From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
HideShootArrow| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 右側 (Lizalfos, 発射)
- 3.2 左側 (Lizalfos, 発射)
- 3.3 右側 (Lizalfos_Fire, 発射)
- 3.4 左側 (Lizalfos_Fire, 発射)
- 3.5 右側 (Lizalfos_Electric, 発射)
- 3.6 左側 (Lizalfos_Electric, 発射)
- 3.7 右側 (Lizalfos_Bone, 発射)
- 3.8 左側 (Lizalfos_Bone, 発射)
- 3.9 右側 (Lizalfos_Senior, 発射)
- 3.10 左側 (Lizalfos_Senior, 発射)
- 3.11 右側 (Lizalfos_Middle, 発射)
- 3.12 左側 (Lizalfos_Middle, 発射)
- 3.13 右側 (Lizalfos_Ice, 発射)
- 3.14 左側 (Lizalfos_Ice, 発射)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ShootStartASName |
String |
|
|
| ShootASName |
String |
|
|
| ShootEndASName |
String |
|
|
| LoopTime |
Int |
|
|
| StopSpeedRatio |
Float |
|
|
| StopRotSpeedRatio |
Float |
|
|
| WeaponIdx |
Int |
|
|
| OffsetRangeMin |
Float |
|
|
| OffsetRangeMax |
Float |
|
|
| OffsetRateByDist |
Float |
|
|
| OffsetRangeMinOutOfScreen |
Float |
|
|
| OffsetRangeMaxOutOfScreen |
Float |
|
|
| ASName |
String |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
右側 (Lizalfos, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
右側 (Lizalfos_Fire, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos_Fire, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
右側 (Lizalfos_Electric, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos_Electric, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
右側 (Lizalfos_Bone, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos_Bone, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
右側 (Lizalfos_Senior, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos_Senior, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
右側 (Lizalfos_Middle, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos_Middle, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
右側 (Lizalfos_Ice, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartLeft
|
| ShootASName |
HideArrowShootLeft
|
| ShootEndASName |
HideArrowShootEndLeft
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|
左側 (Lizalfos_Ice, 発射)
| Name |
Value
|
| ShootStartASName |
HideArrowShootStartRight
|
| ShootASName |
HideArrowShootRight
|
| ShootEndASName |
HideArrowShootEndRight
|
| LoopTime |
2
|
| StopSpeedRatio |
0.1
|
| StopRotSpeedRatio |
0.5
|
| WeaponIdx |
0
|
| OffsetRangeMin |
0.0
|
| OffsetRangeMax |
0.1
|
| OffsetRateByDist |
0.01
|
| OffsetRangeMinOutOfScreen |
0.0
|
| OffsetRangeMaxOutOfScreen |
0.1
|
| ASName |
ArrowShoot
|