) (BoneHorse, 移動(リーダーあり))
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
8.0
|
Gear1DistanceToLeader |
18.0
|
Gear2DistanceToLeader |
27.0
|
Gear3DistanceToLeader |
36.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (BoneHorse, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
100.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (BoneHorse, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
0.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Dog, なつき)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
3.0
|
Gear1DistanceToLeader |
5.0
|
Gear2DistanceToLeader |
100000.0
|
Gear3DistanceToLeader |
100000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Dog, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
3.0
|
Gear2DistanceToLeader |
100000.0
|
Gear3DistanceToLeader |
100000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Sunazarashi, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Fox, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Sunazarashi_B, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Squirrel, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (NushiHorse, ついていく_0)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
4.0
|
Gear1DistanceToLeader |
6.0
|
Gear2DistanceToLeader |
25.0
|
Gear3DistanceToLeader |
40.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
6.0
|
WaitDistanceIncreasePerFrame |
0.01
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
4.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (NushiHorse, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
11.86
|
Gear3DistanceToLeader |
32.0
|
DistanceFactorAtGearDown |
0.675
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
True
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
False
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (NushiHorse, 移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
0.5
|
追いかける(近い) (NushiHorse, 移動(リーダーあり))
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
8.0
|
Gear1DistanceToLeader |
18.0
|
Gear2DistanceToLeader |
27.0
|
Gear3DistanceToLeader |
36.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (NushiHorse, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
100.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (NushiHorse, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
0.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (SunazarashiSP_C, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Wolf, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Horse, ついていく_0)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
4.0
|
Gear1DistanceToLeader |
6.0
|
Gear2DistanceToLeader |
25.0
|
Gear3DistanceToLeader |
40.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
6.0
|
WaitDistanceIncreasePerFrame |
0.01
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
4.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Horse, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
11.86
|
Gear3DistanceToLeader |
32.0
|
DistanceFactorAtGearDown |
0.675
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
True
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
False
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Horse, 移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
0.5
|
追いかける(近い) (Horse, 移動(リーダーあり))
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
8.0
|
Gear1DistanceToLeader |
18.0
|
Gear2DistanceToLeader |
27.0
|
Gear3DistanceToLeader |
36.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Horse, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
100.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (Horse, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
0.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Deer_MiniGame, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Deer_MiniGame, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (Deer_MiniGame, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (HorseLarge, ついていく_0)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
4.0
|
Gear1DistanceToLeader |
6.0
|
Gear2DistanceToLeader |
25.0
|
Gear3DistanceToLeader |
40.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
6.0
|
WaitDistanceIncreasePerFrame |
0.01
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
4.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (HorseLarge, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
11.86
|
Gear3DistanceToLeader |
32.0
|
DistanceFactorAtGearDown |
0.675
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
True
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
False
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (HorseLarge, 移動)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
12.0
|
Gear2DistanceToLeader |
18.0
|
Gear3DistanceToLeader |
24.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
0.5
|
追いかける(近い) (HorseLarge, 移動(リーダーあり))
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
8.0
|
Gear1DistanceToLeader |
18.0
|
Gear2DistanceToLeader |
27.0
|
Gear3DistanceToLeader |
36.0
|
DistanceFactorAtGearDown |
0.6
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (HorseLarge, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
100.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (HorseLarge, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
0.0
|
Gear3DistanceToLeader |
0.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
0.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.3
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Bear, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Bear, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
突進 (Bear, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
0.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
True
|
IsAutoGearDownEnabled |
False
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
False
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (DomesticAnimal, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (SunazarashiSP, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|
追いかける(近い) (Boar_MiniGame, 移動)
Name |
Value
|
UseGearType |
1
|
WaitDistanceToLeader |
0.0
|
Gear1DistanceToLeader |
10000.0
|
Gear2DistanceToLeader |
10000.0
|
Gear3DistanceToLeader |
10000.0
|
DistanceFactorAtGearDown |
0.9
|
WaitDistanceIncreaseDistance |
0.0
|
WaitDistanceIncreasePerFrame |
0.0
|
CanUseHorseGearInput |
False
|
IsAutoGearDownEnabled |
True
|
AutoStopAndTurnDistance |
-1.0
|
IsEndAtAutoStop |
False
|
UseMinRadius |
True
|
DesiredDirAngleDeltaSecMax |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
NavMeshCharacterRadiusScale |
1.0
|