From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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HorseElectricParalysisAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
PauseDelayFrames |
Float |
|
|
ASName |
String |
|
|
ThrowOffAttackRigidBodyName |
String |
|
|
CanRiddenWhenLeave |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IsEnableThrowOffAttack |
Bool |
|
|
Derived definitions
痺れ (BoneHorse, Root)
Name |
Value
|
PauseDelayFrames |
4.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
Atk
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
痺れ (NushiHorse, Root)
Name |
Value
|
PauseDelayFrames |
4.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
Atk
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
痺れ (Horse, Root)
Name |
Value
|
PauseDelayFrames |
4.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
Atk
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
痺れ (HorseLarge, Root)
Name |
Value
|
PauseDelayFrames |
4.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
Atk
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|