AIDef:Action/HorseElectricParalysis

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseElectricParalysis
AI definition
Type Action

StaticInstParams

Name Type Default value Description
PauseDelayFrames Float
ASName String
ThrowOffAttackRigidBodyName String
CanRiddenWhenLeave Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
IsEnableThrowOffAttack Bool


Derived definitions

痺れ (BoneHorse, Root)

Name Value
PauseDelayFrames 4.0
ASName Damage
ThrowOffAttackRigidBodyName Atk
CanRiddenWhenLeave True
PosReduceRatio 0.0
AngReduceRatio 0.0

痺れ (NushiHorse, Root)

Name Value
PauseDelayFrames 4.0
ASName Damage
ThrowOffAttackRigidBodyName Atk
CanRiddenWhenLeave True
PosReduceRatio 0.0
AngReduceRatio 0.0

痺れ (Horse, Root)

Name Value
PauseDelayFrames 4.0
ASName Damage
ThrowOffAttackRigidBodyName Atk
CanRiddenWhenLeave True
PosReduceRatio 0.0
AngReduceRatio 0.0

痺れ (HorseLarge, Root)

Name Value
PauseDelayFrames 4.0
ASName Damage
ThrowOffAttackRigidBodyName Atk
CanRiddenWhenLeave True
PosReduceRatio 0.0
AngReduceRatio 0.0